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Pressing triggers

Pressing triggers — U5-U6

Players know it as “Catch the rabbit (U5-U6)”

Kid title: Catch the rabbit (U5-U6). Recognise the cue and press as a unit. Timed phases for a 45-minute U5-U6 session.

U5-U6 Game-related Foundation 45 mins 6–10 players Game tempo Pressing Defending
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Practice timer

45:00

Pitch layout
Players Ball Pass / movement Cones / markers

How to use this session

  1. Set the learning intention before players arrive.
  2. Copy the pitch picture as closely as numbers allow.
  3. Protect ball-rolling time; intervene in natural stoppages.
  4. Use STEP live if challenge or success tips too far.

Session flow

Arrival · 6 mins

Catch the rabbit (U5-U6)

6:00

Fun ball each activity linked to pressing triggers. Lots of touches, short queues, coach joins in.

Organisation: Half of a 5v5 pitch; 1 ball each to start.

Coaching points
  • Big smiles, lots of praise.
  • Keep the ball close when moving.
  • Eyes up when you can.
Progressions
  • Add a soft challenge or tagger.
Regressions
  • Bigger space, slower demo.
Technical · 11 mins

Practice picture — Pressing triggers

11:00

Simple game that repeats the picture of pressing triggers with light opposition.

Organisation: Small grids or channels; rotate roles every 60–90 seconds.

Coaching points
  • Show me the picture with your body.
  • Try again quickly after a mistake.
  • Use both feet when you can.
Progressions
  • Add a mini-goal or end zone.
Regressions
  • Remove the defender / add a helper.
Skill · 11 mins

Drill 2 — develop Pressing triggers

11:00

Add light opposition or a constraint so players must solve pressing triggers under pressure. Rotate roles often.

Organisation: Multiple mini-pitches so everyone is playing.

Coaching points
  • Play forward when you see space.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Shrink space / add a live defender.
Regressions
  • Unopposed patterns first.
Small-sided game · 12 mins

Drill 3 — game for Pressing triggers

12:00

Small-sided or conditioned game that scores/rewards pressing triggers. Minimal stoppages.

Organisation: Multiple mini-pitches if needed so everyone plays.

Coaching points
  • Find moments for pressing triggers.
  • Help a teammate who is stuck.
  • Celebrate effort, not only goals.
Progressions
  • Remove the condition when the theme is secure.
Regressions
  • Neutral helper / overload.
Plenary · 5 mins

What did we learn?

5:00

Players share one thing they tried. Coach links back to the theme in kid language.

Organisation: Circle with the ball.

Coaching points
  • Listen to teammates.
  • Name one success.

Related drills

Pressing

Setup: 2 IP players in each box Rest players in centre box – 2 press at a time 2 passes before moving ball on Progress to 1 pass needed before moving on IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 2 people covering each “box” and pressing as soon as the ball enters their box When ball leaves your “box” go back into centre and rest Pressing

Use in creator

Pressing

Setup: 3 IP players in each box Rest of players in the X between the boxes IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 1 person presses the box and rest covering the passes between When ball leaves your “box” go back and cover while someone else presses Progressions: 2 passes max in each box 2 touch max 2 people can press Coaching points: IP: - 1st touch in right direction - Make your mind up before you receive the ball OP: - When covering make a good decision Do we press with a straight run or do we cover with a Curved run? Pressing

Use in creator

Pressing/Quick Passing

Setup: 2 IP players in each box Rest of players in the X between the boxes IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 1 person presses the box and other covers pass When ball leaves your “box” go back and cover while someone else presses Progressions: 2 passes max in each box 2 touch max 2 people can press Coaching points: IP: - 1st touch in right direction - Make your mind up before you receive the ball OP: - When covering make a good decision Do we press with a straight run or do we cover with a Curved run? Pressing/Quick Passing

Use in creator

Pressing Warmup

Warmup: Players in Pairs, standing opposite each other with a ball in the middle. One player runs and performs 1-2 pass then shuttles back Other player then repeats Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they return to the middle Pressing Warmup

Use in creator

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Library Creator Install