Field size 45x45 yards. Team red and Team grey have 6 players (collectively). Team white 3 players. In the run of play Team red and Team grey try to dribble over the pen-alty area
Copy the pitch picture as closely as numbers allow.
Protect ball-rolling time; intervene in natural stoppages.
Use STEP live if challenge or success tips too far.
Session flow
8m
18m
18m
16m
5m
Arrival · 8 mins
Warm-up rondo — Shot on Goal and Dribbling
8:00
Players arrive into a ball-rolling activity linked to the session theme.
Organisation: Small grids / mini pitches ready before players arrive.
Coaching points
Smile, connect, set the learning intention early.
High ball rolling from the first minute.
Progressions
Add directional constraints.
Regressions
Reduce pressure / enlarge space.
Whole game · 18 mins
Conditioned game — Shot on Goal and Dribbling
18:00
Directional game with a condition that makes shot on goal and dribbling the easiest path to success. Multi-ball restarts.
Organisation: Age-appropriate pitch; bibs.
Coaching points
Recognise when shot on goal and dribbling is on.
In possession: create and use space.
Out of possession: organise early.
Progressions
Tighten space or add a scoring bonus for the theme.
Regressions
Add a neutral / bounce player.
Part practice · 18 mins
Shot on Goal and Dribbling
18:00
Field size 45x45 yards. Team red and Team grey have 6 players (collectively). Team white 3 players. In the run of play Team red and Team grey try to dribble over the pen-alty area marking. None of the team white players are allowed into the penalty box (1). Thereby creating a one on one (Player against goalkeeper). After completion, Team red and Team grey again begin an attack. If Team white wins possession they try to dribble over the line (red: 2). Every team has to defend once out numbered. Who is most suc-cessful? Coaching
Consequent completion one on one. Quick switching by loss of ball and regaining pos-session.
Variations
The six players have to complete 3 passes (or 5) before dribbling into the penalty box. Complication: one of the 6 players as passer positioned outside the playing field (5 against 3).
Progressions
Increase pressure / reduce space / add direction.
Regressions
Remove opposition or enlarge the area to restore success.
Game · 16 mins
Transfer game — Shot on Goal and Dribbling
16:00
Open or lightly conditioned game. Freeze only to reinforce one coaching point from shot on goal and dribbling.
Organisation: Age-appropriate pitch and numbers.
Coaching points
Catch them being good when the theme appears.
Manage challenge vs success live.
Progressions
Remove all conditions.
Regressions
Reintroduce the theme condition for 3 minutes.
Plenary · 5 mins
Review & cool down
5:00
Players share one learning from the session against the intention.
Organisation: Team huddle.
Coaching points
Link back to Four Corners and next session.
Related drills
Warmup – Simon Says
All dribbling around in the area, small little touches controlling the ball
Coach Calls “Simon Says”
run with the ball
walk with the ball
FOOT ON TOP OF BALL
SIT ON THE BALL
Score a goal
Dribble round the orange cone
White cone etc
Progression –
Cones shot everywhere and they are not allowed to hit any of the cones when dribbling around.
Warmup – Simon Says
20yards
20yards
Drill: Collect the Treasure/Cones
Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making.
Setup:
Create a grid (20x20 yards).
Place 10 cones in the middle of the grid, each representing "treasure."
Split players into two teams: Pirates and Defenders.
Pirates start outside the grid with a ball each.
Defenders start inside the grid without a ball.
Instructions:
The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled.
Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again.
Each time will be timed doing the drill and the team that gets all the cones out quickest wins.
1
2
3
Setup – 2 queues facing a goal each, everyone with a ball.
Players from each queue alternate who’s go it is.
Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking.
Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)