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286 drills

skill finishing

End of session forfeit

Setup – Penalty Shoot out vs all players involved in forfeit. Anyone not involved is “loaded” with water bombs. Upon missing a penalty must quickly dodge the influx of bombs being thrown at them! Should be - fun, engaging, exciting End of session forfeit

ssg possession small-sided-games

3v3+3 (+5 with coaches)

3v3 inside the circle with bounce players on the outside 2 touch If possible Which team of 3 can get the most passes Movement to get into position after passing Players outside cant be tackled but passes can be intercepted 2 teams inside playing “keep-ball” Players on the inside split into 2 teams. Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes” As soon as possession changes outside players switch allegiance. Communication 1 touch from outside Switch teams from outside to replace inside team when ball is lost. 3v3+3 (+5 with coaches)

ssg possession small-sided-games

4v4 + coaches

4v4 inside the circle with bounce players on the outside 2 touch If possible Which team of 3 can get the most passes Movement to get into position after passing Players outside cant be tackled but passes can be intercepted 2 teams inside playing “keep-ball” Players on the inside split into 2 teams. Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes” As soon as possession changes outside players switch allegiance. Communication 1 touch from outside Can you get the ball from coach to coach multiple times? 4v4 + coaches

activation physical-activation possession

Passing Warmup

Warmup: Players in Pairs, standing opposite each other with a ball in the middle. One player runs and and receives the pass in the middle and passes it back, they then shuttle back to the start and start again Each Player will do 10 passes, 8 passes, 6 passes, 4 passes, 2 passes In between each set of passes the players will switch over. IF A PASS MISSES OR BALL GOES STRAY THEN THEY MUST START AGAIN (with the 10,8,6,4,2 – whichever they were on) Coaches walking in between getting in the way Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they return to the middle Passing Warmup

activation physical-activation possession

Warmup Continuation

Pass and move – left/right: Players in Pairs, standing opposite each other – 1 with ball Player 2 must do a number 8 shape around the 2 cones and as they come round each cone will be passed the ball to return on the left then right foot Ball will be passed 10 times with each foot, then players switch Process will be repeated doing 8 passes, then 6, 4, 2. Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they arrive Warmup Continuation

activation physical-activation

WALK

Warmup In and our of cones Sprint to next set In and out of cones Walk to start 5x Do the same with ball 5x JOG JOG SPRINT WALK

skill possession finishing

Drill 10

Dribble Pass/Shoot: Players setup in 3 stations Players from 1 dribble through cones and pass to players on 3 to get a shot off 3) They they go in shooting queue 4) After shooting they choose a side to dribble through and set next person up Looking for - Low hard shots into corners - Placed shots into high areas - Progression - Add a keeper 2 1 3

skill possession finishing

Drill 11

Pass/Set/Shoot: Pass to coach Shout where you want the ball Shoot Low & Hard OR Placed 1 person from 1 then 2 then 3 Each player moves on after each shot 2 1 3

activation physical-activation possession

Passing & Drag backs – u7 girls

Warmup: Players in Pairs, standing over the ball in the middle One player uses drag backs to take the ball all the way back to their cone and then passes it to the player in the middle Once they’ve passed the ball they must do their second job which is “get back to the middle” The other player will then drag the ball back to their cone and pass it back repeat Coaching Points: Focus on the quality of the pass Passing & Drag backs – u7 girls

activation physical-activation possession

Warmup - touch

Make a circle with roughly half players outside and half players inside. Players on the outside have a ball (at feet or in hands) Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same. 1-minute intervals – switching inside and outside in between Ball on floor, 1-2-1-2 pass. Ball from hands, Pass back to hands with inside of right foot Ball from hands, Pass back to hands with inside of left foot From Hands, chest and volley back to hands From hands, chest, knee, volley back Header high (away) Header to hands Warmup - touch

activation physical-activation possession

Warmup – touch (u8s)

Make a circle with roughly half players outside and half players inside. Players on the outside have a ball (at feet or in hands) Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same. 1-minute intervals – switching inside and outside in between Ball on floor, left foot Ball on floor, right foot Ball on floor, left then right Ball from hands, control, pass back Warmup – touch (u8s)

activation physical-activation possession

Warmup – touch (u8s made easier)

Make a circle with roughly half players outside and half players inside. Players on the outside have a ball (at feet or in hands) Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same. 1-minute intervals – switching inside and outside in between Ball on floor, return with left foot Ball on floor, return with right foot Ball on floor 1-2-1-2 pass Ball from hands, Pass back to hands with inside of foot From Hands, chest and pass back Warmup – touch (u8s made easier)

skill possession

Drill 16

Double Rondo w/tig: 2 rondos, when you win the ball the team keep passing and you go and choose someone on the outside of the other rondo to take your place in the middle

skill possession

Drill 17

Passing: 1st round, follow your pass – last player runs back to start – multiple balls involved Prog 1: player runs through all passes judging run to not get his – passers try not to hit him Prog 2: must receive ball on back foot and pass with front foot Prog 4: bounce pass in between each pass

activation physical-activation possession

Run

Pass Pass Pass Run Run Run WARMUP Drill: Keepball within your team ASAP Everytime you make a pass run round a mannequin Progression 1: If your pass is within 2 touches – NO RUN!!! Progression 2: If you get 5 passes the WHOLE OTHER TEAM HAS TO RUN

skill possession defending

Pressing

Setup: 2 IP players in each box Rest players in centre box – 2 press at a time 2 passes before moving ball on Progress to 1 pass needed before moving on IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 2 people covering each “box” and pressing as soon as the ball enters their box When ball leaves your “box” go back into centre and rest Pressing

skill possession defending

Pressing

Setup: 3 IP players in each box Rest of players in the X between the boxes IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 1 person presses the box and rest covering the passes between When ball leaves your “box” go back and cover while someone else presses Progressions: 2 passes max in each box 2 touch max 2 people can press Coaching points: IP: - 1st touch in right direction - Make your mind up before you receive the ball OP: - When covering make a good decision Do we press with a straight run or do we cover with a Curved run? Pressing

skill possession defending

Pass quickly ½ touch

Setup: 3 IP players in each box Rest of players in the X between the boxes IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 1 person presses the box and rest covering the passes between When ball leaves your “box” go back and cover while someone else presses Progressions: 2 passes max in each box 2 touch max 2 people can press Coaching points: IP: - 1st touch in right direction - Make your mind up before you receive the ball OP: - When covering make a good decision Do we press with a straight run or do we cover with a Curved run? Pass quickly ½ touch

skill possession defending

Pressing/Quick Passing

Setup: 2 IP players in each box Rest of players in the X between the boxes IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 1 person presses the box and other covers pass When ball leaves your “box” go back and cover while someone else presses Progressions: 2 passes max in each box 2 touch max 2 people can press Coaching points: IP: - 1st touch in right direction - Make your mind up before you receive the ball OP: - When covering make a good decision Do we press with a straight run or do we cover with a Curved run? Pressing/Quick Passing

ssg finishing

Drill 23

Game – Clean your room Rules: Normal pitch setup Players in teams 5/6 balls in each goal Players objective is to go get the ball from their own goal and dribble them to the other end and put them in the other goal Players can tackle if they want Only one ball per player No hands

skill technical

20yards

20yards 20yards Drill: Traffic Jam Setup: Use cones to create a grid (20x20 yards). Each player has a ball. Instructions: Players dribble their ball around the grid, avoiding "traffic" (other players). On the coach’s command: "Red light" = Stop and foot on the ball. "Green light" = Dribble again. "Roundabout" = Dribble in a circle. Progression: Add challenges like dribbling with weaker foot only. Key Coaching Points: Keep the ball close. Heads up to avoid collisions. Use different parts of the foot (inside, outside, sole).

skill defending

20yards

20yards 20yards Drill: touches Setup: Use cones to create a grid (20x20 yards). Each player has a ball. Instructions: Stand in between cones do 10 skills then go find another ball - toe taps Tik toks Then dribble round and go through as many gates as possible Add defenders that don’t tackle but have to stand in the gates stopping people going through them Key Coaching Points: Keep the ball close. Heads up to avoid collisions. Use different parts of the foot (inside, outside, sole).

skill finishing

20yards

20yards 20yards Drill: Dribbling obstacle course Dribbling Obstacle Course (10 Minutes) Setup: Set up a simple obstacle course twice with cones, gates, and a goal at the end. Players take turns navigating the course with the ball. Finish by shooting into the goal. Instructions: Demonstrate the course first. Encourage creativity and speed. Progression: Turn it into a team race Key Coaching Points: Controlled dribbling. Quick touches through tight spaces. Accurate finish at the end.

skill possession finishing

20yards

20yards 20yards Drill: Collect the Treasure/Cones Objective: Develop 1v1 skills (attacking and defending) with a focus on dribbling and decision-making. Setup: Create a grid (20x20 yards). Place 10 cones in the middle of the grid, each representing "treasure." Split players into two teams: Pirates and Defenders. Pirates start outside the grid with a ball each. Defenders start inside the grid without a ball. Instructions: The Pirates' goal is to dribble into the grid, "steal" a treasure , and dribble back out to the outside without being tackled. Defenders try to block Pirates and win the ball. If a Defender wins the ball, they pass it out of the grid for the attacker to start again. Each time will be timed doing the drill and the team that gets all the cones out quickest wins.

ssg finishing

Drill 28

Game – Clean your room Rules: Normal pitch setup Players in teams 5/6 balls in each goal Players objective is to go get the ball from their own goal and dribble them to the other end and put them in the other goal Players can tackle if they want Only one ball per player No hands

ssg technical

Drill 29

Game – Last Girl Standing Rules: All players with a ball inside a circle/octagon (to stop them hiding in corners). They must keep moving, no stopping allowed They must protect their ball and try to kick others balls out of the area If your ball gets kicked out – you’re out!

ssg technical

Drill 30

Game – Tiger Tails Team w/tiger tails: All blue players have a tiger tail and must avoid letting the yellow players “stealing their tails” “On” team: Must try and steal the tiger tails 3 rounds. 10-15 minutes.

ssg technical

Drill 31

Game – Safe Corner! All players: All players in the middle of the room following coaches instructions “simon says” style. - Hands on head - Sit Down - Stand Up - Jump up and down - touch your toes When coach calls a colour they must get to that colour as quick as they can! Progression: Give the players a football and they must move around the middle area dribbling the ball. Coach will ask: - Stop the ball (players put foot on the ball) - Hold the ball (in between both feet) - Toe Taps When colour is called players must dribble the ball to that colour 10 rounds. 10-15 minutes.

ssg technical

Drill 32

Game – Dribbling & Knock the cones over All players: All players will dribble a ball around and try to knock the cones over using their balls, when they knock them over they will go and search for another cone. Coaches – standing cones back up 10 minutes

ssg finishing

Drill 33

1 Game – Score a goal All players: 1 player in goal and another player complete the course – Run through cones Around the blue cone Dribble around the 2 red lines Score a goal After player has scored their goal they will become the goalkeeper and another player will complete the course. 10 minutes

ssg finishing

Drill 34

1 Game – Score a goal James to be the first “striker” All players: 1 player in goal and another player complete the course – Dribble through cones Around the blue cone Dribble around the red line of cones Cross the ball for your team mate to score Wait in front of the goal for the next person to “cross” to you 10 minutes

skill possession

Drill 35

In 3s: Outside players have ball Inside player must ask for the ball and give them it back before doing it to the next player 20 passes each Progression: Scan before asking for the ball Progression 2: They must shout the colour of the cone james/Matt is holding up when scanning to prove their not just spinning their head - Receive on back foot - Try and keep the ball moving and make the simple pass in 1

skill possession

Drill 36

- Player In Line, coaches have balls - Players take turns at returning the ball to the coaches Michaela/Charlie with balls – james/Laura collecting strays Short pass on ground Slight elevated pass (for volley with laces) Ball bounced to them to control and pass back Same setup with 2 cones, coach will say left/right or middle and they have to run to that side and pass it back: No volleys only on ground

activation physical-activation possession

Passing, Receive, Pass & Move

Warmup: Players in 2s or 3s One passes the ball to the other then “shuttles” to the free cone ready to receive the next one Triangles and squares will have 1 less player than cones to make sure theres a free cone needing to be covered Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they return to the middle Passing, Receive, Pass & Move

ssg finishing

Drill 38

1 Game – Score a goal Frankie & Holly to take turns in goal following their GK sessions James to be the first “striker” All players: 1 player in goal and another player complete the course – Dribble through cones Around the blue cone Dribble around the red line of cones Cross the ball for your team mate to score Wait in front of the goal for the next person to “cross” to you 10 minutes

activation physical-activation possession

Passing & Drag backs – u7 girls

Warmup: Players in Pairs, standing over the ball in the middle One player uses drag backs to take the ball all the way back to their cone and then passes it to the player in the middle Once they’ve passed the ball they must do their second job which is “get back to the middle” The other player will then drag the ball back to their cone and pass it back repeat Coaching Points: Focus on the quality of the pass Passing & Drag backs – u7 girls

skill possession

Drill 41

Player In Pairs: 1 cone to stand behind at each end and 3 cones in the middle - Pass the ball down one side and then receive at other end and pass round. Can we receive the ball and with our first touch knock it to the right side to pass back (or left if left footed) - Try and keep the ball moving and make the simple pass in 2 touches. Player In Pairs: Player 1 ball in hand, rolls ball to the left in the middle then right for 1 minute then switch. Then throw the ball each way for a volley back. The both players on feet passing through each 3rd

skill possession

Drill 42

Player In Pairs: Stand in between cones at each end, one touch passing to see how many they can get, if they get 10 move middle cones closer together. Everytime they reach 10 make it closer in the middle, if they hit a cone make it bigger If 2 touches is needed to start that’s fine but don’t make it smaller until they are all one touch passes. Player In Pairs: Player 1 ball in hand, rolls ball to the left in the middle then right for 1 minute then switch. Then throw the ball each way for a volley back. The both players on feet passing through each 3rd

skill possession

Drill 43

- Player In Line, coaches have balls - Players take turns at returning the ball to the coaches Michaela/Laura with balls – james collecting strays Short pass on ground Slight elevated pass (for volley with laces) Ball bounced to them to control and pass back Same setup with 2 cones, coach will say left/right or middle and they have to run to that side and pass it back: No volleys only on ground

skill possession

Drill 44

- Player In pairs, 60 second sections - Players take turns at returning the ball to the partner Short pass on ground Slight elevated pass (for volley with laces) Ball bounced to them to control and pass back Same setup with 2 cones, coach will say left/right or middle and they have to run to that side and pass it back:

skill possession

Drill 45

In 3s: Outside players have ball Inside player must ask for the ball and give them it back before doing it to the next player 20 passes each Progression: Scan before asking for the ball Progression 2: They must shout the colour of the cone james/Matt is holding up when scanning to prove their not just spinning their head - Receive on back foot - Try and keep the ball moving and make the simple pass in 1

skill possession finishing

Drill 46

3 teams: 3 teams of players in different coloured bibs -Orange -Yellow -Blue - 1 team is on and the other 2 teams have to keep the ball - When 1 player loses the ball, their team is on - Can we receive the ball and take it in a direction with our first touch? Can we keep the ball for 10 passes (a GOAL)? Coaches points: Passing & Moving into space Talking to each other Staying focused

activation physical-activation

Warmup – Traffic Lights

All dribbling around in the area, small little touches controlling the ball Coach Calls Traffic Lights – GREEN – run with the ball AMBER – walk with the ball RED – FOOT ON TOP OF BALL PETROL STATION – SIT ON THE BALL Progression – Cones shot everywhere and they are not allowed to hit any of the cones when dribbling around. Warmup – Traffic Lights

activation physical-activation finishing

Warmup – Simon Says

All dribbling around in the area, small little touches controlling the ball Coach Calls “Simon Says” run with the ball walk with the ball FOOT ON TOP OF BALL SIT ON THE BALL Score a goal Dribble round the orange cone White cone etc Progression – Cones shot everywhere and they are not allowed to hit any of the cones when dribbling around. Warmup – Simon Says

skill finishing defending

Drill 49

2 teams: - Keeper in goal - Defenders on half way - Attackers on half way - Attackers start with ball and on coaches say they start to attack. - Can defence get back and delay the attack? - Can midfield get back and defend/recover quickly? - ATT get goals for scoring - DEF get goals for stopping the attack

activation physical-activation possession

Warmup - touch

Make a circle with roughly half players outside and half players inside. Players on the outside have a ball (at feet or in hands) Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same. 1-minute intervals – switching inside and outside in between Ball on floor, 1-2-1-2 pass. Ball from hands, Pass back to hands with inside of right foot Ball from hands, Pass back to hands with inside of left foot From Hands, chest and volley back to hands From hands, chest, knee, volley back Header Warmup - touch

activation physical-activation possession

WARMUP Stick in the mud

WARMUP Stick in the mud 1 person starts on must tag people who stand legs open arms out wide, other people can untig them by crawling through their legs Can put 2nd and 3rd person on if it’s too hard Goals: Movement Fake movement Fun Fitness Progression: Give them all a ball – To get caught they must have their ball tackled off them they must pass the ball through their legs to release their team mates

skill technical

Benny Hill

2 3 4 1 Benny Hill 6 6 6 6 6 6 Benny Hill All players in Grid 20x40 5 balls 1 player has a bib and must tig people and hand them the bib, they CANNOT tig someone who has a ball.

ssg technical

Drill 58

2 3 4 1 6 6 6 6 6 6 GAME: Bulldog style Start without balls 1st round All players except one starts in corner squares Objective is to get to another square without being “tug” After practice round players get a ball and now dribble from corner to corner If you get tackled you join the player in the middle.

ssg possession

Drill 59

GAME: TIC-TAC-TOE x 2 First round without a ball. Each team will have 3 coloured bibs representing their team colour, they will dribble a ball and place bib in the grid. They then dribble back and pass the ball to the next in line, they then repeat. The first team to get 3-in-a-row wins Repeat x 3

ssg possession

Drill 60

GAMEBOWLING Each team will have 1 ball and most knock all pins down, they must retrieve the ball and pass it to next in line. They then dribble back and pass the ball to the next in line, they then repeat. The first team to get all pins down WINS Repeat x 3

skill technical

Drill 61

Players in pairs facing each other Similar to “Grab” players will grab the colour cone that the coach calls – the 4th cone is in each corner and is a race to touch it. Calls will be, heads, sit, jump, switch places, CONE

skill technical

Drill 62

Player In Pairs: Call instructions - - Jump and head - Switch Places - Touch The Ground At random intervals shout a colour (white or orange) and the pair will race to the cone with the partner trying to “tig” the closest person Progression: Add decision making and quick thinking – Call the Sides Odd/Even and call a “sum” for them to figure out before they race. 6 divided by 2 7+9

ssg finishing small-sided-games

Numbers Game 1v1, 2v2, 3v3

Numbers: Aims: Scanning, 1v1, Reactions Decision making Size: 2 squares Players: 6-8 2 teams, each player assigned a number. When number is called it is 1v1, 2v2 or 3v3 in the middle into the small goals Numbers Game 1v1, 2v2, 3v3

skill finishing small-sided-games

1v1 rolling, attack/defend

1 2 3 Setup – 2 queues facing a goal each, everyone with a ball. Players from each queue alternate who’s go it is. Player scores in goal directly in front then immediately defends the second goal – player from alternate queue will be attacking. Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend

skill finishing small-sided-games

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend (simplified for u7s)

skill technical

Drill 66

Player In Pairs: Call instructions - Head/Shoulders/Knees/Toes - BALL – means first to pull the ball back - Switch Places - Sit Down At random intervals shout a colour (white or orange) and the pair will race to the cone with the partner trying to “tig” the closest person Progression: Add decision making and quick thinking – Call the Sides Odd/Even and call a “sum” for them to figure out before they race. 6 divided by 2 7+9

ssg finishing small-sided-games

Numbers Game 1v1, 2v2, 3v3

Numbers: Aims: Scanning, 1v1, Reactions Decision making Size: 2 squares Players: 6-8 2 teams, each player assigned a number. When number is called it is 1v1, 2v2 or 3v3 in the middle into the small goals Numbers Game 1v1, 2v2, 3v3

skill possession finishing

1v1

Setup: 2 goals facing each other around 25yds Objective: 1v1 Challenges: X passes to O Immediately press making a 1v1 O tries to score Swap places after 1v1 Coaching points: - Defensive principles – side on, recover quickly, press and cover, good communication - Change of pace, direction, feints. 1v1

skill possession finishing

1v1

Setup: 2 goals to score in X plays ball in O tries to score Objective: 1v1 Challenges: X passes to O Immediately press making a 1v1 O tries to score Swap places after 1v1 Coaching points: - Defensive principles – side on, recover quickly, press and cover, good communication - Change of pace, direction, feints. 1v1

ssg possession

Drill 70

Game – 1 touch control, 2 touch pass! Rules: Ball drilled across floor Players are allowed 1 touch to control the ball for their teammate to pass back Each Player can only touch the ball once Ball not allowed to leave the square 1 point for a successful control and pass Progression: Ball can come off the floor Progression: Make the square smaller? Coach will ask: On your toes? Use the inside of your foot, close to your toes to cushion the ball Let the ball move your foot – or move your foot backward as the ball hits your foot Can we stop the ball with the sole of our foot Can we take the weight off the pass with a cushioned touch

skill finishing defending

GOAL

GOAL GOAL GOAL GOAL Dribbling & Protecting: Yellow Team trying to dribble through as many goals as possible and get as many points as possible Blue Team defenders must use their ball to knock yellow teams balls away and reset them to zero goals Few rounds see how can get the most points Rotate defenders

skill possession small-sided-games

Drill 72

Race > Pass > 1v1: First 2 players race through their cones and when they get to the end they try and pass the ball to the ball resting on the cone – 1 point for knocking it off. As soon as they’ve made the pass a coach releases a ball into the middle and they have a 1v1 against the other team where they can get ANOTHER point for scoring. Next 2 go after

skill finishing

Drill 73

Race > Dribble > Shoot: Team Race First place runs, collects a ball, dribbles then shoots into mini goal, as soon as they have scored next player can go, first team to score with all their balls wins.

skill possession

Drill 74

Double Rondo w/tig: 2 rondos, when you win the ball the team keep passing and you go and choose someone on the outside of the other rondo to take your place in the middle

ssg technical

Drill 75

Game – Last Girl Standing Rules: All players with a ball inside a circle/octagon (to stop them hiding in corners). They must keep moving, no stopping allowed They must protect their ball and try to kick others balls out of the area If your ball gets kicked out – you’re out!

ssg technical

Drill 76

Game – Last Man Standing Rules: All players with a ball inside a circle/octagon (to stop them hiding in corners). They must keep moving, no stopping allowed They must protect their ball and try to kick others balls out of the area If your ball gets kicked out – you’re out!

activation physical-activation possession

Warmup - touch

Make a circle with roughly half players outside and half players inside. Players on the outside have a ball (at feet or in hands) Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same. 1-minute intervals – switching inside and outside in between Ball on floor, 1-2-1-2 pass. Ball from hands, Pass back to hands with inside of right foot Ball from hands, Pass back to hands with inside of left foot From Hands, chest and volley back to hands From hands, chest, knee, volley back Header Warmup - touch

ssg technical

Drill 78

Game – Quick feet & quick thinking. Setup: Circle in middle with balls inside – if 10 players should be 6 balls. All players: All players jogging round the outside of circle listening to instructions and copying while continuing to run. - Hands on head - Jump up and down - touch your toes When coach calls GO they must run into the circle and dribble a ball to one of the corners, if they don’t get a ball they can tackle someone before they get into the corners. 1 point for successfully getting a ball into a corner. 10 rounds. 10-15 minutes.

ssg technical

14x14

14x14 Game – Tigs (10 mins) Rules – Teams of 3 1 team on – all holding hands Must tig the other team Leave the grid you’re out! Aims – Catch the other players quicker than other teams Teamwork Strategy – can we block them into a corner?

skill technical

Drill 80

Player In Pairs: Call instructions - Jump up and down Switch Places Touch The Ground Ball (roll the ball back) At random intervals shout a colour (white or orange) and the pair will race to the cone with the partner trying to “tig” the closest person

activation physical-activation possession

Million Touches Warmup

TOE TAPS INSIDE FOOT OUTSIDE FOOT SOLE OF FOOT ANY PART OF FOOT IN PAIRS PASSING BETWEEN CONES Million Touches Warmup

skill technical

Drill 82

Player In Pairs: Call instructions - - Jump and head - Switch Places - Touch The Ground At random intervals shout a colour (white or orange) and the pair will race to the cone with the partner trying to “tig” the closest person Progression: Add decision making and quick thinking – Call the Sides Odd/Even and call a “sum” for them to figure out before they race. 6 divided by 2 7+9

ssg possession

Drill 83

Game – control the ball and pass it back Rules: Ball passed into square control the ball Ball not allowed to leave the square 1 point for a successful control and pass Progression: Make the square smaller? Coach will ask: On your toes? Use the inside of your foot, close to your toes to cushion the ball Let the ball move your foot – or move your foot backward as the ball hits your foot Can we stop the ball with the sole of our foot Can we take the weight off the pass with a cushioned touch

ssg possession

Drill 84

Game – 1 touch control, 2 touch pass! Rules: Ball drilled across floor Players are allowed 1 touch to control the ball for their teammate to pass back Each Player can only touch the ball once Ball not allowed to leave the square 1 point for a successful control and pass Progression: Ball can come off the floor Progression: Make the square smaller? Coach will ask: On your toes? Use the inside of your foot, close to your toes to cushion the ball Let the ball move your foot – or move your foot backward as the ball hits your foot Can we stop the ball with the sole of our foot Can we take the weight off the pass with a cushioned touch

activation physical-activation

Drill 85

Setup: X Grid Objective: warmup movements: Jogging round 3x High knees Butt kicks Side steps facing inside Open the gates Close the gates Anything else… Coaching points: - Take it serious!

skill technical

Drill 86

Setup: X Grid Objective: Race! Rules: - Teams race through cones in a relay fashion when last player is through they must use their ball to hit the centre ball, first team to hit it wins Coaching points: - Intensity and accuracy

activation physical-activation possession

Passing & Fitness Warmup w/communication

Warmup: Players in Pairs, standing opposite each other with a ball in the middle. One player runs and and receives the pass in the middle and passes it back, they then shuttle back to the start and start again Each Player will do 10 passes, 8 passes, 6 passes, 4 passes, 2 passes In between each set of passes the players will switch over. IF A PASS MISSES OR BALL GOES STRAY THEN THEY MUST START AGAIN (with the 10,8,6,4,2 – whichever they were on) Coaches walking in between getting in the way Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they return to the middle Players must ask for the ball and also shout he name of the person they’re passing too loudly! Passing & Fitness Warmup w/communication

activation physical-activation

Dynamic Warmup

Dynamic Warmup: Forward Zig Zag through, running technique over “hurdles” then space hopper round cone. X2 Run alongside cones putting doing quick feet touching both feet in between each cone , running technique over “hurdles” then space hopper round cone. X2 Backward Zig Zag through, running technique over “hurdles” then space hopper round cone. X2 2 footed hop, running technique over “hurdles” then space hopper round cone. X2 Dynamic Warmup

skill technical

Drill 89

Players in teams facing each other Objective is to knock “FRED” out the other side using only your ball. Use any ball you can get.

activation physical-activation

Million Touches Warmup Race

Dynamic Warmup: In between cones side steps sprint at end In between cones sidesteps backwards checking over shoulder sprint at end Toe taps in between cones sprint at end With Ball: Dribble through cones then to end – repeat x 3 Drag the ball backwards through the cones Final: Dribble through cones and to end then pick ball up and sprint back to team mate and give them the ball Million Touches Warmup Race

activation physical-activation possession

Million Touches Warmup

Dynamic Warmup: In between cones side steps sprint at end In between cones sidesteps backwards checking over shoulder sprint at end Toe taps in between cones sprint at end With Ball: Dribble through cones then to end inside of foot – repeat Dribble through cones then to endoutside of foot – repeat Dribble through cones then to sole inside of foot – repeat In pairs – pass between cones back and forth as moving to the end. Same as above with 2 passes in between each cone In Pairs – either side of cones with 1 player throwing the ball for the other to volley back Alternate players so other is throwing Final: Dribble through cones and to end then pick ball up and sprint back to team mate and give them the ball Million Touches Warmup

skill technical

Drill 92

Player In Pairs: - One player holds ball in palm of hand - Other player must grab ball and get to the line before being tug

skill physical-activation possession

Drill 93

Pulse Raiser — 4 minutes 30 seconds each on the spot x 2 Light jog High knees Heel flicks Around the outside of the grid: Side steps left Side Steps right Open/close the gate Skips with arm swings Quick feet Come into the grid: Jog with little direction changes 2) Dynamic Mobility — 4 minutes Moving around the grid, avoiding each other - Do each for 20–30 seconds: Walking lunges Reverse lunges Side lunges Hamstring sweeps (touch the grass) Knee hugs Heal & Toe Walks Quad Stretch (partner if needed) Ankle bounces Shoulder rolls and arm swings Torso twists 3) Activation, Sharpness, Reactions – 4 minutes Jogging around the grid, on coaches call: Jump and head Low clap Up high clap Change direction with a 2 second sprint Squat – Jump (with soft landing) Quick Feet (sprint on spot) Shuffle Left/Right/Back (American Shuffle) 4) Touch/Mastery – 6 minutes Players on the outside have a ball (at feet or in hands) Players on inside must run to people on the outside and ask for the ball then return it as described by coach – after returning they must run to someone else and do the same. 3 minutes each, switch after 3 minutes. Ball on floor, 1-2-1-2 pass. (30 seconds) Ba

activation physical-activation

Santas Sleigh Pool Noodle Warmup – for coaches humour (and teamwork!)

Pool Noodle Warmup x4 teams: 4 teams Player 1 must run round end cone while riding sleigh between legs and back before “picking up” their second player Continue until whole team is riding sleigh like a broomstick Best of 3 4 teams Player 1 must run through the cones and then round end cone with pool noodle between legs and back before “picking up” their second player Continue until whole team is riding pool noodle like a broomstick Best of 3 Santas Sleigh Pool Noodle Warmup – for coaches humour (and teamwork!)

activation physical-activation

Warmup

2 3 4 2 3 4 1 1 Warmup 5 6 5 6 Warmup (Ball Mastery): 20x20 Grid Players Travel around with the ball and on coaches' call do the below skills/movements. Toe Taps Sole Roles Drag backs Step Overs Cruyff turns 10 mins

activation physical-activation

Drill 96

REACTIONS WARMUP Players stood in square/triangle/pentagon – depending on numbers. - Every player has a ball in hand one player has 2 they have to throw the ball up in the air to another player who most throw there ball and catch the new one. After the first ball is thrown all players must only have 1 ball at any time.

activation physical-activation possession

Warmup race

Each player has a pool noodle in their hands Players will run through cones When they get to last cone coach will shout left or right, they will run that way round the circle back to the start The person behind is chasing and must hit the person in front to get a point, the person in front must pass their pool noodle to their next player in line to be safe Warmup race

skill possession

Drill 98

Technique– Utilising the half turn Groups of 3, 2 either end and one in middle Outside players pass ball into the back foot Central players receive it and send to the other end. Central players cannot receive a pass from the same person twice in a row. Coaching Points – Start by just passing it normally through the middle player before asking them to stand side on Bodyshape Always passing to back foot Always receiving on back foot Each time in the middle for3-5 minutes dependant on length of instructions/stopping

activation physical-activation

Warmup

2 3 4 2 3 4 1 1 Warmup 5 6 5 6 Warmup (Ball Mastery): 20x20 Grid Players Travel around with the ball and on coaches' call do the below skills/movements. Toe Taps Sole Roles Drag backs Step Overs Cruyff turns 10 mins

activation physical-activation possession

Dynamic Warmup

Warmup: Team race without ball – starting player has bib and must run around the cone then to opposite side and pass bib for next player to go. X2 Same process but with ball at feet. X 2 Add second cone, they now must go round one cone and through the cones before passing ball X2 Dynamic Warmup

activation physical-activation possession

Passing Warmup

Warmup: Players in Pairs, standing opposite each other with a ball in the middle. One player runs and and receives the pass in the middle and passes it back, they then shuttle back to the start and start again Each Player will do 10 passes, 8 passes, 6 passes, 4 passes, 2 passes In between each set of passes the players will switch over. IF A PASS MISSES OR BALL GOES STRAY THEN THEY MUST START AGAIN (with the 10,8,6,4,2 – whichever they were on) Coaches walking in between getting in the way Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they return to the middle Passing Warmup

activation physical-activation possession

Passing & Drag backs – u7 girls

Warmup: Players in Pairs, standing over the ball in the middle One player uses drag backs to take the ball all the way back to their cone and then passes it to the player in the middle Once they’ve passed the ball they must do their second job which is “get back to the middle” The other player will then drag the ball back to their cone and pass it back repeat Coaching Points: Focus on the quality of the pass Passing & Drag backs – u7 girls

activation physical-activation possession

Warmup

Warmup: Players in Lines, simple pass to player in front then run to back of the line Maximum 2 touches 1 if we can After a few rotations change the run to the back of the opposite line Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. 2) Always alert ready to receive the ball 3) MAKE IT WORK – If the pass/touch is off make it work, treat it like a match! Warmup

activation physical-activation possession

Passing & Moving Warmup Extension

Warmup: Players in 2s or 3s One passes the ball to the other then “shuttles” to the free cone ready to receive the next one Triangles and squares will have 1 less player than cones to make sure theres a free cone needing to be covered Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they return to the middle Passing & Moving Warmup Extension

skill possession

Passing Continuation

Pass and move – left/right: Players in Pairs, standing opposite each other – 1 with ball Player 2 must do a number 8 shape around the 2 cones and as they come round each cone will be passed the ball to return on the left then right foot Ball will be passed 10 times with each foot, then players switch Process will be repeated doing 8 passes, then 6, 4, 2. Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they arrive Passing Continuation

activation physical-activation possession

Dynamic Warmup

Dynamic Warmup: Forward Zig Zag through, pass mannequins completely then quickly shuffle back around mannequins and sprint to last cone before jogging back to the start. X2 Run alongside cones putting doing quick feet touching both feet in between each cone, pass mannequins completely then quickly shuffle back around mannequins and sprint to last cone before jogging back to the start. X2 Run alongside cones putting your left foot In between each cone, pass mannequins completely then quickly shuffle back around mannequins and sprint to last cone before jogging back to the start. X2 Run alongside cones putting your right foot In between each cone, pass mannequins completely then quickly shuffle back around mannequins and sprint to last cone before jogging back to the start. X2 Backward Zig Zag through, pass mannequins completely then quickly race forward around mannequins and sprint to last cone before jogging back to the start. X2 Dynamic Warmup

activation physical-activation possession

Million Touches Warmup

Dynamic Warmup: In between cones side steps sprint at end In between cones sidesteps backwards checking over shoulder sprint at end Toe taps in between cones sprint at end With Ball: Dribble through cones then to end – repeat Dribble through cones using inside foot only Dribble through cones using outside foot only When going through cones use sole of foot to move ball left and right In pairs – pass between cones back and forth as moving to the end. Same as above with 2 passes in between each cone In Pairs – either side of cones with 1 player throwing the ball for the other to volley back Alternate players so other is throwing Final: Dribble through cones and to end then pick ball up and sprint back to team mate and give them the ball Million Touches Warmup

activation physical-activation possession

Million Touches Warmup

Dynamic Warmup 2 teams: In between cones sidesteps In between cones sidesteps backwards checking over shoulder sprint at end Toe taps in between cones sprint at end With Ball: Dribble through cones then to end – repeat x 3 then pick ball up and run back to start and pass to team mate Million Touches Warmup

activation physical-activation finishing

Warmup w/skills

Warmup – Range of Movements & Tigs: Aims: Scanning, Movement, Timing & Reactions Size: 2 squares Players: 6-8 Drill: Jog around the square slowly using all of the space always checking around to be in the most space, dribbling a ball close to your feet Cones spread around to do circles round when you get to them. Coach calls number for below actions: Cruyff turn – change direction ball behind leg Inside hook, cut ball inside of foot to change direction Outside hook, cut ball outside of foot to change direction L Turn – pull ball back and with inside of foot change direction Finish: Tigs – one player gets bib and if he hits another player with a bib then they are “on” Warmup w/skills

activation physical-activation

Dynamic Warmup

Dynamic Warmup: Forward Zig Zag through, running technique over “hurdles” then sprint round mannequin. X2 Run alongside cones putting doing quick feet touching both feet in between each cone , running technique over “hurdles” then sprint round mannequin. X2 Backward Zig Zag through, running technique over “hurdles” then sprint round mannequin. X2 2 footed hop, running technique over “hurdles” then sprint round mannequin. X2 Dynamic Warmup

activation physical-activation possession

Dynamic Warmup

Race Activities: Forward Zig Zag through Quick feet – both feet in 2 footed hop Backward Zig Zag through Setup: Everyone In pairs at opposite ends of a line – each team has 10 cones with a ball in the middle Jog Round cones 3 times High Kick x 1 Open Gates x 1 Close gates x 1 Forwards & Backwards x 1 Race: Player 1 must perform activity through cones then pass the ball to player 2 down right side of cones Player 2 must use first touch to move the ball to the opposite side of the cones and return it to player 1 who is waiting in the centre. Player 1 must stop ball back in the middle and player 2 repeats the activity. Each player must go 3 times Dynamic Warmup

activation physical-activation possession

Warmup – “dropping the ball back”

Pass and move – left/right: Players in Pairs, standing opposite each other – 1 with ball Player 2 must do a number 8 shape around the 2 cones and as they come round each cone will be passed the ball to return on the left then right foot Ball will be passed 10 times with each foot, then players switch Process will be repeated doing 8 passes, then 6, 4, 2. Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they arrive Warmup – “dropping the ball back”

activation physical-activation possession

Fun Races Warmup (dribbling/passing)

Dynamic Warmup: Forward Zig Zag through, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START Run alongside cones putting doing quick feet touching both feet in between each cone , running technique over “hurdles” then round cone. X2 – COLLECT CONE FROM END AND BRING TO START Backward Zig Zag through, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START 2 footed hop, running technique over “hurdles” then round cone. – COLLECT CONE FROM END AND BRING TO START With ball: Forward Zig Zag through dribbling ball close to feet, leave ball and jump hurdles – COLLECT CONE FROM END jump back over hurdles and dribble ball back to next player Fun Races Warmup (dribbling/passing) Final Races: Dribble ball round end cone and bring all the way to back and pass through whole teams legs back to front player so they can go X3 Whole team turns round moves backwards, must pass ball through everyones legs to front player who joins the back and repeats until they reach finish line.

activation physical-activation

Dynamic Warmup

Dynamic Warmup: Forward Zig Zag through, running technique over “hurdles” then space hopper round cone. X2 Run alongside cones putting doing quick feet touching both feet in between each cone , running technique over “hurdles” then space hopper round cone. X2 Backward Zig Zag through, running technique over “hurdles” then space hopper round cone. X2 2 footed hop, running technique over “hurdles” then space hopper round cone. X2 Dynamic Warmup

activation physical-activation

Playing Cards Warmup

Playing Card Race: Each team has a set of cones ahead of them, they must run 1 at a time and turn over a cone and check the card underneath, they can bring the cards back If they are in order 1-7 They must then tell their team mates what number is under that cone and try to keep track of the numbers to be as quick as possible If they turn over number 1, they can bring it back, then number 2, then 3 and so on – But they must bring the cards back in order Encourage: Communication – be clear and loud, remind the runners where the cards are Leadership – can someone take leadership and be responsible for remembering where the numbers are Playing Cards Warmup

activation physical-activation

Balloon Race

Warmup Race: Race to end cone with balloon in between legs then on the way back bounce the balloon in the air and don’t let it touch floor, bounce it all the way to the next in line. Balloon Race

activation physical-activation possession

Dynamic Race Warmup teams of 2

2v2v2v2 races: Dribble round 1st cone Pass ball to partner who 1-2s to the other side of cone Receive half turn and dribble round last cone then dribble to 1st cone and pass ball home. Point for winning team - go 2x each ----------- Dribble round 1st cone Pass ball to partner who 1-2s to the other side of cone Receive half turn and dribble round last cone then dribble to 1st cone and chip ball home, ball must then be thrown for a header back. Point for winning team - go 2x each ----------- Dribble round 1st cone Pass ball to partner who 1-2s to the other side of cone Receive half turn and dribble round last cone then dribble to 1st cone and chip ball home, ball must then be thrown for a volley back. Point for winning team - go 2x each Dynamic Race Warmup teams of 2

activation physical-activation possession

Dynamic Race Warmup teams of 2 (modified for u8s)

2v2v2v2 races: Dribble round 1st cone Pass ball to partner who 1-2s to the other side of cone Receive half turn and dribble round last cone then dribble to 1st cone and pass ball home. Point for winning team - go 2x each ----------- Dribble round 1st cone Pass ball to partner who 1-2s to the other side of cone Receive half turn and dribble round last cone then dribble to 1st cone and pass ball home, ball must then be thrown for a volley back. Point for winning team - go 2x each Dynamic Race Warmup teams of 2 (modified for u8s)

skill possession

Drill 119

Double Rondo w/tig: 2 rondos, when you win the ball the team keep passing and you go and choose someone on the outside of the other rondo to take your place in the middle

skill possession finishing

Drill 120

Keep-ball: Half players in each box When your team has the ball, the goal is to get as many passes as possible. Defensive team: 1 player can enter the opposition half instantly. After 5 passes another player can help After 5 another can help and keep going until everyone is in the other half When you have won the ball pass it back into your area and roles reverse.

skill possession

Rondo Variation

Rondo Variation Square with 3 teams - 2 teams inside playing “keep-ball” Players on the inside split into 2 teams. Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes” As soon as possession changes outside players switch allegiance. Communication 1 touch from outside Switch teams from outside to replace inside team when ball is lost.

skill possession finishing

Through The Gate - 2nd runs

Through The Gate - 2nd runs Square with 2 teams - 2 teams inside playing “keep-ball” - Points from passing through gates Passes must be received on the outside by someone making a run – players cannot wait outside and most run to receive. Gates in 2 colours, on coaches call only 1 colour gate can be used. Communication Timing Scanning 2nd runs Progression: Player on outside must complete a pass back to team mate for the goal Progression 2: Teams players are numbered and players making runs must be in order 1,2,3,4,5 etc

skill possession defending

Drill 123

Rondo + “Burst Move” (15 mins) Setup: grid (10x10m) 2 defenders in the middle, rest on outside 1 ball How it works: Outside players keep possession using one or two touches. As soon as a player passes, they must immediately “burst” into a new space around the edge (not just shuffle sideways), before their foot lands. Next receiver fills the empty spot, creating a constant flow. Coaching Points: Focus on receiving with the back foot, head up. Pass and move with urgency—don’t watch your pass! “Burst” movement—push off the standing foot as the pass is played. Call out “NAME!” every time you pass. Progression: Add a second ball for more challenge. Limit to one-touch passes if appropriate.

skill possession

Drill 124

Rondo (x2) Normal Rondo/Keep ball – making sure players in middle don’t get ball. When they win the ball, switch with player they won it off Point for getting the ball through the centre of the 2 middle players

skill possession

Drill 125

Double Rondo w/tig: 2 rondos, when you win the ball the team keep passing and you go and choose someone on the outside of the other rondo to take your place in the middle

skill possession

Rondo 3 holding hands

Teams of 3, when in middle got to hold hands. Communication 1 touch from outside All teams have a go in the middle Rondo 3 holding hands

skill possession

Rondo Variation

Make a circle with roughly half players outside and half players inside. Players on the inside split into 2 teams. Bibs/Non Bibs Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes” As soon as possession changes outside players switch allegiance. Communication 1 touch from outside Switch teams halfway through and bring outside players inside. Rondo Variation

skill possession defending

Rondo 11v7

Make a circle with 8/9 on outside in bibs and 2 more inside On the inside we have 7 non bibs Bibs/Non Bibs Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes” Outside players team with 2 in the middle to keep the ball, if the 7 inside win the ball they keep it from the centre 2 while they press quickly to win it. Communication 1 touch from outside Bounce passes/half turn inside Switch 2 centre players often. Rondo 11v7

skill possession

Drill 129

Rondo: Normal Rondo/Keep ball – making sure players in middle don’t get ball. When they win the ball, switch with player they won it off 4 players outside 1 inside, make box smaller if we can

skill possession

Drill 130

Passing w/communication: 1st round, pass, call the name and follow your pass – last player runs back to start – multiple balls involved Prog 1: player runs through all passes judging run to not get his – passers try not to hit him Prog 2: must receive ball on back foot and pass with front foot Prog 3: Go up and down the 4 cones, pass and follow, last player goes back to start Prog 4: bounce pass in between each pass

skill possession finishing

Drill 133

6v6 – 6 goals: setup three small goals on each end line of a 20 x 30m pitch. two teams play 6v6. Each team defends the three goals on its own end line and attacks the other three. Focus Keep possession, switch of play

skill possession defending

Defensive Principals 1.1 – (Get In Line)

If 4th player in group, blues take turns at defending Team 1: Player 1 must pass ball to player 2, player 2 then must attempt to pass ball back to player 1 Defender: Defender can go once the ball passes center line. Defenders job is to cut out the second pass. Allow defender to fail a few times Notes: Defender will press diagonally and fail multiple times using the instinctive press. Instinctive press Coaching Point/Defensive Principal: After a few failures, what can we do better? Introduce “GET IN LINE” defending Defender now gets success. If still no success, can we get in line quicker using a sharper angle Switch teams every 7-10 tries. Get In Line Get In Line 2 Defensive Principals 1.1 – (Get In Line)

skill possession small-sided-games

Defensive Principals 1.2 (1v1)

Notes: Each time defender wins ball or the ball passes halfway switch to opposite end with the other team starting with possession Yellow team: Objective is for inside player to receive the ball and dribble passed half way line or pass to opposite end, can bounce ball back to starting player as many times as needed. Coaching Point: Can we get tight – arm out touching the player at all times Always be behind the player so that you can see both players and the ball Blue team: Stop the yellow player reaching half way. HOW? - Get tight to the player and don’t allow a turn - Make sure you can see both players and the ball at all times Defensive Principals 1.2 (1v1)

skill possession defending

Movement to cover

Notes: Each time defender wins ball or the ball passes halfway switch to opposite end with the other team starting with possession Yellow team: Objective is for inside player to receive the ball and dribble passed half way line or pass to opposite end, can bounce ball back to starting player as many times as needed. Coaching Point: Can we get tight – arm out touching the player at all times Always be behind the player so that you can see both players and the ball Blue team: Stop the yellow player reaching half way. HOW? - Get tight to the player and don’t allow a turn - Make sure you can see both players and the ball at all times Defensive Principals 1.3 (1v2) 2nd (Covering) player. Can always see player and ball Expect the first player to get beat and mark the through ball Which way is 1st defender trying to force the defender? Is my position correct? If 1st defender gets beat then press Movement to cover 1st Defensive player. Press the ball – prevent the turn If defender turns and breaks out then 2nd defender presses and I become covering player

skill possession small-sided-games

Defending team: “Lever movement” when one presses other covers

Notes: Each time defender wins ball or the ball passes halfway switch to opposite end with the other team starting with possession Yellow team: Objective is for inside player to receive the ball and send to opposite end, can bounce ball back to starting player as many times as needed. Coaching Point: Can we get tight – arm out touching the player at all times Always be behind the player so that you can see both players and the ball Blue team: Stop the yellow player reaching half way. HOW? - Get tight to the player and don’t allow a turn - Make sure you can see both players and the ball at all times Defensive Principals 1.4 (2v2) 2nd (Covering) player. Now covering the pass out but positioning must cover second player also. If 1st defender gets beat, then press ball and allow them to cover. Can always see player and ball Expect the first player to get beat and mark the through ball Which way is 1st defender trying to force the defender? Is my position correct? Movement to cover 1st Defensive player. Press the ball – prevent the turn If defender turns and breaks out then 2nd defender presses and I become covering player Defending team: “Lever movement” when one presses other

skill possession defending

Movement to cover

Notes: Each time defender wins ball or the ball passes halfway switch to opposite end with the other team starting with possession Yellow team: Objective is for inside player to receive the ball and send to opposite end, can bounce ball back to starting player as many times as needed. Coaching Point: Can we get tight – arm out touching the player at all times Always be behind the player so that you can see both players and the ball Blue team: Stop the yellow player reaching half way. HOW? - Get tight to the player and don’t allow a turn - Make sure you can see both players and the ball at all times Defensive Principals 1.5 (2v3) 3rd Defender (Covering) player. Now covering the pass out but positioning must cover second player also. Can always see player and ball Expect the 1st & 2nd defenders to get beat and mark the through ball Which way are 1st & 2nd defender trying to force the defender? Is my position correct? Movement to cover 1st & 2nd Defensive player. Press the ball – prevent the turn If defender turns and breaks out then 3rd defender (covering player) Should be positioned well

activation physical-activation possession

Pressing Warmup

Warmup: Players in Pairs, standing opposite each other with a ball in the middle. One player runs and performs 1-2 pass then shuttles back Other player then repeats Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they return to the middle Pressing Warmup

skill possession defending

Passing/Pressing Mix

Passing/Pressing Mix Square with 3 teams - 2 teams inside playing “keep-ball” Players on the inside split into 2 teams. Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes” As soon as possession changes outside players switch allegiance. Communication 1 touch from outside Switch teams from outside to replace inside team when ball is lost.

skill possession defending

Pressing

Setup: 2 IP players in each box 2 OP players in each “small box” 2 passes before moving ball on Progress to 1 pass needed before moving on IP Objective: Pass the ball around the outside using all the space round the outside OP Objective: 2 people covering each “box” and pressing as soon as the ball enters their box When ball leaves your “box” go back into centre and rest Pressing

ssg possession

Drill 148

Game: 9v9 ATT – To Score you must pass the ball from one square to another Without losing control or possession DEF – Must stop the IP team Progression 1: ATT now dribble through grid Progression 2: ATT now pass the ball through both squares without losing possession Coaching notes: - Body shape when receiving ball - Movement off the ball - Can we use a switch - Defensive team can we get in line and cover? 15 min.

ssg possession finishing

Drill 149

4v4 / 5v5 PASSES = GOALS Normal Match Rules Every pass leading up to a goal increased what the goal is worth If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in. Good tips: Is there lots of space infront of you? – DRIVE Is their opponents infront of you? – CAN YOU PASS When you Pass – is the receiver marked? When you’re asking for the ball, are you in “good space”

skill possession

Passing Weight

Setup: 2 teams (Bibs v Non Bibs) Each TEAM can only touch the ball once, then it is the other teams turn Every touch must make the ball move 5 yards minimum Objective: When it is your turn you must not let the ball stop, so you must take a touch and pass the ball into space. Try and pass it away from the other team, so they CANNOT reach it Ball must stay in 18 yard box area, if it goes out you lose Progressions: Each team must now make 2 touches (but limited 1 per player) Coaching points: IP: Weight of pass movement Passing Weight

ssg possession finishing

Drill 151

Game: 5v5 (v5) (20 mins) 5v5 in grid with 5 players on edge. Goal to get the most passes in a row Coaching notes: - Body shape when receiving ball - Movement off the ball - Defensive team can we get in line and cover? How quick can we win it back 20 min.

activation physical-activation possession

Passing, Receive, Pass & Move

Warmup: Players in 2s or 3s One passes the ball to the other then “shuttles” to the free cone ready to receive the next one Triangles and squares will have 1 less player than cones to make sure theres a free cone needing to be covered Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they return to the middle Passing, Receive, Pass & Move

activation physical-activation possession

With the ball

Ball movement/pass With the ball Warmup Rules – Half players have ball Constant movement with the ball Looking for a “line breaking pass” between 2 people to a spare person Aims – Passing/Receiving Break Lines Scanning Communication Setup - Grid 20x30 (or 18yard box) Length – 10 minutes

skill possession

Rondo Variation

Rondo Variation Square with 3 teams - 2 teams inside playing “keep-ball” Players on the inside split into 2 teams. Objective is to make as many passes as you can, whichever team is in possession can use the players on the outside for “bounce/wall passes” As soon as possession changes outside players switch allegiance. Communication 1 touch from outside Switch teams from outside to replace inside team when ball is lost.

skill possession finishing

Through The Gate - 2nd runs

Through The Gate - 2nd runs Square with 2 teams - 2 teams inside playing “keep-ball” - Points from passing through gates Passes must be received on the outside by someone making a run – players cannot wait outside and most urn to receive. Gates in 2 colours, on coaches call only 1 colour gate can be used. Communication Timing Scanning 2nd runs Progression: Player on outside must complete a pass back to team mate for the goal Progression 2: Teams players are numbered and players making runs must be in order 1,2,3,4,5 etc

activation physical-activation possession

Passing & Moving Warmup Extension

Warmup: Players in 2s or 3s One passes the ball to the other then “shuttles” to the free cone ready to receive the next one Triangles and squares will have 1 less player than cones to make sure theres a free cone needing to be covered Coaching Points: Focus on the quality of the pass – especially when you get out of breath and gassed. Player not running times the pass to get to them as they return to the middle Passing & Moving Warmup Extension

skill possession finishing

Drill 157

3 teams: 3 teams of players in different coloured bibs -Orange -Yellow -Blue - 1 team is on and the other 2 teams have to keep the ball - When 1 player loses the ball, their team is on - Can we receive the ball and take it in a direction with our first touch? Can we keep the ball for 10 passes (a GOAL)? Coaches points: Passing & Moving into space Talking to each other Staying focused

ssg possession finishing

Drill 158

4v4 / 5v5 Decision Making Game Normal Match Rules Switch positions around multiple times Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in. Good tips: Is there lots of space infront of you? – DRIVE Is their opponents infront of you? – CAN YOU PASS When you Pass – is the receiver marked? When you’re asking for the ball, are you in “good space”

ssg possession finishing

Drill 159

4v4 / 5v5 PASSES = GOALS Normal Match Rules Every pass leading up to a goal increased what the goal is worth If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in. Good tips: Is there lots of space infront of you? – DRIVE Is their opponents infront of you? – CAN YOU PASS When you Pass – is the receiver marked? When you’re asking for the ball, are you in “good space”

skill possession

Drill 160

Passing: 1st round, follow your pass – last player runs back to start – multiple balls involved Prog 1: player runs through all passes judging run to not get his – passers try not to hit him Prog 2: must receive ball on back foot and pass with front foot Prog 4: bounce pass in between each pass

skill possession

Triangle passing combination

Setup: 2 triangles, 1 inside the other Objective: Keep the ball moving one touch passing Follow your pass and be alert Good communication to save confusion Progressions: - Add an extra ball - Add 2 extra balls Coaching points: IP: Weight of pass movement Triangle passing combination

activation physical-activation possession

Pass/Move w/scanning and first touch/control

Arrival: In Pairs, must pass the ball as many times as they can in a minute but passes must be received inside a triangle or square. 1 minute intervals. P1 – Pass must be received on a turn and not straight back out of the front. P2 – first touch must take them out of the shape and into the direction they’re going P3 – defenders touch them when they have the ball to remove all points Pass/Move w/scanning and first touch/control

activation physical-activation possession

Progression 2 – Press ball opposite

Pass Left Pass Left Run Right Run Right Pass/Move Warmup Drill: Pass ball left Run right and join queue Try and keep ball moving left with 2 touches max Change Direction: Pass ball right Run left and join queue Try and keep ball moving left with 2 touches max Progression 1: Pass ball left OR right Run opposite direction and join queue Try and keep ball moving left with 2 touches max Progression 2: When ball is opposite you press it Progression 2 – Press ball opposite

skill possession

Run

Pass Pass Run Pass & Move; Starting player passes ball into middle square, person on right runs in to receive the ball and pass it ahead. After Passing ball back out you join the queue in front of you Repeat process Progression; Add a second ball Shout LEFT or RIGHT as you pass the ball to determine who comes in for it.

skill possession finishing

Drill 165

Keep-ball: Half players in each box When your team has the ball, the goal is to get as many passes as possible. Defensive team: 1 player can enter the opposition half instantly. After 5 passes another player can help After 5 another can help and keep going until everyone is in the other half When you have won the ball pass it back into your area and roles reverse.

ssg possession

Drill 166

Game: 5v5 (half vs Half) ATT – To Score you must pass the ball through the centre square and it must be received by your teammate – and controlled! DEF – Must protect the centre square GK – Is GK on each side of the square sidestepping to cover all sides as ball moves. Progression 1: ATT now dribble through grid Coaching notes: - Body shape when receiving ball - Movement off the ball - Can we use a switch - Defensive team can we get in line and cover? 15/20 min.

ssg possession finishing

Drill 167

Game: 5v5 (half vs Half) ATT – To Score you must pass the ball through the centre square and it must be received by your teammate – and controlled! DEF – Must protect the centre square Progression 1: ATT now dribble through grid Progression 2: ATT now receive the ball in the grid Cant stay in center grid for more than 3 seconds) Progression 3: Ellie goes in the “goal/grid” as a keeper Coaching notes: - Body shape when receiving ball - Movement off the ball - Can we use a switch - Defensive team can we get in line and cover? 30 min.

skill possession defending

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

ssg finishing small-sided-games

Drill 169

4v4 / 5v5 NETBALL RULES WITH FEET Ball at feet - Cant move with ball Cant be tackled Team mates move into space Throw ball in goal to score Goals: Movement Scanning Communication

ssg finishing small-sided-games

Drill 170

4v4 / 5v5 NETBALL Ball in hand - Cant move with ball Team mates move into space Throw ball in goal to score Goals: Movement Scanning Communication Progression: start with ball at feet, still netball rules so no running with ball and no tackling, must be in the box to score.

ssg possession

Drill 171

Game – 7v7 (half v half) Rules – To get into the final third we must utilize a half turn pass through the central zone. If ball is not received on half turn it can only go sideways or backwards

ssg possession

Drill 172

Game – 9v9 (half v half) Rules – To get into the final third we must utilize a half turn pass through the central zone. If ball is not received on half turn it can only go sideways or backwards

ssg possession

Drill 173

Game: 7v7 (half vs Half) ATT – To Score you must pass the ball across the centre line and score within 2 touches! Progression 1: ATT now dribble through across center line before passing to score Coaching notes: - Body shape when receiving ball - Movement off the ball - Can we use a switch - Defensive team can we get in line and cover? 30 min.

skill possession defending

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

skill possession

Pass & Follow

All outside players A Inside Players are B & C A passes to B then becomes B B passes to C then becomes C C passes to new outside player who becomes A and C fills the missing space in the outside of the circle Pass & Follow A B C

ssg possession small-sided-games

Drill 176

Game: 5v3 3v3 + 2 spare players who are always on the IP team IP – IP team must get 10 passes for a point Breaking Line pass to outside also 1 point OP – To win the ball and become IP team Spare players: Between the 2 of them must cover all 4 sides of the square Always a 5v3 with the Ip team having 2 extra players. Coaching notes: - Body shape when receiving ball - Movement off the ball - Defensive team can we get in line and cover? 20 min.

ssg possession finishing

Drill 177

Game: 10v10 Each corner different coloured cones IP – To pass (and receive) the ball into a corner OP – To win the ball and become IP team Progression 1: Coach calls 2 colours at a time that are active – then other 2 don’t count Progression 2: If you pass the ball into a corner you can now score a goal. Coaching notes: - Scanning - Movement off the ball - Can we use a switch - Defensive/OP team can we get in line and cover? 20 min.

ssg finishing small-sided-games

Drill 178

Game: 6v4 4v4 + 2 spare players who are always on the IP team IP – IP team has to score OP – To win the ball and transition To transition the ball has to go round the cone When goal is scored the IP team start again Always a 6v4 with the Ip team having 2 extra players. Coaching notes: - Body shape when receiving ball - Movement off the ball - Defensive team can we get in line and cover? 20 min.

ssg possession finishing

Drill 179

Game: 8v6 6v6 + 2 spare players who are always on the IP team IP – IP team has to get maximum passes OP – To win the ball and score before losing again When goal is scored the scoring team become IP with 2 floaters Always a 8v6 with the Ip team having 2 extra players. Coaching notes: - Body shape when receiving ball - Movement off the ball - Defensive team can we get in line and cover? 20 min.

skill possession defending

Drill 180

Player stand opposite their partners and pass the ball from side to side via the middle players, after each pass they must move within their channel into a new space, their partner must recognize who has their ball in the middle and call for it, they then choose someone else central and repeat the other way. Constant scanning, watching their runs, looking for their partner. Always on toes and communicating Can the player in the middle receive it on a half turn? 1 point each time it gets to the opposite side Progression – add defender(s) into the middle For ease we will have the group split into thirds with 1/3rd at either side and the other 3rd in the middle, 2 of the middle players will become “defenders” after 2 minutes of the drill. If a defender touches the central player then the teams whos ball it is lose all their points. 20 minutes

ssg possession finishing

Drill 181

Game: 5v5 Each corner different coloured cones IP – To pass (and receive) the ball into a corner OP – To win the ball and become IP team Progression 1: Coach calls 2 colours at a time that are active – then other 2 don’t count Progression 2: If you pass the ball into a corner you can now score a goal. Coaching notes: - Scanning - Movement off the ball - Can we use a switch - Defensive/OP team can we get in line and cover? 20 min.

ssg possession finishing

Drill 182

Game: 6v4 4v4 + 2 spare players who are always on the IP team IP – IP team has to get 10 passes for a goal once OP team win the ball they can score for a goal OP – To win the ball and score When goal is scored the OP team become IP Always a 6v4 with the IP team having 2 extra players. Coaching notes: - Body shape when receiving ball - Movement off the ball - Defensive team can we get in line and cover? 20 min.

ssg possession

Drill 183

Game: 5v5 To Score you must pass the ball into the endzone and it must be received by your teammate – and controlled! Teammate cannot enter endzone until you pass the ball. Progression 1: All players must touch ball Coaching notes: - Body shape when receiving ball - Movement off the ball - Can we use a switch - Defensive team can we get in line and cover? 30 min.

ssg possession

Drill 184

Game: 10v10 ATT – To Score you must pass the ball through the centre square and it must be received by your teammate – and controlled! DEF – Must protect the centre square Progression 1: ATT now dribble through grid Progression 2: ATT now receive the ball in the grid Coaching notes: - Body shape when receiving ball - Movement off the ball - Can we use a switch - Defensive team can we get in line and cover? 30 min.

activation physical-activation possession

Progression 2 – Press ball opposite

Pass Left Pass Left Run Right Run Right Pass/Move Warmup Drill: Pass ball left Run right and join queue Try and keep ball moving left with 2 touches max Change Direction: Pass ball right Run left and join queue Try and keep ball moving left with 2 touches max Progression 1: Pass ball left OR right Run opposite direction and join queue Try and keep ball moving left with 2 touches max Progression 2: When ball is opposite you press it Progression 2 – Press ball opposite

skill possession

Pass/Move w/bouncepass

Pass/Move w/bouncepass Drill: Pass ball right Bounce ball back “switch pass to second player” Move to next cone Change Direction: Everything the other way Progression 1: Pass ball left OR right (coaches call) Try and keep ball moving left with 2 touches max

skill possession

Run

Pass Pass Run Pass & Move; Starting player passes ball into middle square, person on right runs in to receive the ball and pass it ahead. After Passing ball back out you join the queue in front of you Repeat process Progression; Shout LEFT or RIGHT as you pass the ball to determine who comes in for it.

ssg possession finishing

Drill 188

Team Game – 3 teams Pitch cut into thirds Aim is to get the ball from end to end without the team in the middle getting it Team in the middle can send one person to win the ball and the others must stay central to cover the pass Goals: Comfortable in possession Don’t Rush It Thinking about your next move straight after your pass Communication Tactical thinking: What works better? Can we pass the ball quickly or should we keep it Make your own decisions Time – 15/20 minutes

ssg possession finishing

Drill 189

Team Game 5v5/6: Pitch cut into thirds with an end zone at each end (so 5 zones in total) When your team as the ball they can go into the next third but you can progress to the final third until every player is with you. To score your whole team must get in the end zone with the ball. Goals: Comfortable in possession Don’t Rush It Move as a unit Thinking about your next move straight after your pass Communication Tactical thinking: What works better? Can we pass the ball about quickly then move into next third Is it better to have 1 or 2 people hold the ball up to allow others to progress? Make your own decisions Time – 15/20 minutes

activation physical-activation possession

Run

Pass Pass Pass Run Run Run WARMUP Drill: Keepball within your team ASAP Everytime you make a pass run round a mannequin Progression 1: If your pass is within 2 touches – NO RUN!!! Progression 2: If you get 5 passes the WHOLE OTHER TEAM HAS TO RUN

skill possession defending

Pass/Move w/half turn and scanning

6 5 4 10 9 8 7 3 2 3 Player stand opposite their partners and pass the ball from side to side, after each pass they must move within their channel into a new space. Constant scanning, watching their runs, looking for their partner. Always on toes and communicating P1 – change to 3’s and add a player in the middle who must receive the ball in between the outside players Can the player in the middle receive it on a half turn? 1 point each time it gets to the opposite side P2 – add defender into the middle, if they touch the player in the middle while they have the ball then they lose all points. Pass/Move w/half turn and scanning

activation physical-activation possession

Pass/Move w/scanning and first touch/control

Arrival: In Pairs, must pass the ball as many times as they can in a minute but passes must be received inside a triangle or square. 1 minute intervals. P1 – Pass must be received on a turn and not straight back out of the front. P2 – first touch must take them out of the shape and into the direction they’re going P3 – defenders touch them when they have the ball to remove all points Pass/Move w/scanning and first touch/control

activation physical-activation possession

Pass/Move through gates - first touch/control

Arrival: In Pairs, must pass the ball as many times as they can in a minute but passes must be received inside a triangle or square, or through a gate. 1 minute intervals. P1 – Pass must be received on a turn and not straight back out of the front. P2 – first touch must take them out of the shape and into the direction they’re going P3 – defenders touch them when they have the ball to remove all points Pass/Move through gates - first touch/control

skill possession

Pass/Move through gates - first touch/control

Passing Gates & Movement Relays (20 mins) Setup: Cones create 4–6 small “gates” (1m wide) in a grid (15x15m). Players work in pairs, each pair with a ball. How it works: Pass the ball through a gate, then immediately both players sprint to another gate (can’t go to the same gate twice in a row). Player receiving must time their movement to be in position for the next pass. Challenge: Receiver must “check off” as the ball arrives, pass first time, and move again. Coaching Points: Encourage quick scanning for the next gate after passing. Stress moving as soon as the pass is played—run, not walk – foot doesn’t touch floor after passing. Quick body adjustment—be on your toes, always ready to move. Communication: call for the ball, shout the next gate. Progressions: P1 – Pass must be received on a turn and not straight back out of the front. P2 – first touch must take them out of the shape and into the direction they’re going Pass/Move through gates - first touch/control

ssg possession finishing

8v4 3 team game. (Barcelona Game).

8v4 3 team game. (Barcelona Game). Set up three teams of 4 in different bibs Two teams attack the goals and play against each other. The third team acts as neutral team and plays for who ever has possession of the ball. Relax when we have the ball. You have a massive overload. Spot the opportunities to play one touch. Progression Teams play 8v4 with defending team needing to win the ball and then being able to attack the team which had possession must then defend. Look to make the pitch as big as possible when in possession. The four defenders need to work together to regain the ball Technique when passing and moving the ball (to feet or space). Take the ball into space away from pressure.

ssg possession small-sided-games

Drill 206

Game – Staying Onside (Between the lines) 4v4 Pass must be made before teammate enters the endzone Rules – Point for passing into the endzone Other teams starts with the ball in their own endzone Aims – Workrate Bodyshape Scanning Decision making

ssg possession finishing

Drill 207

Game: - Attacking team starts from half way each time balls is out of play - Both teams get chance at attacking Pass must go between the lines (offside trap) 5 points for corners GK/Defenders: Ball to half way goals to score

skill possession defending

Drill 208

Breaking Lines: (yellow and red players stay until switched) Defensive team (Yellows): Can we cut the passes out and stop the ball being played from end to end Offensive team: Pass the ball through the 2 defended areas and continue your run all the way to the other end Once end is reached the opposite team go back the other way

ssg possession

Drill 209

Game – 9v9 (half v half) Rules – Players locked in 3rds Extra point if we use half turn through middle Once ball is passed forward passing player can join the next 3rd

skill possession

Without the ball

Ball movement/pass Without the ball Up Back & through Passes – Player 1 passes to player 2 through the middle Player 2 drops it to player 1 to the side they’ve ran too Player 1 then gives back to player 2 to continue the opposite way. Aims – Passing/Receiving Communication Length – 10 minutes

skill possession

Without the ball

Ball movement/pass Without the ball Diamond Pass & Follow Passes – Pass the ball in a diamond shape and follow your pass Aims – Passing/Receiving Communication Length – 5 minutes

ssg possession

Drill 212

Football Normal game but can’t score without “breaking line pass” Aims – Movement Passing/Receiving Communication Length – Whatever's left

activation physical-activation possession

With the ball

Ball movement/pass With the ball Warmup – Breaking Lines Rules – Half players have ball Constant movement with the ball Looking for a “line breaking pass” between 2 people to a spare person Aims – Passing/Receiving Break Lines Scanning Communication Setup - Grid 20x30 (or 18yard box) Length – 10 minutes

skill possession

Without the ball

Ball movement/pass Without the ball Up Back & through Passes – Player 1 passes to player 2 through the middle Player 2 drops it to player 1 to the side they’ve ran too Player 1 then gives back to player 2 to continue the opposite way. Aims – Passing/Receiving Communication Length – 10 minutes

skill possession

Without the ball

Ball movement/pass Without the ball Diamond Pass & Follow Passes – Pass the ball in a diamond shape and follow your pass Aims – Passing/Receiving Communication Length – 5 minutes

skill possession

Progression – 1-2 with both sides before you play final pass.

Ball movement/pass Without the ball Up Back & through Passes – Player 1 & 2 do a 1-2 Player 1 then pushes the ball through the middle Repeat from other end Movement – After your pass through the middle you take the space of the person you 1-2’d with. Aims – Passing/Receiving Communication Length – 10 minutes Progression – 1-2 with both sides before you play final pass.

skill possession

Drill 217

Table Football All players locked in a Narrow channel Ball passed in at half way line Movement - Can only move within their channel Aims – Movement Passing/Receiving Communication Length – 20 minutes

skill possession

Without the ball

Ball movement/pass Without the ball Up Back & through Passes – Player 1 Does 1-2 with both outside players Player 1 then pushes the ball through the middle He then replaces the player on the right hand side Movement – After your pass through the middle you take the space of the person you 1-2’d with on the right hand side Aims – Passing/Receiving Communication Length – 10 minutes

skill possession

Drill 219

Table Football All players locked in a Narrow channel Ball passed in at half way line Movement - Can only move sideways Aims – Movement Passing/Receiving Communication BREAK LINES Length – 20 minutes

skill possession

Midfield Breaking Lines Drill

Starting Player: Pass ball across between “midfield” Run in front of midfield to receive ball back from P2 Open body, 1 touch out, turn through midfield and play ball to new player P2: Play bass back to starting player Run through “midfield” and ask for ball Open body, 1 touch out, turn through midfield and play ball to new player who now becomes Receiving Player/P2: Whenever you receive a pass you bounce it back to the player asking and then run through midfield and ask for the ball Open body, 1 touch out, turn through midfield and play ball to new player who now becomes Progression: Once everyone Understand introduce a second/third/fourth ball Pass Run to receive behind midfield Midfield Breaking Lines Drill

skill possession finishing

Break the line

Setup: 4 columns, players locked in Objective: Pass ball in between the lines Ball stays in ground Challenges: Defenders try to intercept ball When won it try to play between lines to your team 1 and 2 touch Progression: Can now loft the ball if wanted. Can now dribble into next section but have to drop back as soon as you don’t have the ball 1 player (at a time) from each session can now move into the sections closest for 3 seconds When do we go, what is the trigger? (bad pass/touch/slow response etc) Introduce goals Break the line

skill possession

Points given for each “line-breaking” pass -Repeat

Breaking Lines Rondo: Normal Rondo/Keep ball – making sure players in middle don’t get ball. Points given for each “line-breaking” pass -Repeat

ssg possession small-sided-games

Drill 223

Game: Waved attacks Can we play a pass through the defence 4v4 plus GK Once shot has been made defenders have 10 seconds to get their positions before next wave comes GK/Defender: Defenders must pass ball back to waiting groups to win or GK collects/saves

ssg possession finishing

Drill 224

Game: Waved attacks Can we play a pass through the defence with the overload and finish 4v3 plus GK Defenders following defensive principals Once shot has been made defenders have 10 seconds to get their positions before next wave comes GK/Defender: Defenders must pass ball back to waiting groups to win or GK collects/saves

ssg possession small-sided-games

Drill 225

Game: Waved attacks Can we play a pass through the defence 3v3 plus GK Once shot has been made attackers become defenders and the defenders get the ball and get ready to attack GK/Defender: Defenders must pass ball back to waiting groups to win or GK collects/saves

skill possession finishing

Drill 227

6v6 w/ centre goal: 6v6 whole pitch Score points by passing through the square in the middle and receiving at the other end Defensive team: Can we press and win the ball Can the Player on the line cut out the “line-breaking” pass Offensive team: Keep the ball comfortably with the overload Make the pass to the spare player and receive it back for a goal

skill possession finishing

Drill 228

Breaking Lines Rondo 5v4: Overloaded Rondo in 1 half (4v3) -team of 3 also has one person locked to the line blocking the pass -Team of 4 has player in opposite end moving around to receive the pass Making the pass and it being returned is a goal. Defensive team: Can we press and win the ball (then give it back) Can the Player on the line cut out the “line-breaking” pass Offensive team: Keep the ball comfortably with the overload Make the pass to the spare player and receive it back for a goal

skill possession defending

Drill 229

Breaking Lines: (yellow and red(coach) players stay until switched) Defensive team (Yellows): Can we cut the passes out and stop the ball being played from end to end Offensive team: Pass the ball through the 2 defended areas and continue your run all the way to the other end Once end is reached the opposite team go back the other way

skill possession defending

Drill 230

Breaking Lines: (yellow and red(coach) players stay until switched) Defensive team (Yellows): Can we cut the passes out and stop the ball being played from end to end Offensive team: Pass the ball through the 2 defended areas and go back and forth as much as possible

skill possession

Midfield Breaking Lines Drill

Starting Player: Pass ball across between “midfield” Run in front of midfield to receive ball back from P2 Open body, 1 touch out, turn through midfield and play ball to new player P2: Play bass back to starting player Run through “midfield” and ask for ball Open body, 1 touch out, turn through midfield and play ball to new player who now becomes Receiving Player/P2: Whenever you receive a pass you bounce it back to the player asking and then run through midfield and ask for the ball Open body, 1 touch out, turn through midfield and play ball to new player who now becomes Progression: Once everyone Understand introduce a second/third/fourth ball Pass Run to receive behind midfield Midfield Breaking Lines Drill

skill possession finishing

Break the line

Setup: Each team has 4 defenders, 2 attackers & a GK Defenders locked in a square Attackers free to roam their channel (4 squares wide) Objective: Defenders play ball into attackers to score goal Challenges: Defenders keep ball across their 4 square channel until attacker shows an opportunity Attackers work as a team to get ball from 4 defenders 1 and 2 touch Progression: Attackers must pass to each other before scoring Progression 2: When defender plays ball into attacking channel they can join that channel and leave their square Progression 3: When defender plays a pass they must swap grid with another defender Break the line

skill possession finishing

Break the line u10s

Setup: Each team has 3 defenders, 1 attacker & a GK Defenders locked in a square (or 2) Attackers free to roam their channel (4 squares wide) Objective: Defenders play ball into attackers to score goal Challenges: Defenders keep ball across their 4 square channel until attacker shows an opportunity Attackers work hard to get ball from 3 defenders 1 and 2 touch Progression: Attackers must score quickly or pass back Progression 2: When defender plays ball into attacking channel they can join that channel and leave their square Progression 3: When defender plays a pass they must swap grid with another defender Break the line u10s

skill possession finishing

Decision making pass/control/shot

Player passes ball into player then tries to defend both “goals” player with ball tries to pass to player in goal, then takes their place If they don’t score they become the defender Defender & goal players join the queue Decision making pass/control/shot

ssg possession finishing

Drill 235

1 6 4 3 2 11 10 9 8 7 1 Game: Game of football but ball must pass line and be laid off for a shot Progression: They can now receive it past the line and turn and shoot in 2 touches max

skill possession finishing

Drill 236

Pass – Follow/Move - Shoot Players setup on A, B, C & D A Passes to B B Feints Cones and passes to C C comes to ball and passes to D D comes to ball and shoots (2 touches) All Players move to next station after their job is done. A  B is to feet B  C & C  D is into the space

skill possession finishing

Drill 237

1 Pass – Follow/Move - Shoot GK in Goal (or 2, switching if required) Players setup on A, B, C & D A Passes to B B Feints Cones and passes to C C comes to ball and passes to D D comes to ball and shoots (2 touches) All Players move to next station after their job is done. A  B is to feet B  C & C  D is into the space

ssg possession finishing

Drill 238

Game – 5v5 (v5) Rules: 1 team defending, 1 team defending, 1 team outside on IP team side 6 passes before shooting, which increases by one everytime you score Must use outside players for atleast 1 pass in buildup. When defensive team win ball they become the attacking team

ssg possession defending

Drill 239

Game: Waved attacks 5v5 plus GK going to 7v7 in later rounds Once shot has been made defenders have 10 seconds to get their positions before next wave comes GK/Defender: Defenders must pass ball back to waiting groups to win or GK collects/saves

skill possession finishing

5v4 initially DEF: GK & 3 CBs ATT: ST, 2xCM, 2x WB (2 teams)

Scenario Attackers: We’ve just won the ball and are now counter attacking The ball has came from our third to the LWB or RWB who are at half way We want to attack using width and we want our WB and CM to utilise the switch if necessary We want forwards getting into the box along with the WB on the side which doesn’t have the ball Scenario Defenders: Under pressure from counter attack Protect the middle and shift/left and right to protect the goal/box When the ball is won the goal is to play it out and “pass” it into one of the goals. Hold Middle Utilize Switch When ball is going into box, one attacks it one goes edge 5v4 initially DEF: GK & 3 CBs ATT: ST, 2xCM, 2x WB (2 teams)

skill possession finishing

7v5+gk initially DEF: GK & 3 CBs ATT: ST, 2xCM, 2x WB (2 teams)

Attackers: Score – win the bal back asap and don’t let defence get to half way or striker Scenario Defenders: Under pressure from attack Protect the middle and shift/left and right to protect the goal/box When the ball is won the goal is to play it out and “pass” it into one of the goals. Hold Middle Utilize Switch When ball is going into box, one attacks it one goes edge 7v5+gk initially DEF: GK & 3 CBs ATT: ST, 2xCM, 2x WB (2 teams)

ssg possession finishing

7v7 DEF: GK, 3 CBs, 2x WB, 1xCM ATT: 2xST, 3xCM, 2x WB

Scenario Attackers: We’ve just won the ball and are now counter attacking The ball has came from our third to the LWB or RWB who are at half way We want to attack using width and we want our WB and CM to utilise the switch if necessary We want forwards getting into the box along with the WB on the side which doesn’t have the ball Scenario Defenders: Under pressure from counter attack Protect the middle and shift/left and right to protect the goal/box When the ball is won the goal is to play it out and “pass” it into one of the goals. Hold Middle Utilize Switch When ball is going into box, two attack it one goes edge 7v7 DEF: GK, 3 CBs, 2x WB, 1xCM ATT: 2xST, 3xCM, 2x WB

skill possession finishing

5v3 DEF: GK & 2 CBs ATT: 2xST, 1xCM, 2x W (2 teams)

Scenario Attackers: We’ve just won the ball and are now counter attacking The ball has came from our third to the LWB or RWB who are at half way We want to attack using width and we want our WB and CM to utilise the switch if necessary We want forwards getting into the box along with the WB on the side which doesn’t have the ball Scenario Defenders: Under pressure from counter attack Protect the middle and shift/left and right to protect the goal/box When the ball is won the goal is to play it out and “pass” it into one of the goals. Hold Middle Utilize Switch When ball is going into box be on the edge 5v3 DEF: GK & 2 CBs ATT: 2xST, 1xCM, 2x W (2 teams)

ssg possession finishing

Attack v defence DEF: GK & 1 defender/1 midfielder ATT: rest

Scenario Attackers: Ball goes down wing and pass into box Strikers score in box Scenario Defenders: Under pressure from counter attack Protect the middle and shift/left and right to protect the goal/box – DEFENDER OR MIDFIELDER? IF DEFENDER GOES TO WING MIDFIELD GOES TO BOX DEFENDER STAYS, MIDFIELDER GOES TO WING LET THEM FAIL MULTIPLE TIMES LIKE BORO RANGERS GAME. Attack v defence DEF: GK & 1 defender/1 midfielder ATT: rest

skill possession finishing

Defending and always being an option

Scenario Attackers: We’ve just won the ball and are now counter attacking The ball has came from our third to the LWB or RWB who are at half way We want to attack using width and we want our WB and CM to utilise the switch if necessary We want forwards getting into the box along with the WB on the side which doesn’t have the ball Scenario Defenders: Under pressure from counter attack Protect the middle and shift/left and right to protect the goal/box When the ball is won the goal is to play it out and “pass” it into one of the goals. Hold Middle Utilize Switch When ball is going into box, two attack it one goes edge 7v6 DEF: GK, 2xCBs, 2xW, 1xCM ATT: 2xST, 3xCM, 2x WB Defending and always being an option

skill finishing small-sided-games

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go - Should be - fun, engaging, exciting, high tempo 1v1 rolling, attack/defend (simplified for u7s)

skill possession finishing

Duplicate from left and right if numbers allow.

1 2 3 4 5 Shooting Build Up: P1 plays 1-2 with P2 then passes to P3 who “drops” the ball back to P2 to put it wide. P1 makes the run to get the cross in P2 & P3 both get in box crossing their run. - Aim for corner, concentrate on technique, Is there a rebound? Follow on Next 3 players straight in to go after the ball has went wide Do different job each time Coaching Points: Technique Use voice to get attention Duplicate from left and right if numbers allow.

skill defending

Duplicate from left and right if numbers allow.

1 2 3 4 Up – Back-Through: P1 plays 1-2 with P2 who “drops” the ball back to P3 to put it wide for a cross. P1 makes the run and puts cross in Att & Def both get in box with attacker trying to get the ball and score before the defender - Aim for corner, concentrate on technique, Is there a rebound? Follow on Next 3 players straight in to go after the ball has went wide Switch players round and change att/def half way Coaching Points: Technique Use voice to get attention Duplicate from left and right if numbers allow.

skill finishing

Drill 249

1 2 3 Shooting from low cross: 3 stations, players move from 1 to 2 to 3 inbetween goes. Group 1 crosses Group 2 run in and shoot Group 3 crosses Group 4 are still in the box and must score Follow on Group 1 & 3 move to group 2 after their crosses Group 2 go to Group 1 & 3 (1 to each) Coaching Points: Technique Body position Crossers aiming for coned (red) area

skill possession finishing

Drill 250

1 2 Dropping ball off for shot: Setup: 1 group left side 1 group right side 2 in red box to drop balls off (rotated every few minutes) Ball is passed into red zone from left and dropped off centrally for a first time shot. Ball is passed into red zone then dropped off centrally for a first time shot Follow on Making better decisions. If the ball doesn’t sit well for a shot then bounce it back into the red box and tell them to turn and shoot – 2 touches max!

skill possession finishing

Dribble

Pass Run Pass & Follow; Starting player passes ball into player 2 dribbles down the line and passes to the striker to score Starting player follows their pass and becomes player 2 Player 2 after dribbling and passing becomes the striker Striker then joins at the back Repeat process Progression; Add a second ball – too advanced?? Pass Shoot Wide play –ball wide, cross, shoot. Run Join Queue Dribble

skill possession finishing

Wide play – bounce pass, ball wide, cross, shoot.

Pass Run Pass & Follow; Starting player passes ball into player 2 who bounces it to player 3 who plays the ball out white Starting player has already made the run ready to cross the ball to player 4 who will enter the shooting box and score first touch Player 4 then joins queue to start again After every pass players follow and become the next player i.e. 1 becomes 2, 2 becomes 3, 3 becomes 4 Repeat process Progression; Add a second ball Shout LEFT or RIGHT as you pass the ball to determine who comes in for it. Pass CROSS Shoot Wide play – bounce pass, ball wide, cross, shoot.

skill possession finishing

5v4 initially DEF: GK & 3 CBs ATT: ST, 2xCM, 2x WB (2 teams)

Scenario Attackers: We’ve just won the ball and are now counter attacking The ball has came from our third to the LWB or RWB who are at half way We want to attack using width and we want our WB and CM to utilise the switch if necessary We want forwards getting into the box along with the WB on the side which doesn’t have the ball Scenario Defenders: Under pressure from counter attack Protect the middle and shift/left and right to protect the goal/box When the ball is won the goal is to play it out and “pass” it into one of the goals. Hold Middle Utilize Switch When ball is going into box, one attacks it one goes edge 5v4 initially DEF: GK & 3 CBs ATT: ST, 2xCM, 2x WB (2 teams)

ssg possession finishing

7v7 DEF: GK, 3 CBs, 2x WB, 1xCM ATT: 2xST, 3xCM, 2x WB

Scenario Attackers: We’ve just won the ball and are now counter attacking The ball has came from our third to the LWB or RWB who are at half way We want to attack using width and we want our WB and CM to utilise the switch if necessary We want forwards getting into the box along with the WB on the side which doesn’t have the ball Scenario Defenders: Under pressure from counter attack Protect the middle and shift/left and right to protect the goal/box When the ball is won the goal is to play it out and “pass” it into one of the goals. Hold Middle Utilize Switch When ball is going into box, two attack it one goes edge 7v7 DEF: GK, 3 CBs, 2x WB, 1xCM ATT: 2xST, 3xCM, 2x WB

skill finishing small-sided-games

Drill 256

1v1 & Shoot. Middle of pitch blocked off teams at either ends must get past the defender If you lose the ball you become the defender and defender joins queue If you get past shoot and join opposite queue If you miss shot you become the keeper and keeper joins queue

skill possession finishing

Drill 257

1v1 & Shoot. Middle of pitch blocked off teams at either ends must pass past the defender to attacker coming from the sideline After pass you move to next spot and become the striker Switch and attack down the left If tagged you become the defender

activation physical-activation possession

1v1

Arrival: In Pairs, must pass the ball as many times as they can in a minute but passes must be received inside a triangle or square, or through a gate. 1 minute intervals. P1 – Must try and dribble through as many gates as possible P2 – must try and stop P1 and win the ball then get through gates 1v1

skill possession finishing

Drill 259

2v1 Multiplied The two attackers set off and play 2v1 with the first defender D1 they have to cross the first line without D1 winning the ball. D1 is not allowed off the line until A1 has moved the ball. Once the attackers have passed the first line then the next defender D2 is allowed off the line and d1 stops. If they reach the end line they can attempt to finish on goal. Progression: D1 doesn’t stop and it becomes a 2v2 Questions When should you look to pass? When should you look to dribble? What would be a good area to pass to? How can the pace of the pass effect what happens?

skill possession finishing

8 players (one group).

LEICESTER CITY FOOTBALL CLUB ACADEMY Content Set-Up 1v1 defending introduction Goals 1 Bibs 5 Cones 30 Balls 12 Other Format 1v1 Large Cones Execution 1. passes ball across to 2. and close. 2. tries to pass or dribble thru 1's gate. Work on Progression If you win the ball then then attack opposite gate. 2v2's Key Points and objectives Tactical Areas 30m x 40m Technical Getting close quickly, Decelerating - side on, Aware of loose touch, Get low- mirror footwork if turned - arm out don't let turn again. Time 15 minutes Physical Be able to travel backwards quickly, speed of footwork. Intensity 1 2 3 4 5 Psychological Be patient (don’t dive in). Group 8 players (one group).

skill finishing small-sided-games

1v1 rolling, attack/defend (simplified for u7s)

1 Setup – 1 queues facing a goal each, everyone with a ball. Player scores in goal directly in front then immediately defends the goal – player next in queue will be attacking. After defending Retrieve ball and join the other queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Should be - fun, engaging, exciting, high tempo COACHES POINT: can we talk about hoe big/small the attackers touch should be as nearing the goal 1v1 rolling, attack/defend (simplified for u7s)

skill possession finishing

1v1 then 2v1 rolling, attack/defend

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend

ssg small-sided-games defending

Drill 291

Game – 1v1 Mayhem Rules: Normal pitch setup Players in pairs One player scoring one end, other player defending. When one player scores or loses the ball the other player attacks

ssg finishing small-sided-games

1v0, 1v1,2v1,2v2 etc

Setup: 2 goals facing each other around 20yds Objective: Transition speed Challenges: - Starts with a player shooting into an empty goal Player from opposite team then now enters and makes it 1v1 Next player enters making it 2v2 Same again for 2v2 Game continues until all players are on pitch Coaching points: - Defensive principles – side on, recover quickly, press and cover, good communication - Encourage quick counter attacks 1v0, 1v1,2v1,2v2 etc

ssg finishing small-sided-games

Numbers Game 1v1, 2v2, 3v3

Numbers: Aims: Scanning, 1v1, Reactions Decision making Size: 2 squares Players: 6-8 2 teams, each player assigned a number. When number is called it is 1v1, 2v2 or 3v3 in the middle into the small goals Numbers Game 1v1, 2v2, 3v3

skill possession finishing

1v1 then 2v1 rolling, attack/defend (u7s)

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend (u7s)

skill finishing small-sided-games

1v1 then 2v2 rolling, attack/defend

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) - Should be - fun, engaging, exciting, high tempo 1v1 then 2v2 rolling, attack/defend

skill possession finishing

1v1 then 2v1 rolling, attack/defend (u7s)

Setup – 1/2 queues facing a goal each, every pair will have a ball. Start with 1v1 then go to 2v2 Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v1 then 2v1 rolling, attack/defend (u7s)

ssg possession finishing

1v0, 1v1, 2v1, 2v2, 3v2, 3v3, 4v3, 4v4

Setup – 1 queues facing a goal, every pair will have a ball. Start with 1v0 then every time number increases 1v keeper 1 becomes defender and 2 attack 2 become defenders and 3 attack 3 become defenders and 4 attack After defending you get back in line to go again quickly Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net (if no keeper) In 2v1 they MUST pass the ball before shooting - Should be - fun, engaging, exciting, high tempo 1v0, 1v1, 2v1, 2v2, 3v2, 3v3, 4v3, 4v4

skill finishing small-sided-games

2v2 rolling, attack/defend

Setup – queue facing a goal each, every pair will have a ball. Player scores in goal directly in front then immediately defends the goal – defenders join the attacking queue Retrieve ball and join the queue to keep ball rolling. Reactions/Transition - How quick can you defend? Attackers – go as soon as they’ve shot/been tackled Intensity, always on toes and ready to go Ball must hit net - Should be - fun, engaging, exciting, high tempo 2v2 rolling, attack/defend

skill small-sided-games

Drill 299

1v1 Mayhem All players in face their partner Ball is in the middle, they must get the ball and dribble it past the opponents line, using the full width and working around the other 1v1s.

activation physical-activation finishing

Drill 300

Arrival Mini Pitches, 1v1/2v1/2v2 – moving players around so they all get a go at being the underload/overload stop the ball on the line for a goal then run back to your section and get ready to defend

skill possession finishing

Drill 307

Players all ready to go with the next 4 setting up to go quickly after last shot. Using the corridor: 1) Bounce pass to server, ball goes wide 2) Winger drives forward and puts ball back in the corridor between pen spot and 6yd box. 3) bounce player and other winger get into the corridor to score, server gets edge of box. - Finish with side of foot - Always hit the target GK: Don’t have to save every shot just pick 1 in 3.

skill possession finishing

Black lines initial runs, orange lines are runs/movement

Players all ready to go with the next 4 setting up to go quickly after last shot. Using the corridor: 1) Bounce pass to server, ball goes wide 2) Winger drives forward and puts ball back in the corridor between pen spot and 6yd box. 3) bounce player and other winger get into the corridor to score, server gets edge of box. - Finish with side of foot - Always hit the target GK: Don’t have to save every shot just pick 1 in 3. Black lines initial runs, orange lines are runs/movement

skill possession finishing

Drill 309

Spain Practice: 3 positions to start from – everyone shoots then joins next queue. (they pass to coach and get ball set back for a shot) In order 1-2-3 - Tell them where the ball needs to go when being setup - Finish with side of foot - Always hit the target progression: They take their own touch forward into zone Before shooting. GK: Don’t have to save every shot just pick 1 in 3 1 2 3

ssg possession small-sided-games

Drill 310

Game: Waved attacks 10 seconds to get a shot away 4v4 plus GK Once shot has been made defenders have 10 seconds to get their positions before next wave comes GK/Defender: Defenders must pass ball back to waiting groups to win or GK collects/saves

ssg small-sided-games

Drill 311

Game: 2v2v2v2v2v2v2 Ball played into box and all teams of 2 are trying o score to “go through” If the keeper catches the ball or a post/bar is hit then all teams are back in. Score a header go through to final

ssg possession defending

Drill 312

Game: Waved attacks 10 seconds to get a shot away 5v5 plus GK going to 7v5 in later rounds Once shot has been made defenders have 10 seconds to get their positions before next wave comes GK/Defender: Defenders must pass ball back to waiting groups to win or GK collects/saves

ssg finishing defending

Drill 313

Game: Team Shooting Drill 3 Teams – 2 teams shooting, 1 collecting balls. 2 teams shooting alternate who is shooting, have to beat the defender and score, have to shoot before penalty spot. Teams keep score and rotate with spare team. GK/Defender: Defender can only move in area between penalty spot and edge of 18yd box

ssg possession finishing

Drill 314

1 6 4 3 2 11 10 9 8 7 1 Game: Game of football but when you get past the line you HAVE to shoot Progression: Only way to cross the line is with a pass across it and then you must shoot in 2 touches

ssg technical

Drill 315

1 6 4 3 2 11 10 9 8 7 1 Game: Game of football Focus: Are the teams following defensive principals.

skill possession finishing

Group 3

Starting Player: CB passes ball out, once done the other 2 defenders have to get round the cone. When attackers receive the ball it’s a 3v1 to try and score. Aims: - Can we attack and shoot quick? - Can we put the ball in a corner? - Get shot away before the other defenders return Group 2 & 3 follow to keep drill moving Def: Can CB delay until others are back Group 1 Group 2 Group 3

skill possession finishing

Drill 317

Edge of bounce passes to shooting: Take turns to bounce pass the ball through the cones finishing with a big touch out and a shot Small goal inside a big goal to encrouage corners. Aims: - Can the bounce pass be moves straight out of feet to get shot away quickly - Can we put the ball in a corner? Take turns between 2 groups and do X goes each before switching. Go from left to right and right to left

skill possession finishing

Drill 318

Edge of box turning from bounce pass: Striker passes ball out to bounce board and it is bounced back into their feet, they then need to get their shot away around the defender who is right into their back trying to get them off balance Aims: - Can the bounce pass be moves straight out of feet to get shot away quickly - Can we put the ball in a corner? Duplicate this 3 times with 3 goals and 3 gk/6 ST 3 groups of 3. Strikers switch every 5 shots 8

skill possession finishing

Drill 319

Edge of box through ball: Now on an angle Striker passes ball out to bounce board and it is bounced back into their feet, they then need to get their shot away around the defender who is right into their back trying to get them off balance Aims: - Can the bounce pass be moves straight out of feet to get shot away quickly - Can we put the ball in a corner? 5x each before switching Small goal in big goal for accuracy 8

skill possession finishing

Drill 320

Edge of box through ball into setup partner: Striker passes ball out to bounce board and it is bounced back into space they then need to fake a shot but setup the defender for a tap in instead Aims: - Can the bounce pass be moves straight out of feet to get fake shot away quickly - Can we put the ball in a corner? 5x each before switching Small goal in big goal for accuracy 8 8

skill possession finishing

Drill 321

Edge of box through ball: Striker passed ball into space and runs round cones to get their shot away. Go from both angles. Duplicate this 3 times with 3 goals and 3 gk/6 ST 3 groups of 3. Strikers switch every 5 shots

skill possession finishing

Drill 322

Quick finish tight area: Striker passed ball central of 3 defenders, has to turn and finish within the triangle. Come in from both sides 11v11 goal has smaller goal within to encourage corners. Strikers switch between themselves

skill possession finishing

Drill 323

Bounce pass – movement, 2 touch finish: Striker passed ball central, bounces back then gets out and receives the ball for 2 touch finish Go from both angles. 11v11 goal has smaller goal within to encourage corners. Strikers switch between themselves

skill possession finishing

Drill 324

Bounce pass – movement, 2 touch finish: Striker starts behing defender and must get in front of the defender before bouncing it then moves wide for a 2 touch finish Go from both angles. 11v11 goal has smaller goal within to encourage corners. Strikers switch between themselves

skill possession finishing

Drill 325

Bounce pass – movement, 2 touch finish: Striker starts in front of defender with defender right in their back, has to try and turn and score with defender trying to stop them. 11v11 goal has smaller goal within to encourage corners. Strikers switch between themselves 8

skill finishing

Drill 326

Bouncing ball – control and shoot ASAP Striker starts with ball bounced into floor and must get the ball under control as quick as possible. Strikers switch between themselves

skill possession finishing

Group 2

Starting Player: CB passes ball out, once done the attackers try to score When attackers receive the ball it’s a 3v2 to try and score. Aims: - Can we attack and shoot quick? - Can we put the ball in a corner of goal? - Get shot away quick or play it round the defence Group 2 follow to keep drill moving Group 1 Group 2

skill possession finishing

Drill 328

Starting Player: Striker passes ball in and Player 2 lays them off for a shot. - Aim for corner, concentrate on technique - Is there a rebound? Follow on Shooting player then becomes player 2 and player 2 goes through cones and joins the shooting line. Coaching Points: Technique Use voice to get attention

ssg possession finishing

Drill 329

1 Game – Out from back variations Long Kicks Short passes Outfield movement What to do and when to do it Rules – Defending team starts with ball every time, objective is to get the ball into wide areas and put into the 2 goals/boxes – this is a goal for the defending team Defensive team trying to win the ball and score Aims – Workrate Bodyshape Scanning Decision making

ssg possession finishing

Drill 330

1 Game – Out from back Pressing Long Kicks Short passes Outfield movement What to do and when to do it Rules – Defending team starts with ball every time, objective is to get the ball into wide areas and put into the 2 goals/boxes – this is a goal for the defending team Defensive team trying to win the ball and score Aims – Workrate Bodyshape Scanning Decision making

ssg technical

Drill 343

Game – 9v9 (half v half) Rules – 9v9 game (10 mins) 9v9 with middle channel, ball has to go into middle channel and can only be played forward if within 3 touches Change middle channel to box in the centre Add boxes in each corner, balls must be sent wide from middle box to corners and be crossed or played in to box from the wing Back into normal 9v9

ssg possession finishing

Drill 344

You can only win by one goal. When a goal is scored, the team that scored must just try and keep possession and can't score into the goal. If they do, the goal is disallowed and a goal kick ensues. If the other team then equalise and make it 1-1, either team can then score to make it 2-1. The team leading then just has to keep possession. This is an excellent possession game and also allows a team to play out time by keeping possession, which is why I limit the game to just 5 minutes. As well as possession, teams also have to attack with speed when needing to score and the game also focuses on transition. Tactical: How will you play when you have gone a goal up? How will you play when you are a goal down? Technical: When wining look to play possession football, movement and passing techniques. Phych: If you are a goal down, don’t panic you only need 1 goal. Remain focused.

ssg possession finishing

Drill 345

5 6 2 11 10 9 7 7v7 SSG W-P-W w/rondo ball must be crossed from behind cones and scored with 1st touch for 5 goals

ssg possession finishing

Drill 346

4v4 (Neutrals) “Pass and Sprint” Game (20 mins) Setup: 30x20m pitch, 2 teams of 4, 1 ball, normal goals OR small pop-up goals. How it works: Teams score by connecting 3 passes (THEN scoring in the goal). After every pass, the passer MUST sprint 5 yards into space. If a player forgets to move after a pass, opposition gets a free kick. Coaching Points: “Pass and go”—don’t stand still! First touch to set up next pass. Find spaces after releasing the ball, drag defenders away. Encourage communication and scanning. Progression: Reduce space if play is too slow. 2-touch max for all players.

ssg possession small-sided-games

Drill 347

4v4 / 5v5 Staying in space Players locked in boxes with lots of 1v1 Normal Match Rules Switch positions around multiple times Good tips: Is their opponents infront of you? – CAN YOU PASS When you Pass – is the receiver marked? When you’re asking for the ball, are you in “good space”

ssg technical

Drill 348

Big Pitch Little Pitch v2 Staying in space Normal Match Rules ONLY teams WITH the ball can use the wide areas Good tips: If you’re allowed in the wide areas use them!

ssg small-sided-games

Drill 349

3v4 / 4v4 WINNER STAYS ON Normal Match Rules (no offside) 3 teams with one waiting Each game lasts 2 minutes After 2 minutes losing team leaves and spare team plays If a draw, team that’s been on the longest stays on As soon as team leaves pitch and new team enters game is off with coach rolling ball in

ssg possession finishing

Drill 350

3v3/4v4 PASSES = GOALS Normal Match Rules Every pass leading up to a goal increased what the goal is worth If they pass twice then score – goal is worth TWO – unlimited value if they pass 10 times it is worth TEN Pre match talk about decision making, When is it good to pass/shoot/drive, what is “good space” to be in. Good tips: Is there lots of space infront of you? – DRIVE Is their opponents infront of you? – CAN YOU PASS When you Pass – is the receiver marked? When you’re asking for the ball, are you in “good space”

ssg possession finishing

Example 11 v 11 activity

1 5 6 4 3 2 11 10 9 8 7 1 Example 11 v 11 activity Game – 9v9 (or as close as possible) Rules – 1) Play out from the back 2) All goals must contain a pass through the final line before shooting, alternatively if you dribble past that line you have to shoot within 2 touches

ssg possession finishing

Example 11 v 11 activity

1 5 6 4 3 2 11 10 9 8 7 1 Example 11 v 11 activity Game – 7v7 (or as close as possible) Rules – 1) Play out from the back 2) All goals must contain a pass through the final line before shooting, alternatively if you dribble past that line you have to pass before shooting

ssg possession finishing

Drill 355

1 5 6 4 3 2 11 10 9 8 7 1 Game – 7v7 (or as close as possible) Rules – 1) Play out from the back 2) when a team wins the ball they have 10 seconds to get the ball into the final third, if the ball doesn't go into final third within 10 seconds they pass the ball to the goalkeeper on the other team

ssg finishing

Drill 356

1 5 6 4 3 2 11 10 9 8 7 1 Game – 7v7 (or as close as possible) Rules – 1) Play out from the back 2) if they win the ball in the final third and score they get 5 goals, if they win it in midfield and score they get 2 goals, anywhere else normal rules.

ssg possession defending

Progression 3 – Normal game

Game – 6v6 (1-2-2-1 formation) Rules – 1) Pass out from the back 2) Players locked in their “third” Progression 1 – 1 player from each third can go into their nearest thirds. Progression 2 – Players can come “backwards” through the thirds for Defending, but can only win the ball then run back to their Third to receive it. Progression 3 – Normal game Coaching Points– Body shape when receiving the ball Scanning all the time Work rate when defending How quick can we transition to attack Attacking players being busy and not standing still

ssg possession

Drill 358

5 6 2 11 10 9 7 7v7 (1/2 balls) Keep the ball moving in keep ball fashion - Make eye contact to pass and ask for the ball - Receive pass & turn before pass - Let ball run across body & pass - Can your pass break a line? - Body/Team shape to break a line? Focus - Aware of space at all times, especially when receiving ball - Know where your next pass is - Body Shape - Pass with purpose - 1st touch forward/out of feet

ssg small-sided-games defending

Progression 2 – Everyone touches the ball in final third

Game – 4v4v4 or 3v3v3 depending on numbers Rules – Team in the middle starts with the ball and attacks any end 2) If they score they quickly attack opposite end 3) If they lose the ball they become the defenders while The team that won the ball attacks the opposite end Progression 1 – 10 seconds to score Progression 2 – Everyone touches the ball in final third Coaching Points– Body shape when receiving the ball Scanning all the time Work rate when defending How quick can we transition to attack Attacking players being busy and not standing still

skill possession

Drill 370

Technique– Utilising the half turn Groups of 3, 2 either end and one in middle Outside players pass ball into the back foot Central players receive it and send to the other end. Central players cannot receive a pass from the same person twice in a row. Coaching Points – Bodyshape Always passing to back foot Always receiving on back foot Each time in the middle for3-5 minutes dependant on length of instructions/stopping

skill possession defending

2 points

1 point 2 points 6v6/6v12 Rondo – Utilising the half turn 3 teams (taking turns – 7 mins each) White team is collecting points Yellow team defending Blue team outside being available for passes Rules – Team collecting points loses a popint each time they lose possession They get 1 point for a pass which goes from top to side or side to top, 2 points for a ball which switches long ways. Collect as many points as they can in 7 minutes. Coaching Points – 360 scanning Bodyshape Decision making Always passing to back foot Always receiving on back foot

skill possession

Drill 372

Technique– Utilising the half turn Groups of 3, 2 either end and one in middle Outside players pass ball into the back foot Central players receive it and send to the other end. Central players cannot receive a pass from the same person twice in a row. Coaching Points – Bodyshape Always passing to back foot Always receiving on back foot Each time in the middle for3-5 minutes dependant on length of instructions/stopping

ssg possession

Drill 373

Game – 9v9 (half v half) Rules – To get into the final third we must utilize a half turn pass through the central zone. If ball is not received on half turn it can only go sideways or backwards

Library Creator Install