You’re offline — recently opened plans may still be available.
4v4 Cone killer

4v4 Cone killer

Bibs - cones - supply of balls- Tennis balls. Organisation Divide the players into two teams. Each team has a ball each. Set the cones at each end of the pitch and place two differ

Dribble

U11-U12 Up the Steps Foundation 75 mins 8–14 players Progressive load 1v1 Attacking
Cheat sheet Clone & edit Sign in to favourite
More actions
Practice timer

75:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 8 mins

Warm-up — 4v4 Cone killer

8:00

Players arrive into a ball-rolling activity linked to the session theme.

Organisation: Small grids / mini pitches ready before players arrive.

Coaching points
  • Smile, connect, set the learning intention early.
  • High ball rolling from the first minute.
Progressions
  • Add directional constraints.
Regressions
  • Reduce pressure / enlarge space.
Technical · 20 mins

4v4 Cone killer

20:00

Bibs - cones - supply of balls- Tennis balls. Organisation Divide the players into two teams. Each team has a ball each. Set the cones at each end of the pitch and place two different coloured ten-nis balls on top of the cones. The two teams can attack the cones and try to knock of the balls on top of the cones.

Organisation: Balls: 10; Bibs: 4; Cones: Y; Goals: 6; Other: Large cones

Coaching points
  • First team to knock all of the balls off wins. Look For!
  • Tempo - techniques - relaxed attitude - FUN. Questions
  • How can we make space for the player attacking the cones?
  • What is the best way to knock the ball off the cones?
Progressions
  • Increase pressure / reduce space / add direction.
Regressions
  • Remove opposition or enlarge the area to restore success.
Skill · 20 mins

Drill 2 — develop 4v4 Cone killer

20:00

Add light opposition or a constraint so players must solve 4v4 cone killer under pressure. Rotate roles often.

Organisation: SSG pitch with clear scoring / constraints linked to the theme.

Coaching points
  • Reward the theme with the scoring system.
  • Protect transition moments both ways.
  • Use guided discovery questions in natural stoppages.
Progressions
  • Shrink space / add a live defender.
Regressions
  • Unopposed patterns first.
Game · 22 mins

Drill 3 — game for 4v4 Cone killer

22:00

Small-sided or conditioned game that scores/rewards 4v4 cone killer. Minimal stoppages.

Organisation: Multiple mini-pitches if needed so everyone plays.

Coaching points
  • Find moments for 4v4 cone killer.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Remove the condition when the theme is secure.
Regressions
  • Neutral helper / overload.
Plenary · 5 mins

Review & cool down

5:00

Players share one learning from the session against the intention.

Organisation: Circle with the ball.

Coaching points
  • Listen to teammates.
  • Name one success.

Related drills

20yards

20yards 20yards Drill: Collect the Treasure/Cones Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making. Setup: Create a grid (20x20 yards). Place 10 cones in the middle of the grid, each representing "treasure." Split players into two teams: Pirates and Defenders. Pirates start outside the grid with a ball each. Defenders start inside the grid without a ball. Instructions: The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled. Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again. Each time will be timed doing the drill and the team that gets all the cones out quickest wins.

Use in creator

Warmup Continuation

Pass and move – left/right: Players in Pairs, standing opposite each other – 1 with ball Player 2 must do a number 8 shape around the 2 cones and as they come round each cone will be passed the ball to return on the left then right foot Ball will be passed 10 times with each foot, then players switch Process will be repeated doing 8 passes, then 6, 4, 2. Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they arrive Warmup Continuation

Use in creator

WALK

Warmup In and our of cones Sprint to next set In and out of cones Walk to start 5x Do the same with ball 5x JOG JOG SPRINT WALK

Use in creator

Drill 10

Dribble Pass/Shoot: Players setup in 3 stations Players from 1 dribble through cones and pass to players on 3 to get a shot off 3) They they go in shooting queue 4) After shooting they choose a side to dribble through and set next person up Looking for - Low hard shots into corners - Placed shots into high areas - Progression - Add a keeper 2 1 3

Use in creator

Related sessions

Library Creator Install