skill
finishing
End of session forfeit
Setup – Penalty Shoot out vs all players involved in forfeit.
Anyone not involved is “loaded” with water bombs.
Upon missing a penalty must quickly dodge the influx of bombs being thrown at them!
Should be - fun, engaging, exciting
End of session forfeit
ssg
possession
small-sided-games
3v3+3 (+5 with coaches)
3v3 inside the circle with bounce players on the outside
2 touch If possible
Which team of 3 can get the most passes
Movement to get into position after passing
Players outside cant be tackled but passes can be intercepted
2 teams inside playing “keep-ball”
Players on the inside split into 2 teams.
Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes”
As soon as possession changes outside players switch allegiance.
Communication
1 touch from outside
Switch teams from outside to replace inside team when ball is lost.
3v3+3 (+5 with coaches)
ssg
possession
small-sided-games
4v4 + coaches
4v4 inside the circle with bounce players on the outside
2 touch If possible
Which team of 3 can get the most passes
Movement to get into position after passing
Players outside cant be tackled but passes can be intercepted
2 teams inside playing “keep-ball”
Players on the inside split into 2 teams.
Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes”
As soon as possession changes outside players switch allegiance.
Communication
1 touch from outside
Can you get the ball from coach to coach multiple times?
4v4 + coaches
activation
physical-activation
possession
Passing Warmup
Warmup:
Players in Pairs, standing opposite each other with a ball in the middle.
One player runs and and receives the pass in the middle and passes it back, they then shuttle back to the start and start again
Each Player will do 10 passes, 8 passes, 6 passes, 4 passes, 2 passes
In between each set of passes the players will switch over.
IF A PASS MISSES OR BALL GOES STRAY THEN THEY MUST START AGAIN (with the 10,8,6,4,2 – whichever they were on)
Coaches walking in between getting in the way
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they return to the middle
Passing Warmup
activation
physical-activation
possession
Warmup Continuation
Pass and move – left/right:
Players in Pairs, standing opposite each other – 1 with ball
Player 2 must do a number 8 shape around the 2 cones and as they come round each cone will be passed the ball to return on the left then right foot
Ball will be passed 10 times with each foot, then players switch
Process will be repeated doing 8 passes, then 6, 4, 2.
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they arrive
Warmup Continuation
activation
physical-activation
WALK
Warmup
In and our of cones
Sprint to next set
In and out of cones
Walk to start
5x
Do the same with ball
5x
JOG
JOG
SPRINT
WALK
skill
possession
finishing
Drill 10
Dribble Pass/Shoot:
Players setup in 3 stations
Players from 1 dribble through cones and pass
to players on 3 to get a shot off
3) They they go in shooting queue
4) After shooting they choose a side to dribble through and set next person up
Looking for- Low hard shots into corners- Placed shots into high areas
- Progression
- Add a keeper
2
1
3
skill
possession
finishing
Drill 11
Pass/Set/Shoot:
Pass to coach
Shout where you want the ball
Shoot
Low & Hard OR Placed
1 person from 1 then 2 then 3
Each player moves on after each shot
2
1
3
activation
physical-activation
possession
Passing & Drag backs – u7 girls
Warmup:
Players in Pairs, standing over the ball in the middle
One player uses drag backs to take the ball all the way back to their cone and then passes it to the player in the middle
Once they’ve passed the ball they must do their second job which is “get back to the middle”
The other player will then drag the ball back to their cone and pass it back
repeat
Coaching Points:
Focus on the quality of the pass
Passing & Drag backs – u7 girls
activation
physical-activation
possession
Warmup - touch
Make a circle with roughly half players outside and half players inside.
Players on the outside have a ball (at feet or in hands)
Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same.
1-minute intervals – switching inside and outside in between
Ball on floor, 1-2-1-2 pass.
Ball from hands, Pass back to hands with inside of right foot
Ball from hands, Pass back to hands with inside of left foot
From Hands, chest and volley back to hands
From hands, chest, knee, volley back
Header high (away)
Header to hands
Warmup - touch
activation
physical-activation
possession
Warmup – touch (u8s)
Make a circle with roughly half players outside and half players inside.
Players on the outside have a ball (at feet or in hands)
Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same.
1-minute intervals – switching inside and outside in between
Ball on floor, left foot
Ball on floor, right foot
Ball on floor, left then right
Ball from hands, control, pass back
Warmup – touch (u8s)
activation
physical-activation
possession
Warmup – touch (u8s made easier)
Make a circle with roughly half players outside and half players inside.
Players on the outside have a ball (at feet or in hands)
Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same.
1-minute intervals – switching inside and outside in between
Ball on floor, return with left foot
Ball on floor, return with right foot
Ball on floor 1-2-1-2 pass
Ball from hands, Pass back to hands with inside of foot
From Hands, chest and pass back
Warmup – touch (u8s made easier)
skill
possession
Drill 16
Double Rondo w/tig:
2 rondos, when you win the ball the team keep passing and you go and choose someone on the outside of the other rondo to take your place in the middle
skill
possession
Drill 17
Passing:
1st round, follow your pass – last player runs back to start – multiple balls involved
Prog 1: player runs through all passes judging run to not get his – passers try not to hit him
Prog 2: must receive ball on back foot and pass with front foot
Prog 4: bounce pass in between each pass
activation
physical-activation
possession
Run
Pass
Pass
Pass
Run
Run
Run
WARMUP
Drill:
Keepball within your team ASAP
Everytime you make a pass run round a mannequin
Progression 1:
If your pass is within 2 touches – NO RUN!!!
Progression 2:
If you get 5 passes the WHOLE OTHER TEAM HAS TO RUN
skill
possession
defending
Pressing
Setup:
2 IP players in each box
Rest players in centre box – 2 press at a time
2 passes before moving ball on
Progress to 1 pass needed before moving on
IP Objective:
Pass the ball around the outside using all the space
round the outside
OP Objective:
2 people covering each “box” and pressing as soon as
the ball enters their box
When ball leaves your “box” go back into centre and
rest
Pressing
skill
possession
defending
Pressing
Setup:
3 IP players in each box
Rest of players in the X between the boxes
IP Objective:
Pass the ball around the outside using all the space
round the outside
OP Objective:
1 person presses the box and rest covering the passes
between
When ball leaves your “box” go back and cover while
someone else presses
Progressions:
2 passes max in each box
2 touch max
2 people can press
Coaching points:
IP:
- 1st touch in right direction
- Make your mind up before you receive the ball
OP:
- When covering make a good decision
Do we press with a straight run or do we cover with
a Curved run?
Pressing
skill
possession
defending
Pass quickly
½ touch
Setup:
3 IP players in each box
Rest of players in the X between the boxes
IP Objective:
Pass the ball around the outside using all the space
round the outside
OP Objective:
1 person presses the box and rest covering the passes
between
When ball leaves your “box” go back and cover while
someone else presses
Progressions:
2 passes max in each box
2 touch max
2 people can press
Coaching points:
IP:
- 1st touch in right direction
- Make your mind up before you receive the ball
OP:
- When covering make a good decision
Do we press with a straight run or do we cover with
a Curved run?
Pass quickly
½ touch
skill
possession
defending
Pressing/Quick
Passing
Setup:
2 IP players in each box
Rest of players in the X between the boxes
IP Objective:
Pass the ball around the outside using all the space
round the outside
OP Objective:
1 person presses the box and other covers pass
When ball leaves your “box” go back and cover while
someone else presses
Progressions:
2 passes max in each box
2 touch max
2 people can press
Coaching points:
IP:
- 1st touch in right direction
- Make your mind up before you receive the ball
OP:
- When covering make a good decision
Do we press with a straight run or do we cover with
a Curved run?
Pressing/Quick
Passing
ssg
finishing
Drill 23
Game – Clean your room
Rules:
Normal pitch setup
Players in teams
5/6 balls in each goal
Players objective is to go get the ball from their own goal and dribble them to the other end and put them in the other goal
Players can tackle if they want
Only one ball per player
No hands
skill
technical
20yards
20yards
20yards
Drill: Traffic Jam
Setup: Use cones to create a grid (20x20 yards). Each player has a ball.
Instructions:
Players dribble their ball around the grid, avoiding "traffic" (other players).
On the coach’s command:
"Red light" = Stop and foot on the ball.
"Green light" = Dribble again.
"Roundabout" = Dribble in a circle.
Progression: Add challenges like dribbling with weaker foot only.
Key Coaching Points:
Keep the ball close.
Heads up to avoid collisions.
Use different parts of the foot (inside, outside, sole).
skill
defending
20yards
20yards
20yards
Drill: touches
Setup: Use cones to create a grid (20x20 yards). Each player has a ball.
Instructions:
Stand in between cones do 10 skills then go find another ball
- toe taps
Tik toks
Then dribble round and go through as many gates as possible
Add defenders that don’t tackle but have to stand in the gates stopping people going through them
Key Coaching Points:
Keep the ball close.
Heads up to avoid collisions.
Use different parts of the foot (inside, outside, sole).
skill
finishing
20yards
20yards
20yards
Drill: Dribbling obstacle course
Dribbling Obstacle Course (10 Minutes)
Setup: Set up a simple obstacle course twice with cones, gates, and a goal at the end.
Players take turns navigating the course with the ball.
Finish by shooting into the goal.
Instructions:
Demonstrate the course first.
Encourage creativity and speed.
Progression: Turn it into a team race
Key Coaching Points:
Controlled dribbling.
Quick touches through tight spaces.
Accurate finish at the end.
skill
possession
finishing
20yards
20yards
20yards
Drill: Collect the Treasure/Cones
Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making.
Setup:
Create a grid (20x20 yards).
Place 10 cones in the middle of the grid, each representing "treasure."
Split players into two teams: Pirates and Defenders.
Pirates start outside the grid with a ball each.
Defenders start inside the grid without a ball.
Instructions:
The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled.
Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again.
Each time will be timed doing the drill and the team that gets all the cones out quickest wins.
ssg
finishing
Drill 28
Game – Clean your room
Rules:
Normal pitch setup
Players in teams
5/6 balls in each goal
Players objective is to go get the ball from their own goal and dribble them to the other end and put them in the other goal
Players can tackle if they want
Only one ball per player
No hands
ssg
technical
Drill 29
Game – Last Girl Standing
Rules:
All players with a ball inside a circle/octagon (to stop them hiding in corners).
They must keep moving, no stopping allowed
They must protect their ball and try to kick others balls out of the area
If your ball gets kicked out – you’re out!
ssg
technical
Drill 30
Game – Tiger Tails
Team w/tiger tails:
All blue players have a tiger tail and must avoid letting the yellow players “stealing their tails”
“On” team:
Must try and steal the tiger tails
3 rounds. 10-15 minutes.
ssg
technical
Drill 31
Game – Safe Corner!
All players:
All players in the middle of the room following coaches instructions “simon says” style.
- Hands on head
- Sit Down
- Stand Up
- Jump up and down
- touch your toes
When coach calls a colour they must get to that colour as quick as they can!
Progression:
Give the players a football and they must move around the middle area dribbling the ball.
Coach will ask:
- Stop the ball (players put foot on the ball)
- Hold the ball (in between both feet)
- Toe Taps
When colour is called players must dribble the ball to that colour
10 rounds. 10-15 minutes.
ssg
technical
Drill 32
Game – Dribbling & Knock the cones over
All players:
All players will dribble a ball around and try to knock the cones over using their balls, when they knock them over they will go and search for another cone.
Coaches – standing cones back up
10 minutes
ssg
finishing
Drill 33
1
Game – Score a goal
All players:
1 player in goal and another player complete the course –
Run through cones
Around the blue cone
Dribble around the 2 red lines
Score a goal
After player has scored their goal they will become the goalkeeper and another player will complete the course.
10 minutes
ssg
finishing
Drill 34
1
Game – Score a goal
James to be the first “striker”
All players:
1 player in goal and another player complete the course –
Dribble through cones
Around the blue cone
Dribble around the red line of cones
Cross the ball for your team mate to score
Wait in front of the goal for the next person to “cross” to you
10 minutes
skill
possession
Drill 35
In 3s:
Outside players have ball
Inside player must ask for the ball and give them it back before doing it to the next player
20 passes each
Progression:
Scan before asking for the ball
Progression 2:
They must shout the colour of the cone james/Matt is holding up when scanning to prove their not just spinning their head
- Receive on back foot
- Try and keep the ball moving and make the simple pass in 1
skill
possession
Drill 36
- Player In Line, coaches have balls
- Players take turns at returning the ball to the coaches
Michaela/Charlie with balls – james/Laura collecting strays
Short pass on ground
Slight elevated pass (for volley with laces)
Ball bounced to them to control and pass back
Same setup with 2 cones, coach will say left/right or middle and they have to run to that side and pass it back:
No volleys only on ground
activation
physical-activation
possession
Passing, Receive, Pass & Move
Warmup:
Players in 2s or 3s
One passes the ball to the other then “shuttles” to the free cone ready to receive the next one
Triangles and squares will have 1 less player than cones to make sure theres a free cone needing to be covered
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they return to the middle
Passing, Receive, Pass & Move
ssg
finishing
Drill 38
1
Game – Score a goal
Frankie & Holly to take turns in goal following their GK sessions
James to be the first “striker”
All players:
1 player in goal and another player complete the course –
Dribble through cones
Around the blue cone
Dribble around the red line of cones
Cross the ball for your team mate to score
Wait in front of the goal for the next person to “cross” to you
10 minutes
activation
physical-activation
possession
Passing & Drag backs – u7 girls
Warmup:
Players in Pairs, standing over the ball in the middle
One player uses drag backs to take the ball all the way back to their cone and then passes it to the player in the middle
Once they’ve passed the ball they must do their second job which is “get back to the middle”
The other player will then drag the ball back to their cone and pass it back
repeat
Coaching Points:
Focus on the quality of the pass
Passing & Drag backs – u7 girls
skill
possession
Drill 41
Player In Pairs:
1 cone to stand behind at each end and 3 cones in the middle
- Pass the ball down one side and then receive at other end and pass round.
Can we receive the ball and with our first touch knock it to the right side to pass back (or left if left footed)
- Try and keep the ball moving and make the simple pass in 2 touches.
Player In Pairs:
Player 1 ball in hand, rolls ball to the left in the middle then right for 1 minute then switch.
Then throw the ball each way for a volley back.
The both players on feet passing through each 3rd
skill
possession
Drill 42
Player In Pairs:
Stand in between cones at each end, one touch passing to see how many they can get, if they get 10 move middle cones closer together.
Everytime they reach 10 make it closer in the middle, if they hit a cone make it bigger
If 2 touches is needed to start that’s fine but don’t make it smaller until they are all one touch passes.
Player In Pairs:
Player 1 ball in hand, rolls ball to the left in the middle then right for 1 minute then switch.
Then throw the ball each way for a volley back.
The both players on feet passing through each 3rd
skill
possession
Drill 43
- Player In Line, coaches have balls
- Players take turns at returning the ball to the coaches
Michaela/Laura with balls – james collecting strays
Short pass on ground
Slight elevated pass (for volley with laces)
Ball bounced to them to control and pass back
Same setup with 2 cones, coach will say left/right or middle and they have to run to that side and pass it back:
No volleys only on ground
skill
possession
Drill 44
- Player In pairs, 60 second sections
- Players take turns at returning the ball to the partner
Short pass on ground
Slight elevated pass (for volley with laces)
Ball bounced to them to control and pass back
Same setup with 2 cones, coach will say left/right or middle and they have to run to that side and pass it back:
skill
possession
Drill 45
In 3s:
Outside players have ball
Inside player must ask for the ball and give them it back before doing it to the next player
20 passes each
Progression:
Scan before asking for the ball
Progression 2:
They must shout the colour of the cone james/Matt is holding up when scanning to prove their not just spinning their head
- Receive on back foot
- Try and keep the ball moving and make the simple pass in 1
skill
possession
finishing
Drill 46
3 teams:
3 teams of players in different coloured bibs
-Orange
-Yellow
-Blue
- 1 team is on and the other 2 teams have to keep the ball
- When 1 player loses the ball, their team is on
- Can we receive the ball and take it in a direction with our first touch?
Can we keep the ball for 10 passes (a GOAL)?
Coaches points:
Passing & Moving into space
Talking to each other
Staying focused
activation
physical-activation
Warmup – Traffic Lights
All dribbling around in the area, small little touches controlling the ball
Coach Calls Traffic Lights –
GREEN – run with the ball
AMBER – walk with the ball
RED – FOOT ON TOP OF BALL
PETROL STATION – SIT ON THE BALL
Progression –
Cones shot everywhere and they are not allowed to hit any of the cones when dribbling around.
Warmup – Traffic Lights
activation
physical-activation
finishing
Warmup – Simon Says
All dribbling around in the area, small little touches controlling the ball
Coach Calls “Simon Says”
run with the ball
walk with the ball
FOOT ON TOP OF BALL
SIT ON THE BALL
Score a goal
Dribble round the orange cone
White cone etc
Progression –
Cones shot everywhere and they are not allowed to hit any of the cones when dribbling around.
Warmup – Simon Says
skill
finishing
defending
Drill 49
2 teams:
- Keeper in goal
- Defenders on half way
- Attackers on half way
- Attackers start with ball and on coaches say they start to attack.
- Can defence get back and delay the attack?
- Can midfield get back and defend/recover quickly?
- ATT get goals for scoring
- DEF get goals for stopping the attack
activation
physical-activation
possession
Warmup - touch
Make a circle with roughly half players outside and half players inside.
Players on the outside have a ball (at feet or in hands)
Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same.
1-minute intervals – switching inside and outside in between
Ball on floor, 1-2-1-2 pass.
Ball from hands, Pass back to hands with inside of right foot
Ball from hands, Pass back to hands with inside of left foot
From Hands, chest and volley back to hands
From hands, chest, knee, volley back
Header
Warmup - touch
activation
physical-activation
possession
WARMUPStick in the mud
WARMUPStick in the mud
1 person starts on must tag people who stand legs open arms out wide, other people can untig them by crawling through their legs
Can put 2nd and 3rd person on if it’s too hard
Goals:
Movement
Fake movement
Fun
Fitness
Progression:
Give them all a ball –
To get caught they must have their ball tackled off them
they must pass the ball through their legs to release their team mates
skill
technical
Benny Hill
2
3
4
1
Benny Hill
6
6
6
6
6
6
Benny Hill
All players in Grid 20x40
5 balls
1 player has a bib and must tig people and hand them the bib, they CANNOT tig someone who has a ball.
ssg
technical
Drill 58
2
3
4
1
6
6
6
6
6
6
GAME: Bulldog style
Start without balls 1st round
All players except one starts in corner squares
Objective is to get to another square without being “tug”
After practice round players get a ball and now dribble from corner to corner
If you get tackled you join the player in the middle.
ssg
possession
Drill 59
GAME: TIC-TAC-TOE x 2
First round without a ball.
Each team will have 3 coloured bibs representing their team colour, they will dribble a ball and place bib in the grid.
They then dribble back and pass the ball to the next in line, they then repeat.
The first team to get 3-in-a-row wins
Repeat x 3
ssg
possession
Drill 60
GAMEBOWLING
Each team will have 1 ball and most knock all pins down, they must retrieve the ball and pass it to next in line.
They then dribble back and pass the ball to the next in line, they then repeat.
The first team to get all pins down WINS
Repeat x 3
skill
technical
Drill 61
Players in pairs facing each other
Similar to “Grab” players will grab the colour cone that the coach calls – the 4th cone is in each corner and is a race to touch it.
Calls will be, heads, sit, jump, switch places, CONE
skill
technical
Drill 62
Player In Pairs:
Call instructions
-
- Jump and head
- Switch Places
- Touch The Ground
At random intervals shout a colour (white or orange) and the pair will race to the cone with the partner trying to “tig” the closest person
Progression:
Add decision making and quick thinking – Call the Sides Odd/Even and call a “sum” for them to figure out before they race.
6 divided by 2
7+9
ssg
finishing
small-sided-games
Numbers Game 1v1, 2v2, 3v3
Numbers:
Aims: Scanning, 1v1, Reactions Decision making
Size: 2 squares
Players: 6-8
2 teams, each player assigned a number.
When number is called it is 1v1, 2v2 or 3v3 in the middle into the small goals
Numbers Game 1v1, 2v2, 3v3
skill
finishing
small-sided-games
1v1 rolling, attack/defend
1
2
3
Setup – 2 queues facing a goal each, everyone with a ball.
Players from each queue alternate who’s go it is.
Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking.
Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend
skill
finishing
small-sided-games
1v1 rolling, attack/defend (simplified for u7s)
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)
skill
technical
Drill 66
Player In Pairs:
Call instructions
- Head/Shoulders/Knees/Toes
- BALL – means first to pull the ball back
- Switch Places
- Sit Down
At random intervals shout a colour (white or orange) and the pair will race to the cone with the partner trying to “tig” the closest person
Progression:
Add decision making and quick thinking – Call the Sides Odd/Even and call a “sum” for them to figure out before they race.
6 divided by 2
7+9
ssg
finishing
small-sided-games
Numbers Game 1v1, 2v2, 3v3
Numbers:
Aims: Scanning, 1v1, Reactions Decision making
Size: 2 squares
Players: 6-8
2 teams, each player assigned a number.
When number is called it is 1v1, 2v2 or 3v3 in the middle into the small goals
Numbers Game 1v1, 2v2, 3v3
skill
possession
finishing
1v1
Setup:
2 goals facing each other around 25yds
Objective:
1v1
Challenges:
X passes to O
Immediately press making a 1v1
O tries to score
Swap places after 1v1
Coaching points:
- Defensive principles – side on, recover quickly, press and cover, good communication
- Change of pace, direction, feints.
1v1
skill
possession
finishing
1v1
Setup:
2 goals to score in
X plays ball in
O tries to score
Objective:
1v1
Challenges:
X passes to O
Immediately press making a 1v1
O tries to score
Swap places after 1v1
Coaching points:
- Defensive principles – side on, recover quickly, press and cover, good communication
- Change of pace, direction, feints.
1v1
ssg
possession
Drill 70
Game – 1 touch control, 2 touch pass!
Rules:
Ball drilled across floor
Players are allowed 1 touch to control the ball for their teammate to pass back
Each Player can only touch the ball once
Ball not allowed to leave the square
1 point for a successful control and pass
Progression:
Ball can come off the floor
Progression:
Make the square smaller?
Coach will ask:
On your toes?
Use the inside of your foot, close to your toes to cushion the ball
Let the ball move your foot – or move your foot backward as the ball hits your foot
Can we stop the ball with the sole of our foot
Can we take the weight off the pass with a cushioned touch
skill
finishing
defending
GOAL
GOAL
GOAL
GOAL
GOAL
Dribbling & Protecting:
Yellow Team trying to dribble through as many goals as possible and get as many points as possible
Blue Team defenders must use their ball to knock yellow teams balls away and reset them to zero goals
Few rounds see how can get the most points
Rotate defenders
skill
possession
small-sided-games
Drill 72
Race > Pass > 1v1:
First 2 players race through their cones and when they get to the end they try and pass the ball to the ball resting on the cone – 1 point for knocking it off.
As soon as they’ve made the pass a coach releases a ball into the middle and they have a 1v1 against the other team where they can get ANOTHER point for scoring.
Next 2 go after
skill
finishing
Drill 73
Race > Dribble > Shoot:
Team Race
First place runs, collects a ball, dribbles then shoots into mini goal, as soon as they have scored next player can go, first team to score with all their balls wins.
skill
possession
Drill 74
Double Rondo w/tig:
2 rondos, when you win the ball the team keep passing and you go and choose someone on the outside of the other rondo to take your place in the middle
ssg
technical
Drill 75
Game – Last Girl Standing
Rules:
All players with a ball inside a circle/octagon (to stop them hiding in corners).
They must keep moving, no stopping allowed
They must protect their ball and try to kick others balls out of the area
If your ball gets kicked out – you’re out!
ssg
technical
Drill 76
Game – Last Man Standing
Rules:
All players with a ball inside a circle/octagon (to stop them hiding in corners).
They must keep moving, no stopping allowed
They must protect their ball and try to kick others balls out of the area
If your ball gets kicked out – you’re out!
activation
physical-activation
possession
Warmup - touch
Make a circle with roughly half players outside and half players inside.
Players on the outside have a ball (at feet or in hands)
Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same.
1-minute intervals – switching inside and outside in between
Ball on floor, 1-2-1-2 pass.
Ball from hands, Pass back to hands with inside of right foot
Ball from hands, Pass back to hands with inside of left foot
From Hands, chest and volley back to hands
From hands, chest, knee, volley back
Header
Warmup - touch
ssg
technical
Drill 78
Game – Quick feet & quick thinking.
Setup:
Circle in middle with balls inside – if 10 players should be 6 balls.
All players:
All players jogging round the outside of circle listening to instructions and copying while continuing to run.
- Hands on head
- Jump up and down
- touch your toes
When coach calls GO they must run into the circle and dribble a ball to one of the corners, if they don’t get a ball they can tackle someone before they get into the corners.
1 point for successfully getting a ball into a corner.
10 rounds. 10-15 minutes.
ssg
technical
14x14
14x14
Game – Tigs (10 mins)
Rules –
Teams of 3
1 team on – all holding hands
Must tig the other team
Leave the grid you’re out!
Aims –
Catch the other players quicker than other teams
Teamwork
Strategy – can we block them into a corner?
skill
technical
Drill 80
Player In Pairs:
Call instructions
-
Jump up and down
Switch Places
Touch The Ground
Ball (roll the ball back)
At random intervals shout a colour (white or orange) and the pair will race to the cone with the partner trying to “tig” the closest person
activation
physical-activation
possession
Million Touches Warmup
TOE TAPSINSIDE FOOTOUTSIDE FOOTSOLE OF FOOT
ANY PART OF FOOTIN PAIRS PASSING BETWEEN CONES
Million Touches Warmup
skill
technical
Drill 82
Player In Pairs:
Call instructions
-
- Jump and head
- Switch Places
- Touch The Ground
At random intervals shout a colour (white or orange) and the pair will race to the cone with the partner trying to “tig” the closest person
Progression:
Add decision making and quick thinking – Call the Sides Odd/Even and call a “sum” for them to figure out before they race.
6 divided by 2
7+9
ssg
possession
Drill 83
Game – control the ball and pass it back
Rules:
Ball passed into square
control the ball
Ball not allowed to leave the square
1 point for a successful control and pass
Progression:
Make the square smaller?
Coach will ask:
On your toes?
Use the inside of your foot, close to your toes to cushion the ball
Let the ball move your foot – or move your foot backward as the ball hits your foot
Can we stop the ball with the sole of our foot
Can we take the weight off the pass with a cushioned touch
ssg
possession
Drill 84
Game – 1 touch control, 2 touch pass!
Rules:
Ball drilled across floor
Players are allowed 1 touch to control the ball for their teammate to pass back
Each Player can only touch the ball once
Ball not allowed to leave the square
1 point for a successful control and pass
Progression:
Ball can come off the floor
Progression:
Make the square smaller?
Coach will ask:
On your toes?
Use the inside of your foot, close to your toes to cushion the ball
Let the ball move your foot – or move your foot backward as the ball hits your foot
Can we stop the ball with the sole of our foot
Can we take the weight off the pass with a cushioned touch
activation
physical-activation
Drill 85
Setup:
X Grid
Objective:
warmup
movements:
Jogging round 3x
High knees
Butt kicks
Side steps facing inside
Open the gates
Close the gates
Anything else…
Coaching points:
- Take it serious!
skill
technical
Drill 86
Setup:
X Grid
Objective:
Race!
Rules:
- Teams race through cones in a relay fashion when last player is through they must use their ball to hit the centre ball, first team to hit it wins
Coaching points:
- Intensity and accuracy
activation
physical-activation
possession
Passing & Fitness Warmup w/communication
Warmup:
Players in Pairs, standing opposite each other with a ball in the middle.
One player runs and and receives the pass in the middle and passes it back, they then shuttle back to the start and start again
Each Player will do 10 passes, 8 passes, 6 passes, 4 passes, 2 passes
In between each set of passes the players will switch over.
IF A PASS MISSES OR BALL GOES STRAY THEN THEY MUST START AGAIN (with the 10,8,6,4,2 – whichever they were on)
Coaches walking in between getting in the way
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they return to the middle
Players must ask for the ball and also shout he name of the person they’re passing too loudly!
Passing & Fitness Warmup w/communication
activation
physical-activation
Dynamic Warmup
Dynamic Warmup:
Forward Zig Zag through, running technique over “hurdles” then space hopper round cone. X2
Run alongside cones putting doing quick feet touching both feet in between each cone , running technique over “hurdles” then space hopper round cone. X2
Backward Zig Zag through, running technique over “hurdles” then space hopper round cone. X2
2 footed hop, running technique over “hurdles” then space hopper round cone. X2
Dynamic Warmup
skill
technical
Drill 89
Players in teams facing each other
Objective is to knock “FRED” out the other side using only your ball.
Use any ball you can get.
activation
physical-activation
Million Touches Warmup Race
Dynamic Warmup:
In between cones side steps sprint at end
In between cones sidesteps backwards checking over shoulder sprint at end
Toe taps in between cones sprint at end
With Ball:
Dribble through cones then to end – repeat x 3
Drag the ball backwards through the cones
Final:
Dribble through cones and to end then pick ball up and sprint back to team mate and give them the ball
Million Touches Warmup Race
activation
physical-activation
possession
Million Touches Warmup
Dynamic Warmup:
In between cones side steps sprint at end
In between cones sidesteps backwards checking over shoulder sprint at end
Toe taps in between cones sprint at end
With Ball:
Dribble through cones then to end inside of foot – repeat
Dribble through cones then to endoutside of foot – repeat
Dribble through cones then to sole inside of foot – repeat
In pairs – pass between cones back and forth as moving to the end.
Same as above with 2 passes in between each cone
In Pairs – either side of cones with 1 player throwing the ball for the other to volley back
Alternate players so other is throwing
Final:
Dribble through cones and to end then pick ball up and sprint back to team mate and give them the ball
Million Touches Warmup
skill
technical
Drill 92
Player In Pairs:
- One player holds ball in palm of hand
- Other player must grab ball and get to the line before being tug
skill
physical-activation
possession
Drill 93
Pulse Raiser — 4 minutes
30 seconds each on the spot x 2
Light jog
High knees
Heel flicks
Around the outside of the grid:
Side steps left
Side Steps right
Open/close the gate
Skips with arm swings
Quick feet
Come into the grid:
Jog with little direction changes
2) Dynamic Mobility — 4 minutes
Moving around the grid, avoiding each other - Do each for 20–30 seconds:
Walking lunges
Reverse lunges
Side lunges
Hamstring sweeps (touch the grass)
Knee hugs
Heal & Toe Walks
Quad Stretch (partner if needed)
Ankle bounces
Shoulder rolls and arm swings
Torso twists
3) Activation, Sharpness, Reactions – 4 minutes
Jogging around the grid, on coaches call:
Jump and head
Low clap
Up high clap
Change direction with a 2 second sprint
Squat – Jump (with soft landing)
Quick Feet (sprint on spot)
Shuffle Left/Right/Back (American Shuffle)
4) Touch/Mastery – 6 minutes
Players on the outside have a ball (at feet or in hands)
Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same.
3 minutes each, switch after 3 minutes.
Ball on floor, 1-2-1-2 pass. (30 seconds)
Ba
activation
physical-activation
Santas Sleigh Pool Noodle Warmup – for coaches humour (and teamwork!)
Pool Noodle Warmup x4 teams:
4 teams
Player 1 must run round end cone while riding sleigh between legs and back before “picking up” their second player
Continue until whole team is riding sleigh like a broomstick
Best of 3
4 teams
Player 1 must run through the cones and then round end cone with pool noodle between legs and back before “picking up” their second player
Continue until whole team is riding pool noodle like a broomstick
Best of 3
Santas Sleigh Pool Noodle Warmup – for coaches humour (and teamwork!)
activation
physical-activation
Warmup
2
3
4
2
3
4
1
1
Warmup
5
6
5
6
Warmup (Ball Mastery):
20x20 Grid
Players Travel around with the ball and on coaches' call do the below skills/movements.
Toe Taps
Sole Roles
Drag backs
Step Overs
Cruyff turns
10 mins
activation
physical-activation
Drill 96
REACTIONS WARMUPPlayers stood in square/triangle/pentagon – depending on numbers.- Every player has a ball in hand
one player has 2
they have to throw the ball up in the air to another player who most throw there ball and catch the new one.
After the first ball is thrown all players must only have 1 ball at any time.
activation
physical-activation
possession
Warmup race
Each player has a pool noodle in their hands
Players will run through cones
When they get to last cone coach will shout left or right, they will run that way round the circle back to the start
The person behind is chasing and must hit the person in front to get a point, the person in front must pass their pool noodle to their next player in line to be safe
Warmup race
skill
possession
Drill 98
Technique– Utilising the half turn
Groups of 3, 2 either end and one in middle
Outside players pass ball into the back foot
Central players receive it and send to the other end.
Central players cannot receive a pass from the same person twice in a row.
Coaching Points –
Start by just passing it normally through the middle player before asking them to stand side on
Bodyshape
Always passing to back foot
Always receiving on back foot
Each time in the middle for3-5 minutes dependant on length of instructions/stopping
activation
physical-activation
Warmup
2
3
4
2
3
4
1
1
Warmup
5
6
5
6
Warmup (Ball Mastery):
20x20 Grid
Players Travel around with the ball and on coaches' call do the below skills/movements.
Toe Taps
Sole Roles
Drag backs
Step Overs
Cruyff turns
10 mins
activation
physical-activation
possession
Dynamic Warmup
Warmup:
Team race without ball – starting player has bib and must run around the cone then to opposite side and pass bib for next player to go. X2
Same process but with ball at feet. X 2
Add second cone, they now must go round one cone and through the cones before passing ball X2
Dynamic Warmup
activation
physical-activation
possession
Passing Warmup
Warmup:
Players in Pairs, standing opposite each other with a ball in the middle.
One player runs and and receives the pass in the middle and passes it back, they then shuttle back to the start and start again
Each Player will do 10 passes, 8 passes, 6 passes, 4 passes, 2 passes
In between each set of passes the players will switch over.
IF A PASS MISSES OR BALL GOES STRAY THEN THEY MUST START AGAIN (with the 10,8,6,4,2 – whichever they were on)
Coaches walking in between getting in the way
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they return to the middle
Passing Warmup
activation
physical-activation
possession
Passing & Drag backs – u7 girls
Warmup:
Players in Pairs, standing over the ball in the middle
One player uses drag backs to take the ball all the way back to their cone and then passes it to the player in the middle
Once they’ve passed the ball they must do their second job which is “get back to the middle”
The other player will then drag the ball back to their cone and pass it back
repeat
Coaching Points:
Focus on the quality of the pass
Passing & Drag backs – u7 girls
activation
physical-activation
possession
Warmup
Warmup:
Players in Lines, simple pass to player in front then run to back of the line
Maximum 2 touches 1 if we can
After a few rotations change the run to the back of the opposite line
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
2) Always alert ready to receive the ball
3) MAKE IT WORK – If the pass/touch is off make it work, treat it like a match!
Warmup
activation
physical-activation
possession
Passing & Moving Warmup Extension
Warmup:
Players in 2s or 3s
One passes the ball to the other then “shuttles” to the free cone ready to receive the next one
Triangles and squares will have 1 less player than cones to make sure theres a free cone needing to be covered
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they return to the middle
Passing & Moving Warmup Extension
skill
possession
Passing Continuation
Pass and move – left/right:
Players in Pairs, standing opposite each other – 1 with ball
Player 2 must do a number 8 shape around the 2 cones and as they come round each cone will be passed the ball to return on the left then right foot
Ball will be passed 10 times with each foot, then players switch
Process will be repeated doing 8 passes, then 6, 4, 2.
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they arrive
Passing Continuation
activation
physical-activation
possession
Dynamic Warmup
Dynamic Warmup:
Forward Zig Zag through, pass mannequins completely then quickly shuffle back around mannequins and sprint to last cone before jogging back to the start. X2
Run alongside cones putting doing quick feet touching both feet in between each cone, pass mannequins completely then quickly shuffle back around mannequins and sprint to last cone before jogging back to the start. X2
Run alongside cones putting your left foot In between each cone, pass mannequins completely then quickly shuffle back around mannequins and sprint to last cone before jogging back to the start. X2
Run alongside cones putting your right foot In between each cone, pass mannequins completely then quickly shuffle back around mannequins and sprint to last cone before jogging back to the start. X2
Backward Zig Zag through, pass mannequins completely then quickly race forward around mannequins and sprint to last cone before jogging back to the start. X2
Dynamic Warmup
activation
physical-activation
possession
Million Touches Warmup
Dynamic Warmup:
In between cones side steps sprint at end
In between cones sidesteps backwards checking over shoulder sprint at end
Toe taps in between cones sprint at end
With Ball:
Dribble through cones then to end – repeat
Dribble through cones using inside foot only
Dribble through cones using outside foot only
When going through cones use sole of foot to move ball left and right
In pairs – pass between cones back and forth as moving to the end.
Same as above with 2 passes in between each cone
In Pairs – either side of cones with 1 player throwing the ball for the other to volley back
Alternate players so other is throwing
Final:
Dribble through cones and to end then pick ball up and sprint back to team mate and give them the ball
Million Touches Warmup
activation
physical-activation
possession
Million Touches Warmup
Dynamic Warmup 2 teams:
In between cones sidesteps
In between cones sidesteps backwards checking over shoulder sprint at end
Toe taps in between cones sprint at end
With Ball:
Dribble through cones then to end – repeat x 3 then pick ball up and run back to start and pass to team mate
Million Touches Warmup
activation
physical-activation
finishing
Warmup w/skills
Warmup – Range of Movements & Tigs:
Aims: Scanning, Movement, Timing & Reactions
Size: 2 squares
Players: 6-8
Drill:
Jog around the square slowly using all of the space always checking around to be in the most space, dribbling a ball close to your feet
Cones spread around to do circles round when you get to them.
Coach calls number for below actions:
Cruyff turn – change direction ball behind leg
Inside hook, cut ball inside of foot to change direction
Outside hook, cut ball outside of foot to change direction
L Turn – pull ball back and with inside of foot change direction
Finish:
Tigs – one player gets bib and if he hits another player with a bib then they are “on”
Warmup w/skills
activation
physical-activation
Dynamic Warmup
Dynamic Warmup:
Forward Zig Zag through, running technique over “hurdles” then sprint round mannequin. X2
Run alongside cones putting doing quick feet touching both feet in between each cone , running technique over “hurdles” then sprint round mannequin. X2
Backward Zig Zag through, running technique over “hurdles” then sprint round mannequin. X2
2 footed hop, running technique over “hurdles” then sprint round mannequin. X2
Dynamic Warmup
activation
physical-activation
possession
Dynamic Warmup
Race Activities:
Forward Zig Zag through
Quick feet – both feet in
2 footed hop
Backward Zig Zag through
Setup:
Everyone In pairs at opposite ends of a line – each team has 10 cones with a ball in the middle
Jog Round cones 3 times
High Kick x 1
Open Gates x 1
Close gates x 1
Forwards & Backwards x 1
Race:
Player 1 must perform activity through cones then pass the ball to player 2 down right side of cones
Player 2 must use first touch to move the ball to the opposite side of the cones and return it to player 1 who is waiting in the centre.
Player 1 must stop ball back in the middle and player 2 repeats the activity.
Each player must go 3 times
Dynamic Warmup
activation
physical-activation
possession
Warmup – “dropping the ball back”
Pass and move – left/right:
Players in Pairs, standing opposite each other – 1 with ball
Player 2 must do a number 8 shape around the 2 cones and as they come round each cone will be passed the ball to return on the left then right foot
Ball will be passed 10 times with each foot, then players switch
Process will be repeated doing 8 passes, then 6, 4, 2.
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they arrive
Warmup – “dropping the ball back”
activation
physical-activation
possession
Fun Races Warmup (dribbling/passing)
Dynamic Warmup:
Forward Zig Zag through, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START
Run alongside cones putting doing quick feet touching both feet in between each cone , running technique over “hurdles” then round cone. X2 – COLLECT CONE FROM END AND BRING TO START
Backward Zig Zag through, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START
2 footed hop, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START
With ball:
Forward Zig Zag through dribbling ball close to feet, leave ball and jump hurdles – COLLECT CONE FROM END jump back over hurdles and dribble ball back to next player
Fun Races Warmup (dribbling/passing)
Final Races:
Dribble ball round end cone and bring all the way to back and pass through whole teams legs back to front player so they can go X3
Whole team turns round moves backwards, must pass ball through everyones legs to front player who joins the back and repeats until they reach finish line.
activation
physical-activation
Dynamic Warmup
Dynamic Warmup:
Forward Zig Zag through, running technique over “hurdles” then space hopper round cone. X2
Run alongside cones putting doing quick feet touching both feet in between each cone , running technique over “hurdles” then space hopper round cone. X2
Backward Zig Zag through, running technique over “hurdles” then space hopper round cone. X2
2 footed hop, running technique over “hurdles” then space hopper round cone. X2
Dynamic Warmup
activation
physical-activation
Playing Cards Warmup
Playing Card Race:
Each team has a set of cones ahead of them, they must run 1 at a time and turn over a cone and check the card underneath, they can bring the cards back If they are in order 1-7
They must then tell their team mates what number is under that cone and try to keep track of the numbers to be as quick as possible
If they turn over number 1, they can bring it back, then number 2, then 3 and so on – But they must bring the cards back in order
Encourage:
Communication – be clear and loud, remind the runners where the cards are
Leadership – can someone take leadership and be responsible for remembering where the numbers are
Playing Cards Warmup
activation
physical-activation
Balloon Race
Warmup Race:
Race to end cone with balloon in between legs then on the way back bounce the balloon in the air and don’t let it touch floor, bounce it all the way to the next in line.
Balloon Race
activation
physical-activation
possession
Dynamic Race Warmup teams of 2
2v2v2v2 races:
Dribble round 1st cone
Pass ball to partner who 1-2s to the other side of cone
Receive half turn and dribble round last cone then dribble to 1st cone and pass ball home.
Point for winning team - go 2x each
-----------
Dribble round 1st cone
Pass ball to partner who 1-2s to the other side of cone
Receive half turn and dribble round last cone then dribble to 1st cone and chip ball home, ball must then be thrown for a header back.
Point for winning team - go 2x each
-----------
Dribble round 1st cone
Pass ball to partner who 1-2s to the other side of cone
Receive half turn and dribble round last cone then dribble to 1st cone and chip ball home, ball must then be thrown for a volley back.
Point for winning team - go 2x each
Dynamic Race Warmup teams of 2
activation
physical-activation
possession
Dynamic Race Warmup teams of 2 (modified for u8s)
2v2v2v2 races:
Dribble round 1st cone
Pass ball to partner who 1-2s to the other side of cone
Receive half turn and dribble round last cone then dribble to 1st cone and pass ball home.
Point for winning team - go 2x each
-----------
Dribble round 1st cone
Pass ball to partner who 1-2s to the other side of cone
Receive half turn and dribble round last cone then dribble to 1st cone and pass ball home, ball must then be thrown for a volley back.
Point for winning team - go 2x each
Dynamic Race Warmup teams of 2 (modified for u8s)
skill
possession
Drill 119
Double Rondo w/tig:
2 rondos, when you win the ball the team keep passing and you go and choose someone on the outside of the other rondo to take your place in the middle
skill
possession
finishing
Drill 120
Keep-ball:
Half players in each box
When your team has the ball, the goal is to get as many passes as possible.
Defensive team:
1 player can enter the opposition half instantly.
After 5 passes another player can help
After 5 another can help and keep going until everyone is in the other half
When you have won the ball pass it back into your area and roles reverse.
skill
possession
Rondo Variation
Rondo Variation
Square with 3 teams
- 2 teams inside playing “keep-ball”
Players on the inside split into 2 teams.
Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes”
As soon as possession changes outside players switch allegiance.
Communication
1 touch from outside
Switch teams from outside to replace inside team when ball is lost.
skill
possession
finishing
Through The Gate
- 2nd runs
Through The Gate
- 2nd runs
Square with 2 teams
- 2 teams inside playing “keep-ball”
- Points from passing through gates
Passes must be received on the outside by someone making a run – players cannot wait outside and most run to receive.
Gates in 2 colours, on coaches call only 1 colour gate can be used.
Communication
Timing
Scanning
2nd runs
Progression: Player on outside must complete a pass back to team mate for the goal
Progression 2:
Teams players are numbered and players making runs must be in order 1,2,3,4,5 etc
skill
possession
defending
Drill 123
Rondo + “Burst Move” (15 mins)
Setup:
grid (10x10m)
2 defenders in the middle, rest on outside
1 ball
How it works:
Outside players keep possession using one or two touches.
As soon as a player passes, they must immediately “burst” into a new space around the edge (not just shuffle sideways), before their foot lands.
Next receiver fills the empty spot, creating a constant flow.
Coaching Points:
Focus on receiving with the back foot, head up.
Pass and move with urgency—don’t watch your pass!
“Burst” movement—push off the standing foot as the pass is played.
Call out “NAME!” every time you pass.
Progression:
Add a second ball for more challenge.
Limit to one-touch passes if appropriate.
skill
possession
Drill 124
Rondo (x2)
Normal Rondo/Keep ball – making sure players in middle don’t get ball.
When they win the ball, switch with player they won it off
Point for getting the ball through the centre of the 2 middle players
skill
possession
Drill 125
Double Rondo w/tig:
2 rondos, when you win the ball the team keep passing and you go and choose someone on the outside of the other rondo to take your place in the middle
skill
possession
Rondo 3 holding hands
Teams of 3, when in middle got to hold hands.
Communication
1 touch from outside
All teams have a go in the middle
Rondo 3 holding hands
skill
possession
Rondo Variation
Make a circle with roughly half players outside and half players inside.
Players on the inside split into 2 teams.
Bibs/Non Bibs
Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes”
As soon as possession changes outside players switch allegiance.
Communication
1 touch from outside
Switch teams halfway through and bring outside players inside.
Rondo Variation
skill
possession
defending
Rondo 11v7
Make a circle with 8/9 on outside in bibs and 2 more inside
On the inside we have 7 non bibs
Bibs/Non Bibs
Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes”
Outside players team with 2 in the middle to keep the ball, if the 7 inside win the ball they keep it from the centre 2 while they press quickly to win it.
Communication
1 touch from outside
Bounce passes/half turn inside
Switch 2 centre players often.
Rondo 11v7
skill
possession
Drill 129
Rondo:
Normal Rondo/Keep ball – making sure players in middle don’t get ball.
When they win the ball, switch with player they won it off
4 players outside 1 inside, make box smaller if we can
skill
possession
Drill 130
Passing w/communication:
1st round, pass, call the name and follow your pass – last player runs back to start – multiple balls involved
Prog 1: player runs through all passes judging run to not get his – passers try not to hit him
Prog 2: must receive ball on back foot and pass with front foot
Prog 3: Go up and down the 4 cones, pass and follow, last player goes back to start
Prog 4: bounce pass in between each pass
skill
possession
finishing
Drill 133
6v6 – 6 goals:
setup three small goals on each end line of a 20 x 30m pitch.
two teams play 6v6.
Each team defends the three goals on its own end line and attacks the other three.
Focus
Keep possession, switch of play
skill
possession
defending
Defensive Principals 1.1 – (Get In Line)
If 4th player in group, blues take turns at defending
Team 1:
Player 1 must pass ball to player 2, player 2 then must attempt to pass ball back to player 1
Defender:
Defender can go once the ball passes center line.
Defenders job is to cut out the second pass.
Allow defender to fail a few times
Notes:
Defender will press diagonally and fail multiple times using the instinctive press.
Instinctive press
Coaching Point/Defensive Principal:
After a few failures, what can we do better?
Introduce “GET IN LINE” defending
Defender now gets success.
If still no success, can we get in line quicker using a sharper angle
Switch teams every 7-10 tries.
Get In Line
Get In Line 2
Defensive Principals 1.1 – (Get In Line)
skill
possession
small-sided-games
Defensive Principals 1.2 (1v1)
Notes:
Each time defender wins ball or the ball passes halfway switch to opposite end with the other team starting with possession
Yellow team:
Objective is for inside player to receive the ball and dribble passed half way line or pass to opposite end, can bounce ball back to starting player as many times as needed.
Coaching Point:
Can we get tight – arm out touching the player at all times
Always be behind the player so that you can see both players and the ball
Blue team:
Stop the yellow player reaching half way.
HOW?
- Get tight to the player and don’t allow a turn
- Make sure you can see both players and the ball at all times
Defensive Principals 1.2 (1v1)
skill
possession
defending
Movement to cover
Notes:
Each time defender wins ball or the ball passes halfway switch to opposite end with the other team starting with possession
Yellow team:
Objective is for inside player to receive the ball and dribble passed half way line or pass to opposite end, can bounce ball back to starting player as many times as needed.
Coaching Point:
Can we get tight – arm out touching the player at all times
Always be behind the player so that you can see both players and the ball
Blue team:
Stop the yellow player reaching half way.
HOW?
- Get tight to the player and don’t allow a turn
- Make sure you can see both players and the ball at all times
Defensive Principals 1.3 (1v2)
2nd (Covering) player.
Can always see player and ball
Expect the first player to get beat and mark the through ball
Which way is 1st defender trying to force the defender? Is my position correct?
If 1st defender gets beat then press
Movement to cover
1st Defensive player.
Press the ball – prevent the turn
If defender turns and breaks out then 2nd defender presses and I become covering player
skill
possession
small-sided-games
Defending team:
“Lever movement” when one presses other covers
Notes:
Each time defender wins ball or the ball passes halfway switch to opposite end with the other team starting with possession
Yellow team:
Objective is for inside player to receive the ball and send to opposite end, can bounce ball back to starting player as many times as needed.
Coaching Point:
Can we get tight – arm out touching the player at all times
Always be behind the player so that you can see both players and the ball
Blue team:
Stop the yellow player reaching half way.
HOW?
- Get tight to the player and don’t allow a turn
- Make sure you can see both players and the ball at all times
Defensive Principals 1.4 (2v2)
2nd (Covering) player.
Now covering the pass out but positioning must cover second player also.
If 1st defender gets beat, then press ball and allow them to cover.
Can always see player and ball
Expect the first player to get beat and mark the through ball
Which way is 1st defender trying to force the defender? Is my position correct?
Movement to cover
1st Defensive player.
Press the ball – prevent the turn
If defender turns and breaks out then 2nd defender presses and I become covering player
Defending team:
“Lever movement” when one presses other
skill
possession
defending
Movement to cover
Notes:
Each time defender wins ball or the ball passes halfway switch to opposite end with the other team starting with possession
Yellow team:
Objective is for inside player to receive the ball and send to opposite end, can bounce ball back to starting player as many times as needed.
Coaching Point:
Can we get tight – arm out touching the player at all times
Always be behind the player so that you can see both players and the ball
Blue team:
Stop the yellow player reaching half way.
HOW?
- Get tight to the player and don’t allow a turn
- Make sure you can see both players and the ball at all times
Defensive Principals 1.5 (2v3)
3rd Defender (Covering) player.
Now covering the pass out but positioning must cover second player also.
Can always see player and ball
Expect the 1st & 2nd defenders to get beat and mark the through ball
Which way are 1st & 2nd defender trying to force the defender? Is my position correct?
Movement to cover
1st & 2nd Defensive player.
Press the ball – prevent the turn
If defender turns and breaks out then 3rd defender (covering player) Should be positioned well
activation
physical-activation
possession
Pressing Warmup
Warmup:
Players in Pairs, standing opposite each other with a ball in the middle.
One player runs and performs 1-2 pass then shuttles back
Other player then repeats
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they return to the middle
Pressing Warmup
skill
possession
defending
Passing/Pressing Mix
Passing/Pressing Mix
Square with 3 teams
- 2 teams inside playing “keep-ball”
Players on the inside split into 2 teams.
Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes”
As soon as possession changes outside players switch allegiance.
Communication
1 touch from outside
Switch teams from outside to replace inside team when ball is lost.
skill
possession
defending
Pressing
Setup:
2 IP players in each box
2 OP players in each “small box”
2 passes before moving ball on
Progress to 1 pass needed before moving on
IP Objective:
Pass the ball around the outside using all the space
round the outside
OP Objective:
2 people covering each “box” and pressing as soon as
the ball enters their box
When ball leaves your “box” go back into centre and
rest
Pressing
ssg
possession
Drill 148
Game:
9v9
ATT –
To Score you must pass the ball from one square to another
Without losing control or possession
DEF –
Must stop the IP team
Progression 1:
ATT now dribble through grid
Progression 2:
ATT now pass the ball through both squares without losing
possession
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Can we use a switch
- Defensive team
can we get
in line and cover?
15 min.
ssg
possession
finishing
Drill 149
4v4 / 5v5
PASSES = GOALS
Normal Match Rules
Every pass leading up to a goal increased what the goal is worth
If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN
Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in.
Good tips:
Is there lots of space infront of you? – DRIVE
Is their opponents infront of you? – CAN YOU PASS
When you Pass – is the receiver marked?
When you’re asking for the ball, are you in “good space”
skill
possession
Passing Weight
Setup:
2 teams (Bibs v Non Bibs)
Each TEAM can only touch the ball once, then it is the other teams turn
Every touch must make the ball move 5 yards minimum
Objective:
When it is your turn you must not let the ball stop, so you must take a touch and pass the ball into space.
Try and pass it away from the other team, so they CANNOT reach it
Ball must stay in 18 yard box area, if it goes out you lose
Progressions:
Each team must now make 2 touches (but limited 1 per player)
Coaching points:
IP:
Weight of pass
movement
Passing Weight
ssg
possession
finishing
Drill 151
Game:
5v5 (v5) (20 mins)
5v5 in grid with 5 players on edge.
Goal to get the most passes in a row
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Defensive team
can we get in line and cover?
How quick can we win it back
20 min.
activation
physical-activation
possession
Passing, Receive, Pass & Move
Warmup:
Players in 2s or 3s
One passes the ball to the other then “shuttles” to the free cone ready to receive the next one
Triangles and squares will have 1 less player than cones to make sure theres a free cone needing to be covered
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they return to the middle
Passing, Receive, Pass & Move
activation
physical-activation
possession
With the ball
Ball movement/pass
With the ball
Warmup
Rules –
Half players have ball
Constant movement with the ball
Looking for a “line breaking pass” between 2 people to a spare person
Aims –
Passing/Receiving
Break Lines
Scanning
Communication
Setup -
Grid 20x30 (or 18yard box)
Length –
10 minutes
skill
possession
Rondo Variation
Rondo Variation
Square with 3 teams
- 2 teams inside playing “keep-ball”
Players on the inside split into 2 teams.
Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes”
As soon as possession changes outside players switch allegiance.
Communication
1 touch from outside
Switch teams from outside to replace inside team when ball is lost.
skill
possession
finishing
Through The Gate
- 2nd runs
Through The Gate
- 2nd runs
Square with 2 teams
- 2 teams inside playing “keep-ball”
- Points from passing through gates
Passes must be received on the outside by someone making a run – players cannot wait outside and most urn to receive.
Gates in 2 colours, on coaches call only 1 colour gate can be used.
Communication
Timing
Scanning
2nd runs
Progression: Player on outside must complete a pass back to team mate for the goal
Progression 2:
Teams players are numbered and players making runs must be in order 1,2,3,4,5 etc
activation
physical-activation
possession
Passing & Moving Warmup Extension
Warmup:
Players in 2s or 3s
One passes the ball to the other then “shuttles” to the free cone ready to receive the next one
Triangles and squares will have 1 less player than cones to make sure theres a free cone needing to be covered
Coaching Points:
Focus on the quality of the pass – especially when you get out of breath and gassed.
Player not running times the pass to get to them as they return to the middle
Passing & Moving Warmup Extension
skill
possession
finishing
Drill 157
3 teams:
3 teams of players in different coloured bibs
-Orange
-Yellow
-Blue
- 1 team is on and the other 2 teams have to keep the ball
- When 1 player loses the ball, their team is on
- Can we receive the ball and take it in a direction with our first touch?
Can we keep the ball for 10 passes (a GOAL)?
Coaches points:
Passing & Moving into space
Talking to each other
Staying focused
ssg
possession
finishing
Drill 158
4v4 / 5v5
Decision Making Game
Normal Match Rules
Switch positions around multiple times
Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in.
Good tips:
Is there lots of space infront of you? – DRIVE
Is their opponents infront of you? – CAN YOU PASS
When you Pass – is the receiver marked?
When you’re asking for the ball, are you in “good space”
ssg
possession
finishing
Drill 159
4v4 / 5v5
PASSES = GOALS
Normal Match Rules
Every pass leading up to a goal increased what the goal is worth
If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN
Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in.
Good tips:
Is there lots of space infront of you? – DRIVE
Is their opponents infront of you? – CAN YOU PASS
When you Pass – is the receiver marked?
When you’re asking for the ball, are you in “good space”
skill
possession
Drill 160
Passing:
1st round, follow your pass – last player runs back to start – multiple balls involved
Prog 1: player runs through all passes judging run to not get his – passers try not to hit him
Prog 2: must receive ball on back foot and pass with front foot
Prog 4: bounce pass in between each pass
skill
possession
Triangle passingcombination
Setup:
2 triangles, 1 inside the other
Objective:
Keep the ball moving one touch passing
Follow your pass and be alert
Good communication to save confusion
Progressions:
- Add an extra ball
- Add 2 extra balls
Coaching points:
IP:
Weight of pass
movement
Triangle passingcombination
activation
physical-activation
possession
Pass/Move w/scanning and first touch/control
Arrival:
In Pairs, must pass the ball as many times as they can in a minute but passes must be received inside a triangle or square.
1 minute intervals.
P1 – Pass must be received on a turn and not straight back out of the front.
P2 – first touch must take them out of the shape and into the direction they’re going
P3 – defenders touch them when they have the ball to remove all points
Pass/Move w/scanning and first touch/control
activation
physical-activation
possession
Progression 2 – Press ball opposite
Pass Left
Pass Left
Run Right
Run Right
Pass/Move Warmup
Drill:
Pass ball left
Run right and join queue
Try and keep ball moving left with 2 touches max
Change Direction:
Pass ball right
Run left and join queue
Try and keep ball moving left with 2 touches max
Progression 1:
Pass ball left OR right
Run opposite direction and join queue
Try and keep ball moving left with 2 touches max
Progression 2:
When ball is opposite you press it
Progression 2 – Press ball opposite
skill
possession
Run
Pass
Pass
Run
Pass & Move;
Starting player passes ball into middle square, person on right runs in to receive the ball and pass it ahead.
After Passing ball back out you join the queue in front of you
Repeat process
Progression;
Add a second ball
Shout LEFT or RIGHT as you pass the ball to determine who comes in for it.
skill
possession
finishing
Drill 165
Keep-ball:
Half players in each box
When your team has the ball, the goal is to get as many passes as possible.
Defensive team:
1 player can enter the opposition half instantly.
After 5 passes another player can help
After 5 another can help and keep going until everyone is in the other half
When you have won the ball pass it back into your area and roles reverse.
ssg
possession
Drill 166
Game:
5v5 (half vs Half)
ATT –
To Score you must pass the ball through the centre square
and it must be received by your teammate – and controlled!
DEF –
Must protect the centre square
GK –
Is GK on each side of the square sidestepping to cover all sides
as ball moves.
Progression 1:
ATT now dribble through grid
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Can we use a switch
- Defensive team
can we get
in line and cover?
15/20 min.
ssg
possession
finishing
Drill 167
Game:
5v5 (half vs Half)
ATT –
To Score you must pass the ball through the centre square
and it must be received by your teammate – and controlled!
DEF –
Must protect the centre square
Progression 1:
ATT now dribble through grid
Progression 2:
ATT now receive the ball in the grid
Cant stay in center grid for more than 3 seconds)Progression 3:Ellie goes in the “goal/grid” as a keeper
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Can we use a switch
- Defensive team
can we get
in line and cover?
30 min.
skill
possession
defending
2 points
1 point
2 points
6v6/6v12 Rondo – Utilising the half turn
3 teams (taking turns – 7 mins each)
White team is collecting points
Yellow team defending
Blue team outside being available for passes
Rules –
Team collecting points loses a popint each time they lose possession
They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways.
Collect as many points as they can in 7 minutes.
Coaching Points –
360 scanning
Bodyshape
Decision making
Always passing to back foot
Always receiving on back foot
ssg
finishing
small-sided-games
Drill 169
4v4 / 5v5
NETBALL RULES WITH FEET
Ball at feet
- Cant move with ball
Cant be tackled
Team mates move into space
Throw ball in goal to score
Goals:Movement
Scanning
Communication
ssg
finishing
small-sided-games
Drill 170
4v4 / 5v5
NETBALL
Ball in hand
- Cant move with ball
Team mates move into space
Throw ball in goal to score
Goals:Movement
Scanning
Communication
Progression: start with ball at feet, still netball rules so no running with ball and no tackling, must be in the box to score.
ssg
possession
Drill 171
Game – 7v7 (half v half)
Rules –
To get into the final third we must utilize a half turn pass through the central zone.
If ball is not received on half turn it can only go sideways or backwards
ssg
possession
Drill 172
Game – 9v9 (half v half)
Rules –
To get into the final third we must utilize a half turn pass through the central zone.
If ball is not received on half turn it can only go sideways or backwards
ssg
possession
Drill 173
Game:
7v7 (half vs Half)
ATT –
To Score you must pass the ball across the centre line and score
within 2 touches!
Progression 1:
ATT now dribble through across center line before passing to
score
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Can we use a switch
- Defensive team
can we get
in line and cover?
30 min.
skill
possession
defending
2 points
1 point
2 points
6v6/6v12 Rondo – Utilising the half turn
3 teams (taking turns – 7 mins each)
White team is collecting points
Yellow team defending
Blue team outside being available for passes
Rules –
Team collecting points loses a popint each time they lose possession
They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways.
Collect as many points as they can in 7 minutes.
Coaching Points –
360 scanning
Bodyshape
Decision making
Always passing to back foot
Always receiving on back foot
skill
possession
Pass & Follow
All outside players A
Inside Players are B & C
A passes to B then becomes B
B passes to C then becomes C
C passes to new outside player who becomes A and C fills the missing space in the outside of the circle
Pass & Follow
A
B
C
ssg
possession
small-sided-games
Drill 176
Game:
5v3
3v3 + 2 spare players who are always on the IP team
IP –
IP team must get 10 passes for a point
Breaking Line pass to outside also 1 point
OP –
To win the ball and become IP team
Spare players:
Between the 2 of them must cover all 4 sides of the square
Always a 5v3 with the Ip team having 2 extra players.
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Defensive team
can we get
in line and cover?
20 min.
ssg
possession
finishing
Drill 177
Game:
10v10
Each corner different coloured cones
IP –
To pass (and receive) the ball into a corner
OP –
To win the ball and become IP team
Progression 1:
Coach calls 2 colours at a time that are active –
then other 2 don’t count
Progression 2:
If you pass the ball into a corner you can now score a goal.
Coaching notes:
- Scanning
- Movement off the ball
- Can we use a switch
- Defensive/OP team
can we get
in line and cover?
20 min.
ssg
finishing
small-sided-games
Drill 178
Game:
6v4
4v4 + 2 spare players who are always on the IP team
IP –
IP team has to score
OP –
To win the ball and transition
To transition the ball has to go round the cone
When goal is scored the IP team start again
Always a 6v4 with the Ip team having 2 extra players.
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Defensive team
can we get
in line and cover?
20 min.
ssg
possession
finishing
Drill 179
Game:
8v6
6v6 + 2 spare players who are always on the IP team
IP –
IP team has to get maximum passes
OP –
To win the ball and score before losing again
When goal is scored the scoring team become IP with 2
floaters
Always a 8v6 with the Ip team having 2 extra players.
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Defensive team
can we get
in line and cover?
20 min.
skill
possession
defending
Drill 180
Player stand opposite their partners and pass the ball from side to side via the middle players, after each pass they must move within their channel into a new space, their partner must recognize who has their ball in the middle and call for it, they then choose someone else central and repeat the other way.
Constant scanning, watching their runs, looking for their partner.
Always on toes and communicating
Can the player in the middle receive it on a half turn?
1 point each time it gets to the opposite side
Progression – add defender(s) into the middle
For ease we will have the group split into thirds with 1/3rd at either side and the other 3rd in the middle, 2 of the middle players will become “defenders” after 2 minutes of the drill.
If a defender touches the central player then the teams whos ball it is lose all their points.
20 minutes
ssg
possession
finishing
Drill 181
Game:
5v5
Each corner different coloured cones
IP –
To pass (and receive) the ball into a corner
OP –
To win the ball and become IP team
Progression 1:
Coach calls 2 colours at a time that are active –
then other 2 don’t count
Progression 2:
If you pass the ball into a corner you can now score a goal.
Coaching notes:
- Scanning
- Movement off the ball
- Can we use a switch
- Defensive/OP team
can we get
in line and cover?
20 min.
ssg
possession
finishing
Drill 182
Game:
6v4
4v4 + 2 spare players who are always on the IP team
IP –
IP team has to get 10 passes for a goal
once OP team win the ball they can score for a goal
OP –
To win the ball and score
When goal is scored the OP team become IP
Always a 6v4 with the IP team having 2 extra players.
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Defensive team
can we get
in line and cover?
20 min.
ssg
possession
Drill 183
Game:
5v5
To Score you must pass the
ball into the endzone and it
must be received by your
teammate – and controlled!
Teammate cannot enter endzone until you pass the ball.
Progression 1:
All players must touch ball
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Can we use a switch
- Defensive team
can we get
in line and cover?
30 min.
ssg
possession
Drill 184
Game:
10v10
ATT –
To Score you must pass the ball through the centre square
and it must be received by your teammate – and controlled!
DEF –
Must protect the centre square
Progression 1:
ATT now dribble through grid
Progression 2:
ATT now receive the ball in the grid
Coaching notes:
- Body shape when receiving
ball
- Movement off the ball
- Can we use a switch
- Defensive team
can we get
in line and cover?
30 min.
activation
physical-activation
possession
Progression 2 – Press ball opposite
Pass Left
Pass Left
Run Right
Run Right
Pass/Move Warmup
Drill:
Pass ball left
Run right and join queue
Try and keep ball moving left with 2 touches max
Change Direction:
Pass ball right
Run left and join queue
Try and keep ball moving left with 2 touches max
Progression 1:
Pass ball left OR right
Run opposite direction and join queue
Try and keep ball moving left with 2 touches max
Progression 2:
When ball is opposite you press it
Progression 2 – Press ball opposite
skill
possession
Pass/Move w/bouncepass
Pass/Move w/bouncepass
Drill:
Pass ball right
Bounce ball back
“switch pass to second player”
Move to next cone
Change Direction:
Everything the other way
Progression 1:
Pass ball left OR right (coaches call)
Try and keep ball moving left with 2 touches max
skill
possession
Run
Pass
Pass
Run
Pass & Move;
Starting player passes ball into middle square, person on right runs in to receive the ball and pass it ahead.
After Passing ball back out you join the queue in front of you
Repeat process
Progression;
Shout LEFT or RIGHT as you pass the ball to determine who comes in for it.
ssg
possession
finishing
Drill 188
Team Game – 3 teams
Pitch cut into thirds
Aim is to get the ball from end to end without the team in the middle getting it
Team in the middle can send one person to win the ball and the others must stay central to cover the pass
Goals:
Comfortable in possession
Don’t Rush It
Thinking about your next move straight after your pass
Communication
Tactical thinking:
What works better?
Can we pass the ball quickly or should we keep it
Make your own decisions
Time – 15/20 minutes
ssg
possession
finishing
Drill 189
Team Game 5v5/6:
Pitch cut into thirds with an end zone at each end (so 5 zones in total)
When your team as the ball they can go into the next third but you can progress to the final third until every player is with you.
To score your whole team must get in the end zone with the ball.
Goals:
Comfortable in possession
Don’t Rush It
Move as a unit
Thinking about your next move straight after your pass
Communication
Tactical thinking:
What works better?
Can we pass the ball about quickly then move into next third
Is it better to have 1 or 2 people hold the ball up to allow others to progress?
Make your own decisions
Time – 15/20 minutes
activation
physical-activation
possession
Run
Pass
Pass
Pass
Run
Run
Run
WARMUP
Drill:
Keepball within your team ASAP
Everytime you make a pass run round a mannequin
Progression 1:
If your pass is within 2 touches – NO RUN!!!
Progression 2:
If you get 5 passes the WHOLE OTHER TEAM HAS TO RUN
skill
possession
defending
Pass/Move w/half turn and scanning
6
5
4
10
9
8
7
3
2
3
Player stand opposite their partners and pass the ball from side to side, after each pass they must move within their channel into a new space.
Constant scanning, watching their runs, looking for their partner.
Always on toes and communicating
P1 – change to 3’s and add a player in the middle who must receive the ball in between the outside players
Can the player in the middle receive it on a half turn?
1 point each time it gets to the opposite side
P2 – add defender into the middle, if they touch the player in the middle while they have the ball then they lose all points.
Pass/Move w/half turn and scanning
activation
physical-activation
possession
Pass/Move w/scanning and first touch/control
Arrival:
In Pairs, must pass the ball as many times as they can in a minute but passes must be received inside a triangle or square.
1 minute intervals.
P1 – Pass must be received on a turn and not straight back out of the front.
P2 – first touch must take them out of the shape and into the direction they’re going
P3 – defenders touch them when they have the ball to remove all points
Pass/Move w/scanning and first touch/control
activation
physical-activation
possession
Pass/Move through gates - first touch/control
Arrival:
In Pairs, must pass the ball as many times as they can in a minute but passes must be received inside a triangle or square, or through a gate.
1 minute intervals.
P1 – Pass must be received on a turn and not straight back out of the front.
P2 – first touch must take them out of the shape and into the direction they’re going
P3 – defenders touch them when they have the ball to remove all points
Pass/Move through gates - first touch/control
skill
possession
Pass/Move through gates - first touch/control
Passing Gates & Movement Relays (20 mins)
Setup:
Cones create 4–6 small “gates” (1m wide) in a grid (15x15m).
Players work in pairs, each pair with a ball.
How it works:
Pass the ball through a gate, then immediately both players sprint to another gate (can’t go to the same gate twice in a row).
Player receiving must time their movement to be in position for the next pass.
Challenge: Receiver must “check off” as the ball arrives, pass first time, and move again.
Coaching Points:
Encourage quick scanning for the next gate after passing.
Stress moving as soon as the pass is played—run, not walk – foot doesn’t touch floor after passing.
Quick body adjustment—be on your toes, always ready to move.
Communication: call for the ball, shout the next gate.
Progressions:
P1 – Pass must be received on a turn and not straight back out of the front.
P2 – first touch must take them out of the shape and into the direction they’re going
Pass/Move through gates - first touch/control
ssg
possession
finishing
8v4 3 team game. (Barcelona Game).
8v4 3 team game. (Barcelona Game).
Set up three teams of 4 in different bibs
Two teams attack the goals and play against each other.
The third team acts as neutral team and plays for who ever has possession of the ball.
Relax when we have the ball. You have a massive overload. Spot the opportunities to play one touch.
Progression
Teams play 8v4 with defending team needing to win the ball and then being able to attack the team which had possession must then defend.
Look to make the pitch as big as possible when in possession. The four defenders need to work together to regain the ball
Technique when passing and moving the ball (to feet or space). Take the ball into space away from pressure.
ssg
possession
small-sided-games
Drill 206
Game – Staying Onside
(Between the lines)
4v4
Pass must be made before teammate enters the endzone
Rules –
Point for passing into the endzone
Other teams starts with the ball in their own endzone
Aims –
Workrate
Bodyshape
Scanning
Decision making
ssg
possession
finishing
Drill 207
Game:
- Attacking team starts from half way each time balls is out of play
- Both teams get chance at attacking
Pass must go between the lines (offside trap)
5 points for corners
GK/Defenders:
Ball to half way goals to score
skill
possession
defending
Drill 208
Breaking Lines: (yellow and red players stay until switched)
Defensive team (Yellows):
Can we cut the passes out and stop the ball being played from end to end
Offensive team:
Pass the ball through the 2 defended areas and continue your run all the way to the other end
Once end is reached the opposite team go back the other way
ssg
possession
Drill 209
Game – 9v9 (half v half)
Rules –
Players locked in 3rds
Extra point if we use half turn through middle
Once ball is passed forward passing player can join the next 3rd
skill
possession
Without the ball
Ball movement/pass
Without the ball
Up Back & through
Passes –
Player 1 passes to player 2 through the middle
Player 2 drops it to player 1 to the side they’ve ran too
Player 1 then gives back to player 2 to continue the opposite way.
Aims –
Passing/Receiving
Communication
Length –
10 minutes
skill
possession
Without the ball
Ball movement/pass
Without the ball
Diamond Pass & Follow
Passes –
Pass the ball in a diamond shape and follow your pass
Aims –
Passing/Receiving
Communication
Length –
5 minutes
ssg
possession
Drill 212
Football
Normal game but can’t
score without
“breaking line pass”
Aims –
Movement
Passing/Receiving
Communication
Length –
Whatever's left
activation
physical-activation
possession
With the ball
Ball movement/pass
With the ball
Warmup – Breaking Lines
Rules –
Half players have ball
Constant movement with the ball
Looking for a “line breaking pass” between 2 people to a spare person
Aims –
Passing/Receiving
Break Lines
Scanning
Communication
Setup -
Grid 20x30 (or 18yard box)
Length –
10 minutes
skill
possession
Without the ball
Ball movement/pass
Without the ball
Up Back & through
Passes –
Player 1 passes to player 2 through the middle
Player 2 drops it to player 1 to the side they’ve ran too
Player 1 then gives back to player 2 to continue the opposite way.
Aims –
Passing/Receiving
Communication
Length –
10 minutes
skill
possession
Without the ball
Ball movement/pass
Without the ball
Diamond Pass & Follow
Passes –
Pass the ball in a diamond shape and follow your pass
Aims –
Passing/Receiving
Communication
Length –
5 minutes
skill
possession
Progression –
1-2 with both sides before you play final pass.
Ball movement/pass
Without the ball
Up Back & through
Passes –
Player 1 & 2 do a 1-2
Player 1 then pushes the ball through the middle
Repeat from other end
Movement –
After your pass through the middle you take the space of the person you 1-2’d with.
Aims –
Passing/Receiving
Communication
Length –
10 minutes
Progression –
1-2 with both sides before you play final pass.
skill
possession
Drill 217
Table Football
All players locked in a
Narrow channel
Ball passed in at half
way line
Movement -
Can only move within
their channel
Aims –
Movement
Passing/Receiving
Communication
Length –
20 minutes
skill
possession
Without the ball
Ball movement/pass
Without the ball
Up Back & through
Passes –
Player 1 Does 1-2 with both outside players
Player 1 then pushes the ball through the middle
He then replaces the player on the right hand side
Movement –
After your pass through the middle you take the space of the person you 1-2’d with on the right hand side
Aims –
Passing/Receiving
Communication
Length –
10 minutes
skill
possession
Drill 219
Table Football
All players locked in a
Narrow channel
Ball passed in at half
way line
Movement -
Can only move sideways
Aims –
Movement
Passing/Receiving
Communication
BREAK LINES
Length –
20 minutes
skill
possession
Midfield Breaking Lines Drill
Starting Player:
Pass ball across between “midfield”
Run in front of midfield to receive ball back from P2
Open body, 1 touch out, turn through midfield and play ball to new player
P2:
Play bass back to starting player
Run through “midfield” and ask for ball
Open body, 1 touch out, turn through midfield and play ball to new player who now becomes
Receiving Player/P2:
Whenever you receive a pass you bounce it back to the player asking and then run through midfield and ask for the ball
Open body, 1 touch out, turn through midfield and play ball to new player who now becomes
Progression:
Once everyone Understand introduce a second/third/fourth ball
Pass
Run to receive behind midfield
Midfield Breaking Lines Drill
skill
possession
finishing
Break the line
Setup:
4 columns, players locked in
Objective:
Pass ball in between the lines
Ball stays in ground
Challenges:
Defenders try to intercept ball
When won it try to play between lines to your team
1 and 2 touch
Progression:
Can now loft the ball if wanted.
Can now dribble into next section but have to drop back as soon as you don’t have the ball
1 player (at a time) from each session can now move into the sections closest for 3 seconds
When do we go, what is the trigger? (bad pass/touch/slow response etc)
Introduce goals
Break the line
skill
possession
Points given for each “line-breaking” pass
-Repeat
Breaking Lines Rondo:
Normal Rondo/Keep ball – making sure players in middle don’t get ball.
Points given for each “line-breaking” pass
-Repeat
ssg
possession
small-sided-games
Drill 223
Game:
Waved attacks
Can we play a pass through the defence
4v4 plus GK
Once shot has been made defenders have 10 seconds to get their positions before next wave comes
GK/Defender:
Defenders must pass ball back to waiting groups to win or GK collects/saves
ssg
possession
finishing
Drill 224
Game:
Waved attacks
Can we play a pass through the defence with the overload and finish
4v3 plus GK
Defenders following defensive principals
Once shot has been made defenders have 10 seconds to get their positions before next wave comes
GK/Defender:
Defenders must pass ball back to waiting groups to win or GK collects/saves
ssg
possession
small-sided-games
Drill 225
Game:
Waved attacks
Can we play a pass through the defence
3v3 plus GK
Once shot has been made attackers become defenders and the defenders get the ball and get ready to attack
GK/Defender:
Defenders must pass ball back to waiting groups to win or GK collects/saves
skill
possession
finishing
Drill 227
6v6 w/ centre goal:
6v6 whole pitch
Score points by passing through the square in the middle and receiving at the other end
Defensive team:
Can we press and win the ball
Can the Player on the line cut out the “line-breaking” pass
Offensive team:
Keep the ball comfortably with the overload
Make the pass to the spare player and receive it back for a goal
skill
possession
finishing
Drill 228
Breaking Lines Rondo 5v4:
Overloaded Rondo in 1 half (4v3)
-team of 3 also has one person locked to the line blocking the pass
-Team of 4 has player in opposite end moving around to receive the pass
Making the pass and it being returned is a goal.
Defensive team:
Can we press and win the ball (then give it back)
Can the Player on the line cut out the “line-breaking” pass
Offensive team:
Keep the ball comfortably with the overload
Make the pass to the spare player and receive it back for a goal
skill
possession
defending
Drill 229
Breaking Lines: (yellow and red(coach) players stay until switched)
Defensive team (Yellows):
Can we cut the passes out and stop the ball being played from end to end
Offensive team:
Pass the ball through the 2 defended areas and continue your run all the way to the other end
Once end is reached the opposite team go back the other way
skill
possession
defending
Drill 230
Breaking Lines: (yellow and red(coach) players stay until switched)
Defensive team (Yellows):
Can we cut the passes out and stop the ball being played from end to end
Offensive team:
Pass the ball through the 2 defended areas and go back and forth as much as possible
skill
possession
Midfield Breaking Lines Drill
Starting Player:
Pass ball across between “midfield”
Run in front of midfield to receive ball back from P2
Open body, 1 touch out, turn through midfield and play ball to new player
P2:
Play bass back to starting player
Run through “midfield” and ask for ball
Open body, 1 touch out, turn through midfield and play ball to new player who now becomes
Receiving Player/P2:
Whenever you receive a pass you bounce it back to the player asking and then run through midfield and ask for the ball
Open body, 1 touch out, turn through midfield and play ball to new player who now becomes
Progression:
Once everyone Understand introduce a second/third/fourth ball
Pass
Run to receive behind midfield
Midfield Breaking Lines Drill
skill
possession
finishing
Break the line
Setup:
Each team has 4 defenders, 2 attackers & a GK
Defenders locked in a square
Attackers free to roam their channel (4 squares wide)
Objective:
Defenders play ball into attackers to score goal
Challenges:
Defenders keep ball across their 4 square channel until attacker shows an opportunity
Attackers work as a team to get ball from 4 defenders
1 and 2 touch
Progression:
Attackers must pass to each other before scoring
Progression 2:
When defender plays ball into attacking channel they can join that channel and leave their square
Progression 3:
When defender plays a pass they must swap grid with another defender
Break the line
skill
possession
finishing
Break the line u10s
Setup:
Each team has 3 defenders, 1 attacker & a GK
Defenders locked in a square (or 2)
Attackers free to roam their channel (4 squares wide)
Objective:
Defenders play ball into attackers to score goal
Challenges:
Defenders keep ball across their 4 square channel until attacker shows an opportunity
Attackers work hard to get ball from 3 defenders
1 and 2 touch
Progression:
Attackers must score quickly or pass back
Progression 2:
When defender plays ball into attacking channel they can join that channel and leave their square
Progression 3:
When defender plays a pass they must swap grid with another defender
Break the line u10s
skill
possession
finishing
Decision making pass/control/shot
Player passes ball into player then tries to defend both “goals”
player with ball tries to pass to player in goal, then takes their place
If they don’t score they become the defenderDefender & goal players join the queue
Decision making pass/control/shot
ssg
possession
finishing
Drill 235
1
6
4
3
2
11
10
9
8
7
1
Game:
Game of football but ball must pass line and be laid off
for a shot
Progression:
They can now receive it past the line and turn and shoot in
2 touches max
skill
possession
finishing
Drill 236
Pass – Follow/Move - Shoot
Players setup on A, B, C & D
A Passes to B
B Feints Cones and passes to C
C comes to ball and passes to D
D comes to ball and shoots (2 touches)
All Players move to next station after their job is done.
A B is to feet
B C & C D is into the space
skill
possession
finishing
Drill 237
1
Pass – Follow/Move - Shoot
GK in Goal (or 2, switching if required)
Players setup on A, B, C & D
A Passes to B
B Feints Cones and passes to C
C comes to ball and passes to D
D comes to ball and shoots (2 touches)
All Players move to next station after their job is done.
A B is to feet
B C & C D is into the space
ssg
possession
finishing
Drill 238
Game – 5v5 (v5)
Rules:
1 team defending, 1 team defending, 1 team outside on IP team side
6 passes before shooting, which increases by one everytime you score
Must use outside players for atleast 1 pass in buildup.
When defensive team win ball they become the attacking team
ssg
possession
defending
Drill 239
Game:
Waved attacks
5v5 plus GK going to 7v7 in later rounds
Once shot has been made defenders have 10 seconds to get their positions before next wave comes
GK/Defender:
Defenders must pass ball back to waiting groups to win or GK collects/saves
skill
possession
finishing
5v4 initially
DEF: GK & 3 CBs
ATT: ST, 2xCM, 2x WB (2 teams)
Scenario Attackers:
We’ve just won the ball and are now counter attacking
The ball has came from our third to the LWB or RWB who are at half way
We want to attack using width and we want our WB and CM to utilise the switch if necessary
We want forwards getting into the box along with the WB on the side which doesn’t have the ball
Scenario Defenders:
Under pressure from counter attack
Protect the middle and shift/left and right to protect the goal/box
When the ball is won the goal is to play it out and “pass” it into one of the goals.
Hold Middle
Utilize Switch
When ball is going into box, one attacks it one goes edge
5v4 initially
DEF: GK & 3 CBs
ATT: ST, 2xCM, 2x WB (2 teams)
skill
possession
finishing
7v5+gk initially
DEF: GK & 3 CBs
ATT: ST, 2xCM, 2x WB (2 teams)
Attackers:
Score – win the bal back asap and don’t let defence get to half way or striker
Scenario Defenders:
Under pressure from attack
Protect the middle and shift/left and right to protect the goal/box
When the ball is won the goal is to play it out and “pass” it into one of the goals.
Hold Middle
Utilize Switch
When ball is going into box, one attacks it one goes edge
7v5+gk initially
DEF: GK & 3 CBs
ATT: ST, 2xCM, 2x WB (2 teams)
ssg
possession
finishing
7v7
DEF: GK, 3 CBs, 2x WB, 1xCM
ATT: 2xST, 3xCM, 2x WB
Scenario Attackers:
We’ve just won the ball and are now counter attacking
The ball has came from our third to the LWB or RWB who are at half way
We want to attack using width and we want our WB and CM to utilise the switch if necessary
We want forwards getting into the box along with the WB on the side which doesn’t have the ball
Scenario Defenders:
Under pressure from counter attack
Protect the middle and shift/left and right to protect the goal/box
When the ball is won the goal is to play it out and “pass” it into one of the goals.
Hold Middle
Utilize Switch
When ball is going into box, two attack it one goes edge
7v7
DEF: GK, 3 CBs, 2x WB, 1xCM
ATT: 2xST, 3xCM, 2x WB
skill
possession
finishing
5v3
DEF: GK & 2 CBs
ATT: 2xST, 1xCM, 2x W (2 teams)
Scenario Attackers:
We’ve just won the ball and are now counter attacking
The ball has came from our third to the LWB or RWB who are at half way
We want to attack using width and we want our WB and CM to utilise the switch if necessary
We want forwards getting into the box along with the WB on the side which doesn’t have the ball
Scenario Defenders:
Under pressure from counter attack
Protect the middle and shift/left and right to protect the goal/box
When the ball is won the goal is to play it out and “pass” it into one of the goals.
Hold Middle
Utilize Switch
When ball is going into box be on the edge
5v3
DEF: GK & 2 CBs
ATT: 2xST, 1xCM, 2x W (2 teams)
ssg
possession
finishing
Attack v defence
DEF: GK & 1 defender/1 midfielder
ATT: rest
Scenario Attackers:
Ball goes down wing and pass into box
Strikers score in box
Scenario Defenders:
Under pressure from counter attack
Protect the middle and shift/left and right to protect the goal/box – DEFENDER OR MIDFIELDER?
IF DEFENDER GOES TO WING MIDFIELD GOES TO BOX
DEFENDER STAYS, MIDFIELDER GOES TO WING
LET THEM FAIL MULTIPLE TIMES LIKE BORO RANGERS GAME.
Attack v defence
DEF: GK & 1 defender/1 midfielder
ATT: rest
skill
possession
finishing
Defending and always being an option
Scenario Attackers:
We’ve just won the ball and are now counter attacking
The ball has came from our third to the LWB or RWB who are at half way
We want to attack using width and we want our WB and CM to utilise the switch if necessary
We want forwards getting into the box along with the WB on the side which doesn’t have the ball
Scenario Defenders:
Under pressure from counter attack
Protect the middle and shift/left and right to protect the goal/box
When the ball is won the goal is to play it out and “pass” it into one of the goals.
Hold Middle
Utilize Switch
When ball is going into box, two attack it one goes edge
7v6
DEF: GK, 2xCBs, 2xW, 1xCM
ATT: 2xST, 3xCM, 2x WB
Defending and always being an option
skill
finishing
small-sided-games
1v1 rolling, attack/defend (simplified for u7s)
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
- Should be - fun, engaging, exciting, high tempo
1v1 rolling, attack/defend (simplified for u7s)
skill
possession
finishing
Duplicate from left and right if numbers allow.
1
2
3
4
5
Shooting Build Up:
P1 plays 1-2 with P2 then passes to P3 who “drops” the ball back to P2 to put it wide.
P1 makes the run to get the cross in
P2 & P3 both get in box crossing their run.
- Aim for corner, concentrate on technique, Is there a rebound?
Follow on
Next 3 players straight in to go after the ball has went wide
Do different job each time
Coaching Points:
Technique
Use voice to get attention
Duplicate from left and right if numbers allow.
skill
defending
Duplicate from left and right if numbers allow.
1
2
3
4
Up – Back-Through:
P1 plays 1-2 with P2 who “drops” the ball back to P3 to put it wide for a cross.
P1 makes the run and puts cross in
Att & Def both get in box with attacker trying to get the ball and score before the defender
- Aim for corner, concentrate on technique, Is there a rebound?
Follow on
Next 3 players straight in to go after the ball has went wide
Switch players round and change att/def half way
Coaching Points:
Technique
Use voice to get attention
Duplicate from left and right if numbers allow.
skill
finishing
Drill 249
1
2
3
Shooting from low cross:
3 stations, players move from 1 to 2 to 3 inbetween goes.
Group 1 crosses
Group 2 run in and shoot
Group 3 crosses
Group 4 are still in the box and must score
Follow on
Group 1 & 3 move to group 2 after their crosses
Group 2 go to Group 1 & 3 (1 to each)
Coaching Points:
Technique
Body position
Crossers aiming for coned (red) area
skill
possession
finishing
Drill 250
1
2
Dropping ball off for shot:
Setup:
1 group left side
1 group right side
2 in red box to drop balls off (rotated every few minutes)
Ball is passed into red zone from left and dropped off centrally for a first time shot.
Ball is passed into red zone then dropped off centrally for a first time shot
Follow on
Making better decisions.
If the ball doesn’t sit well for a shot then bounce it back into the red box and tell them to turn and shoot – 2 touches max!
skill
possession
finishing
Dribble
Pass
Run
Pass & Follow;
Starting player passes ball into player 2 dribbles down the line and passes to the striker to score
Starting player follows their pass and becomes player 2
Player 2 after dribbling and passing becomes the striker
Striker then joins at the back
Repeat process
Progression;
Add a second ball – too advanced??
Pass
Shoot
Wide play –ball wide, cross, shoot.
Run
Join Queue
Dribble
skill
possession
finishing
Wide play – bounce pass, ball wide, cross, shoot.
Pass
Run
Pass & Follow;
Starting player passes ball into player 2 who bounces it to player 3 who plays the ball out white
Starting player has already made the run ready to cross the ball to player 4 who will enter the shooting box and score first touch
Player 4 then joins queue to start again
After every pass players follow and become the next player i.e. 1 becomes 2, 2 becomes 3, 3 becomes 4
Repeat process
Progression;
Add a second ball
Shout LEFT or RIGHT as you pass the ball to determine who comes in for it.
Pass
CROSS
Shoot
Wide play – bounce pass, ball wide, cross, shoot.
skill
possession
finishing
5v4 initially
DEF: GK & 3 CBs
ATT: ST, 2xCM, 2x WB (2 teams)
Scenario Attackers:
We’ve just won the ball and are now counter attacking
The ball has came from our third to the LWB or RWB who are at half way
We want to attack using width and we want our WB and CM to utilise the switch if necessary
We want forwards getting into the box along with the WB on the side which doesn’t have the ball
Scenario Defenders:
Under pressure from counter attack
Protect the middle and shift/left and right to protect the goal/box
When the ball is won the goal is to play it out and “pass” it into one of the goals.
Hold Middle
Utilize Switch
When ball is going into box, one attacks it one goes edge
5v4 initially
DEF: GK & 3 CBs
ATT: ST, 2xCM, 2x WB (2 teams)
ssg
possession
finishing
7v7
DEF: GK, 3 CBs, 2x WB, 1xCM
ATT: 2xST, 3xCM, 2x WB
Scenario Attackers:
We’ve just won the ball and are now counter attacking
The ball has came from our third to the LWB or RWB who are at half way
We want to attack using width and we want our WB and CM to utilise the switch if necessary
We want forwards getting into the box along with the WB on the side which doesn’t have the ball
Scenario Defenders:
Under pressure from counter attack
Protect the middle and shift/left and right to protect the goal/box
When the ball is won the goal is to play it out and “pass” it into one of the goals.
Hold Middle
Utilize Switch
When ball is going into box, two attack it one goes edge
7v7
DEF: GK, 3 CBs, 2x WB, 1xCM
ATT: 2xST, 3xCM, 2x WB
skill
finishing
small-sided-games
Drill 256
1v1 & Shoot.
Middle of pitch blocked off
teams at either ends
must get past the defender
If you lose the ball you become the defender and defender joins queue
If you get past shoot and join opposite queue
If you miss shot you become the keeper and keeper joins queue
skill
possession
finishing
Drill 257
1v1 & Shoot.
Middle of pitch blocked off
teams at either ends
must pass past the defender to attacker coming from the sideline
After pass you move to next spot and become the striker
Switch and attack down the left
If tagged you become the defender
activation
physical-activation
possession
1v1
Arrival:
In Pairs, must pass the ball as many times as they can in a minute but passes must be received inside a triangle or square, or through a gate.
1 minute intervals.
P1 – Must try and dribble through as many gates as possible
P2 – must try and stop P1 and win the ball then get through gates
1v1
skill
possession
finishing
Drill 259
2v1 Multiplied
The two attackers set off and play 2v1 with the first defender D1 they have to cross the first
line without D1 winning the ball.
D1 is not allowed off the line until A1 has moved the ball.
Once the attackers have passed the first line then the next defender D2 is allowed off the
line and d1 stops.
If they reach the end line they can attempt to finish on goal.
Progression: D1 doesn’t stop and it becomes a 2v2
Questions
When should you look to pass? When should you look to dribble?
What would be a good area to pass to?
How can the pace of the pass effect what happens?
skill
possession
finishing
8 players (one group).
LEICESTER CITY FOOTBALL CLUB ACADEMY
Content
Set-Up
1v1 defending introduction
Goals 1 Bibs 5 Cones 30 Balls 12 Other
Format 1v1
Large Cones
Execution
1. passes ball across to 2. and close. 2. tries to pass or dribble thru 1's gate. Work on
Progression
If you win the ball then then attack opposite gate. 2v2's
Key Points and objectives
Tactical
Areas
30m x 40m
Technical
Getting close quickly, Decelerating - side on, Aware of loose touch, Get low- mirror footwork if turned - arm out don't let turn again.
Time
15 minutes
Physical
Be able to travel backwards quickly, speed of footwork.
Intensity
1
2
3
4 5
Psychological
Be patient (don’t dive in).
Group
8 players (one group).
skill
finishing
small-sided-games
1v1 rolling, attack/defend (simplified for u7s)
1
Setup – 1 queues facing a goal each, everyone with a ball.
Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking.
After defending Retrieve ball and join the other queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Should be - fun, engaging, exciting, high tempo
COACHES POINT:can we talk about hoe big/small the attackers touch should be as nearing the goal
1v1 rolling, attack/defend (simplified for u7s)
skill
possession
finishing
1v1 then 2v1 rolling, attack/defend
Setup – 1/2 queues facing a goal each, every pair will have a ball.
Start with 1v1 then go to 2v2
Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue
Retrieve ball and join the queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net (if no keeper)
In 2v1 they MUST pass the ball before shooting
- Should be - fun, engaging, exciting, high tempo
1v1 then 2v1 rolling, attack/defend
ssg
small-sided-games
defending
Drill 291
Game – 1v1 Mayhem
Rules:
Normal pitch setup
Players in pairs
One player scoring one end, other player defending.
When one player scores or loses the ball the other player attacks
ssg
finishing
small-sided-games
1v0, 1v1,2v1,2v2 etc
Setup:
2 goals facing each other around 20yds
Objective:
Transition speed
Challenges:
- Starts with a player shooting into an empty goal
Player from opposite team then now enters and makes it 1v1
Next player enters making it 2v2
Same again for 2v2
Game continues until all players are on pitch
Coaching points:
- Defensive principles – side on, recover quickly, press and cover, good communication
- Encourage quick counter attacks
1v0, 1v1,2v1,2v2 etc
ssg
finishing
small-sided-games
Numbers Game 1v1, 2v2, 3v3
Numbers:
Aims: Scanning, 1v1, Reactions Decision making
Size: 2 squares
Players: 6-8
2 teams, each player assigned a number.
When number is called it is 1v1, 2v2 or 3v3 in the middle into the small goals
Numbers Game 1v1, 2v2, 3v3
skill
possession
finishing
1v1 then 2v1 rolling, attack/defend (u7s)
Setup – 1/2 queues facing a goal each, every pair will have a ball.
Start with 1v1 then go to 2v2
Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue
Retrieve ball and join the queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net (if no keeper)
In 2v1 they MUST pass the ball before shooting
- Should be - fun, engaging, exciting, high tempo
1v1 then 2v1 rolling, attack/defend (u7s)
skill
finishing
small-sided-games
1v1 then 2v2 rolling, attack/defend
Setup – 1/2 queues facing a goal each, every pair will have a ball.
Start with 1v1 then go to 2v2
Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue
Retrieve ball and join the queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net (if no keeper)
- Should be - fun, engaging, exciting, high tempo
1v1 then 2v2 rolling, attack/defend
skill
possession
finishing
1v1 then 2v1 rolling, attack/defend (u7s)
Setup – 1/2 queues facing a goal each, every pair will have a ball.
Start with 1v1 then go to 2v2
Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue
Retrieve ball and join the queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net (if no keeper)
In 2v1 they MUST pass the ball before shooting
- Should be - fun, engaging, exciting, high tempo
1v1 then 2v1 rolling, attack/defend (u7s)
ssg
possession
finishing
1v0, 1v1, 2v1, 2v2, 3v2, 3v3, 4v3, 4v4
Setup – 1 queues facing a goal, every pair will have a ball.
Start with 1v0 then every time number increases
1v keeper
1 becomes defender and 2 attack
2 become defenders and 3 attack
3 become defenders and 4 attack
After defending you get back in line to go again quickly
Retrieve ball and join the queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net (if no keeper)
In 2v1 they MUST pass the ball before shooting
- Should be - fun, engaging, exciting, high tempo
1v0, 1v1, 2v1, 2v2, 3v2, 3v3, 4v3, 4v4
skill
finishing
small-sided-games
2v2 rolling, attack/defend
Setup – queue facing a goal each, every pair will have a ball.
Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue
Retrieve ball and join the queue to keep ball rolling.
Reactions/Transition - How quick can you defend?
Attackers – go as soon as they’ve shot/been tackled
Intensity, always on toes and ready to go
Ball must hit net
- Should be - fun, engaging, exciting, high tempo
2v2 rolling, attack/defend
skill
small-sided-games
Drill 299
1v1 Mayhem
All players in face their partner
Ball is in the middle, they must get the ball and dribble it past the opponents line, using the full width and working around the other 1v1s.
activation
physical-activation
finishing
Drill 300
Arrival
Mini Pitches, 1v1/2v1/2v2 – moving players around so they all get a go at being the underload/overloadstop the ball on the line for a goal then run back to your section and get ready to defend
skill
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finishing
Drill 307
Players all ready to go with the next 4 setting up to go quickly after last shot.
Using the corridor:
1) Bounce pass to server, ball goes wide
2) Winger drives forward and puts ball back in the corridor between pen spot and 6yd box.
3) bounce player and other winger get into the corridor to score, server gets edge of box.
- Finish with side of foot
- Always hit the target
GK:
Don’t have to save every shot just pick 1 in 3.
skill
possession
finishing
Black lines initial runs, orange lines are runs/movement
Players all ready to go with the next 4 setting up to go quickly after last shot.
Using the corridor:
1) Bounce pass to server, ball goes wide
2) Winger drives forward and puts ball back in the corridor between pen spot and 6yd box.
3) bounce player and other winger get into the corridor to score, server gets edge of box.
- Finish with side of foot
- Always hit the target
GK:
Don’t have to save every shot just pick 1 in 3.
Black lines initial runs, orange lines are runs/movement
skill
possession
finishing
Drill 309
Spain Practice:
3 positions to start from – everyone shoots then joins next queue.
(they pass to coach and get ball set back for a shot)
In order 1-2-3
- Tell them where the ball needs to go when being setup
- Finish with side of foot
- Always hit the target
progression:
They take their own touch forward into zone
Before shooting.
GK:
Don’t have to save every shot just pick 1 in 3
1
2
3
ssg
possession
small-sided-games
Drill 310
Game:
Waved attacks
10 seconds to get a shot away
4v4 plus GK
Once shot has been made defenders have 10 seconds to get their positions before next wave comes
GK/Defender:
Defenders must pass ball back to waiting groups to win or GK collects/saves
ssg
small-sided-games
Drill 311
Game:
2v2v2v2v2v2v2
Ball played into box and all teams of 2 are trying o score to “go through”
If the keeper catches the ball or a post/bar is hit then all teams are back in.
Score a header go through to final
ssg
possession
defending
Drill 312
Game:
Waved attacks
10 seconds to get a shot away
5v5 plus GK going to 7v5 in later rounds
Once shot has been made defenders have 10 seconds to get their positions before next wave comes
GK/Defender:
Defenders must pass ball back to waiting groups to win or GK collects/saves
ssg
finishing
defending
Drill 313
Game:
Team Shooting Drill
3 Teams – 2 teams shooting, 1 collecting balls.
2 teams shooting alternate who is shooting, have to beat the defender and score, have to shoot before penalty spot.
Teams keep score and rotate with spare team.
GK/Defender:
Defender can only move in area between penalty spot and edge of 18yd box
ssg
possession
finishing
Drill 314
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1
Game:
Game of football but when you get past the line you
HAVE to shoot
Progression:
Only way to cross the line is with a pass across it and
then you must shoot in 2 touches
ssg
technical
Drill 315
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1
Game:
Game of football
Focus:
Are the teams following defensive principals.
skill
possession
finishing
Group 3
Starting Player:
CB passes ball out, once done the other 2 defenders have to get round the cone.
When attackers receive the ball it’s a 3v1 to try and score.
Aims:
- Can we attack and shoot quick?
- Can we put the ball in a corner?
- Get shot away before the other defenders return
Group 2 & 3 follow to keep drill moving
Def:
Can CB delay until others are back
Group 1
Group 2
Group 3
skill
possession
finishing
Drill 317
Edge of bounce passes to shooting:
Take turns to bounce pass the ball through the cones finishing with a big touch out and a shot
Small goal inside a big goal to encrouage corners.
Aims:
- Can the bounce pass be moves straight out of feet to get shot away quickly
- Can we put the ball in a corner?
Take turns between 2 groups and do X goes each before switching.
Go from left to right and right to left
skill
possession
finishing
Drill 318
Edge of box turning from bounce pass:
Striker passes ball out to bounce board and it is bounced back into their feet, they then need to get their shot away around the defender who is right into their back trying to get them off balance
Aims:
- Can the bounce pass be moves straight out of feet to get shot away quickly
- Can we put the ball in a corner?
Duplicate this 3 times with 3 goals and 3 gk/6 ST
3 groups of 3.
Strikers switch every 5 shots
8
skill
possession
finishing
Drill 319
Edge of box through ball:
Now on an angle
Striker passes ball out to bounce board and it is bounced back into their feet, they then need to get their shot away around the defender who is right into their back trying to get them off balance
Aims:
- Can the bounce pass be moves straight out of feet to get shot away quickly
- Can we put the ball in a corner?
5x each before switching
Small goal in big goal for accuracy
8
skill
possession
finishing
Drill 320
Edge of box through ball into setup partner:
Striker passes ball out to bounce board and it is bounced back into space they then need to fake a shot but setup the defender for a tap in instead
Aims:
- Can the bounce pass be moves straight out of feet to get fake shot away quickly
- Can we put the ball in a corner?
5x each before switching
Small goal in big goal for accuracy
8
8
skill
possession
finishing
Drill 321
Edge of box through ball:
Striker passed ball into space and runs round cones to get their shot away.
Go from both angles.
Duplicate this 3 times with 3 goals and 3 gk/6 ST
3 groups of 3.
Strikers switch every 5 shots
skill
possession
finishing
Drill 322
Quick finish tight area:
Striker passed ball central of 3 defenders, has to turn and finish within the triangle.
Come in from both sides
11v11 goal has smaller goal within to encourage corners.
Strikers switch between themselves
skill
possession
finishing
Drill 323
Bounce pass – movement, 2 touch finish:
Striker passed ball central, bounces back then gets out and receives the ball for 2 touch finish
Go from both angles.
11v11 goal has smaller goal within to encourage corners.
Strikers switch between themselves
skill
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finishing
Drill 324
Bounce pass – movement, 2 touch finish:
Striker starts behing defender and must get in front of the defender before bouncing it then moves wide for a 2 touch finish
Go from both angles.
11v11 goal has smaller goal within to encourage corners.
Strikers switch between themselves
skill
possession
finishing
Drill 325
Bounce pass – movement, 2 touch finish:
Striker starts in front of defender with defender right in their back, has to try and turn and score with defender trying to stop them.
11v11 goal has smaller goal within to encourage corners.
Strikers switch between themselves
8
skill
finishing
Drill 326
Bouncing ball – control and shoot ASAP
Striker starts with ball bounced into floor and must get the ball under control as quick as possible.
Strikers switch between themselves
skill
possession
finishing
Group 2
Starting Player:
CB passes ball out, once done the attackers try to score
When attackers receive the ball it’s a 3v2 to try and score.
Aims:
- Can we attack and shoot quick?
- Can we put the ball in a corner of goal?
- Get shot away quick or play it round the defence
Group 2 follow to keep drill moving
Group 1
Group 2
skill
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finishing
Drill 328
Starting Player:
Striker passes ball in and Player 2 lays them off for a shot.
- Aim for corner, concentrate on technique
- Is there a rebound?
Follow on
Shooting player then becomes player 2 and player 2 goes through cones and joins the shooting line.
Coaching Points:
Technique
Use voice to get attention
ssg
possession
finishing
Drill 329
1
Game – Out from back variations
Long Kicks
Short passes
Outfield movement
What to do and when to do it
Rules –
Defending team starts with ball every time, objective is to get the ball into wide areas and put into the 2 goals/boxes – this is a goal for the defending team
Defensive team trying to win the ball and score
Aims –
Workrate
Bodyshape
Scanning
Decision making
ssg
possession
finishing
Drill 330
1
Game – Out from back Pressing
Long Kicks
Short passes
Outfield movement
What to do and when to do it
Rules –
Defending team starts with ball every time, objective is to get the ball into wide areas and put into the 2 goals/boxes – this is a goal for the defending team
Defensive team trying to win the ball and score
Aims –
Workrate
Bodyshape
Scanning
Decision making
ssg
technical
Drill 343
Game – 9v9 (half v half)
Rules –
9v9 game (10 mins)
9v9 with middle channel, ball has to go into middle channel and can only be played forward if within 3 touches
Change middle channel to box in the centre
Add boxes in each corner, balls must be sent wide from middle box to corners and be crossed or played in to box from the wing
Back into normal 9v9
ssg
possession
finishing
Drill 344
You can only win by one goal.
When a goal is scored, the team that scored must just try and keep possession and can't score into the goal. If they do, the goal is disallowed and a goal kick ensues.
If the other team then equalise and make it 1-1, either team can then score to make it 2-1. The team leading then just has to keep possession. This is an excellent possession game and also allows a team to play out time by keeping possession, which is why I limit the game to just 5 minutes. As well as possession, teams also have to attack with speed when needing to score and the game also focuses on transition.
Tactical: How will you play when you have gone a goal up? How will you play when you are a goal down?
Technical: When wining look to play possession football, movement and passing techniques.
Phych: If you are a goal down, don’t panic you only need 1 goal. Remain focused.
ssg
possession
finishing
Drill 345
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11
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7v7 SSG W-P-W w/rondo
ball must be crossed from behind cones and scored with 1st touch for 5 goals
ssg
possession
finishing
Drill 346
4v4 (Neutrals) “Pass and Sprint” Game (20 mins)
Setup:
30x20m pitch, 2 teams of 4, 1 ball, normal goals OR small pop-up goals.
How it works:
Teams score by connecting 3 passes (THEN scoring in the goal).
After every pass, the passer MUST sprint 5 yards into space.
If a player forgets to move after a pass, opposition gets a free kick.
Coaching Points:
“Pass and go”—don’t stand still!
First touch to set up next pass.
Find spaces after releasing the ball, drag defenders away.
Encourage communication and scanning.
Progression:
Reduce space if play is too slow.
2-touch max for all players.
ssg
possession
small-sided-games
Drill 347
4v4 / 5v5
Staying in spacePlayers locked in boxes with lots of 1v1
Normal Match Rules
Switch positions around multiple times
Good tips:
Is their opponents infront of you? – CAN YOU PASS
When you Pass – is the receiver marked?
When you’re asking for the ball, are you in “good space”
ssg
technical
Drill 348
Big Pitch Little Pitch v2
Staying in space
Normal Match Rules
ONLY teams WITH the ball can use the wide areas
Good tips:
If you’re allowed in the wide areas use them!
ssg
small-sided-games
Drill 349
3v4 / 4v4
WINNER STAYS ON
Normal Match Rules (no offside)
3 teams with one waiting
Each game lasts 2 minutes
After 2 minutes losing team leaves and spare team plays
If a draw, team that’s been on the longest stays on
As soon as team leaves pitch and new team enters game is off with coach rolling ball in
ssg
possession
finishing
Drill 350
3v3/4v4
PASSES = GOALS
Normal Match Rules
Every pass leading up to a goal increased what the goal is worth
If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN
Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in.
Good tips:
Is there lots of space infront of you? – DRIVE
Is their opponents infront of you? – CAN YOU PASS
When you Pass – is the receiver marked?
When you’re asking for the ball, are you in “good space”
ssg
possession
finishing
Example 11 v 11 activity
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1
Example 11 v 11 activity
Game – 9v9 (or as close as possible)
Rules –
1) Play out from the back
2) All goals must contain a pass through the final line before shooting, alternatively if you dribble past that line you have to shoot within 2 touches
ssg
possession
finishing
Example 11 v 11 activity
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Example 11 v 11 activity
Game – 7v7 (or as close as possible)
Rules –
1) Play out from the back
2) All goals must contain a pass through the final line before shooting, alternatively if you dribble past that line you have to pass before shooting
ssg
possession
finishing
Drill 355
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11
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1
Game – 7v7 (or as close as possible)
Rules –
1) Play out from the back
2) when a team wins the ball they have 10 seconds to get the ball into the final third, if the ball doesn't go into final third within 10 seconds they pass the ball to the goalkeeper on the other team
ssg
finishing
Drill 356
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3
2
11
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7
1
Game – 7v7 (or as close as possible)
Rules –
1) Play out from the back
2) if they win the ball in the final third and score they get 5 goals, if they win it in midfield and score they get 2 goals, anywhere else normal rules.
ssg
possession
defending
Progression 3 –
Normal game
Game – 6v6 (1-2-2-1 formation)
Rules –
1) Pass out from the back
2) Players locked in their “third”
Progression 1 –
1 player from each third can go into their nearest thirds.
Progression 2 –
Players can come “backwards” through the thirds for
Defending, but can only win the ball then run back to their
Third to receive it.
Progression 3 –
Normal game
Coaching Points–
Body shape when receiving the ball
Scanning all the time
Work rate when defending
How quick can we transition to attack
Attacking players being busy and not standing still
ssg
possession
Drill 358
5
6
2
11
10
9
7
7v7 (1/2 balls)
Keep the ball moving in keep ball fashion
- Make eye contact to pass and ask for the ball
- Receive pass & turn before pass
- Let ball run across body & pass
- Can your pass break a line?
- Body/Team shape to break a line?
Focus
- Aware of space at all times, especially when receiving ball
- Know where your next pass is
- Body Shape- Pass with purpose
- 1st touch forward/out of feet
ssg
small-sided-games
defending
Progression 2 –
Everyone touches the ball in final third
Game – 4v4v4 or 3v3v3 depending on numbers
Rules –
Team in the middle starts with the ball and attacks any
end
2) If they score they quickly attack opposite end
3) If they lose the ball they become the defenders while
The team that won the ball attacks the opposite end
Progression 1 –
10 seconds to score
Progression 2 –
Everyone touches the ball in final third
Coaching Points–
Body shape when receiving the ball
Scanning all the time
Work rate when defending
How quick can we transition to attack
Attacking players being busy and not standing still
skill
possession
Drill 370
Technique– Utilising the half turn
Groups of 3, 2 either end and one in middle
Outside players pass ball into the back foot
Central players receive it and send to the other end.
Central players cannot receive a pass from the same person twice in a row.
Coaching Points –
Bodyshape
Always passing to back foot
Always receiving on back foot
Each time in the middle for3-5 minutes dependant on length of instructions/stopping
skill
possession
defending
2 points
1 point
2 points
6v6/6v12 Rondo – Utilising the half turn
3 teams (taking turns – 7 mins each)
White team is collecting points
Yellow team defending
Blue team outside being available for passes
Rules –
Team collecting points loses a popint each time they lose possession
They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways.
Collect as many points as they can in 7 minutes.
Coaching Points –
360 scanning
Bodyshape
Decision making
Always passing to back foot
Always receiving on back foot
skill
possession
Drill 372
Technique– Utilising the half turn
Groups of 3, 2 either end and one in middle
Outside players pass ball into the back foot
Central players receive it and send to the other end.
Central players cannot receive a pass from the same person twice in a row.
Coaching Points –
Bodyshape
Always passing to back foot
Always receiving on back foot
Each time in the middle for3-5 minutes dependant on length of instructions/stopping
ssg
possession
Drill 373
Game – 9v9 (half v half)
Rules –
To get into the final third we must utilize a half turn pass through the central zone.
If ball is not received on half turn it can only go sideways or backwards